17 May 2023, 22:28 | #381 | |
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Today DSP's cost peanuts but in 90's it was probably around 40..50$ on top of the BOM and cheap development environment probably not exist - GNU C probably started to support DSP's somewhere around 2000 or later and even today supported DSP's architectures are very limited. |
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18 May 2023, 00:06 | #382 |
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18 May 2023, 00:09 | #383 | |
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18 May 2023, 00:20 | #384 |
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There is many stories in Amiga world so it is hard for me to address your concerns...
I know only one example of consumer computers where DSP3210 was used - Macintosh Quadra series use those DSP's (particularly models 840AV and 860AV). But they was introduced on market way later than AGA based Amiga systems. |
18 May 2023, 01:19 | #385 | ||
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My guess is that it could be an early schematic. In the end, Atari equipped the Falcon and also the Sparrow (pre-prod early developer machine) with 96Kb SRAM, and there is no any evidence that it could be otherwise. Quote:
https://www.flickr.com/photos/colins...nd/5841494811/ |
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18 May 2023, 01:45 | #386 |
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You know the Atari HW well, I presume you know the Falcon DSP capabilities? It was brought up in this thread that a DSP(low cost DSP not $1000s) for an A1200 could allow it to compete with a PS1 but I think the Falcon has proved that incorrect(and thats including Falcon having a chunky mode vs A1209), what's your insightful view?
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18 May 2023, 01:58 | #387 | |
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PS1 had 'a bit' better memory performance than A1200: 132MB/s vs 4.5MB/s (6.9MB/s write) Even Jaguar with its 106MB/s wasn't able to compete with PS1 Last edited by Cyprian; 18 May 2023 at 02:31. |
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18 May 2023, 11:33 | #388 | ||
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Quote:
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18 May 2023, 12:51 | #389 | |
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Please post a photo of that MCM6264 Falcon motherboard or stop spreading fake information. Last edited by Cyprian; 18 May 2023 at 12:58. |
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18 May 2023, 16:14 | #390 | |
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Firstly - why are you blaming me for false information in official Atari documentation, secondly why i should care about Atari Falcon problems especially not owning Falcon? Perhaps you should straighten up this on Atari forum? I don't want to discuss what can be added or not to Falcon - as i said earlier - not my circus and not my monkeys... Relax and don't be so tense about Atari Falcon - i didn't attacked Falcon, just said having DSP local memory large enough to accommodate data and frame can be beneficial as it allow DSP to operate with maximum speed, lower amount of RAM require frequent data exchange and this is bottleneck for max DSP speed (with 3D graphics on mind). |
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18 May 2023, 16:16 | #391 |
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Can a MOD please remove all this DSP chat from this thread please. It's totally off topic.
Thanks in advance! |
18 May 2023, 17:06 | #392 | ||
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If it can help, the "Atari Falcon030 Hardware Reference Guide" say:
Quote:
https://archive.org/details/Atari_Fa...p?view=theater And some pages after: Quote:
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18 May 2023, 17:37 | #393 |
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Schematics rev G also mention 32k x8 - no clue about different HW revisions of Falcon, if there was many with 8k x8 chips or not.
But if they exist then you need use them as lowest common denominator or create different graphics engines. But still don't see point of this discussion, DSP is OK but even with DSP capable to do 30..80MIPS is not enough to beat PS1 in 3D - to beat PS1 you probably need fancy system at least 10 times faster than 30..80MIPS. |
18 May 2023, 17:54 | #394 |
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18 May 2023, 18:16 | #395 | |
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We have to dessicated a bunch of Falcons to be sure On top of the DSP power, the other point about PS1 vs Falcon is the integration. In the PS1 the raw power was easy to use I guess. They started the design from a blank page. |
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18 May 2023, 22:15 | #396 | |
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This is what we want to hear. Both Thunderforce III and Castle of Illusion look quite doable to me, though they are both rather boring games. |
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18 May 2023, 22:20 | #397 |
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Still waiting for someone to say that it is impossible to do on the Amiga unless you use a 68040 or, better a 68060.
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18 May 2023, 22:25 | #398 |
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You find them boring? What is the reason, not enough Europe-style music or graphical effects?
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18 May 2023, 22:53 | #399 | |
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[ Show youtube player ] 17m35s |
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18 May 2023, 23:26 | #400 |
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Castle of Illusion is a nice game, but I'm not sure it strikes me as particularly pushing the mega drive hard. Thunderforce 3 is throwing a lot of sprites around though as well as all the parallax effects so might be more of a stretch.
But when you look at things like SF2 or the full screen rotation effects in Red Zone, for example, then the MegaDrive's hardware starts to look a bit more out of reach for the Amiga, even an AGA one. |
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