11 January 2005, 15:39 | #1 |
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Super Street Fighter 2 Turbo - The Greatest Amiga Gaming Casualty?
Hello
I managed to access SSFT2 yesterday, installed it on HD (it had 11 disks!). I have encountered a few problems. It has no music, samples. Just SFX Non of the original character colours are availablt to choose The games seems to run slow and jerky My Amiga setup is Amiga 1200 AGA, Blizzard 1260, 64meg RAM and 4gig HD. Can anyone help/answer these problems. Best Regards, |
11 January 2005, 16:05 | #2 |
BlizzardPPC'less
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It's a rip of the CD version so it doesn't have the music, and the game sucks in my opinion. Movements are really jerky and it doesn't help that the graphics are good. I can't get the joystick controls to work, i have to use keyboard for punching and kicking .
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11 January 2005, 16:34 | #3 |
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@Bamiga2002
Does a FD version (with music) exist? I use a CD32 pad, it works perfectly, i can pull of all the moves. But the game seems to run slow and jerky! The readme file says the game makes use of more memory and turbo boards. I would imagine an 060 and 64MB RAM is more than capable of running this. Regards, |
11 January 2005, 16:36 | #4 |
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I dont' understand the title of your thread
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11 January 2005, 16:40 | #5 |
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The title suggest the game could have been so good (maybe along par with SNES or Saturn SFs), but seemed to be rushed at the last minute.
Last edited by CU_AMiGA; 11 January 2005 at 17:58. |
11 January 2005, 17:53 | #6 |
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I see, but weren't they alwasy going to make it for the minimum spec in order to make the most money?
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11 January 2005, 18:13 | #7 | |
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Quote:
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12 January 2005, 22:11 | #8 |
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Come on now, Primal Rage was crap on everything! The jerky SNES version used to drive me nuts
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13 January 2005, 11:39 | #9 | |
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Quote:
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13 January 2005, 14:00 | #10 | |
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Quote:
Look for Super Street Fighter 2 AGA. |
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14 January 2005, 13:54 | #11 | |
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Quote:
Best Regards, |
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14 January 2005, 14:16 | #12 |
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Super Street Fighter 2 Turbo does NOT EXIST on floppy disk.
Super Street Fighter 2 does exist on flopy disk. |
14 January 2005, 17:29 | #13 | |
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Quote:
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14 January 2005, 18:54 | #14 |
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It's said here that i was just a rip off the CD. Sorry
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20 January 2005, 10:47 | #15 | |
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Quote:
SSF2 is another story. I always thought they were gunning for faster gameplay (which was what later SFII titles were all about) by reducing sprite sizes, graphics quality, sound quality, etc. I remember the first SFII on Amiga (World Warrior) was criticised for being too slow. |
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20 January 2005, 11:28 | #16 |
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What annoyed me the most was that megadrive/genesis got a great version that played just fine, and looks great most of the time.
Then again the same thing happened to most conversions, strider being the prime example. The amiga developers just didn’t give a shit. |
02 February 2005, 17:57 | #17 |
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Someone must track down the download for the disk version of this game!
Regards, |
03 February 2005, 17:55 | #18 | |
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Ghouls'n Ghosts megadrive = good, Amiga = quite bad. |
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03 February 2005, 23:56 | #19 |
CaptainM68K-SPS France
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You know what i'm pretty sure they didn't use the custom ship!!!
We know that the amiga is able to work out a game like street fighter 2.... again a creep creative material shit !!! |
04 February 2005, 01:11 | #20 |
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Err... there's no way to do anything in the Amiga without using custom chips.
And the Amiga does have some flaws that make it unable to pull SF2 perfectly. Though I agree that the port is IMO very bad and could have been MUCH better, I think that it's also fair to note that the Amiga had issues that made this sort of game difficult to convert *exactly*. Obviously, with the right choices made when making compromises at the time of porting, ANY game can be ported to ANy format and kept quite close to the original, this is where the programmers have failed. But then again lots of people might have moaned about the "lack of features" of this conversion, if made. Just take a look at any of the NeoGeo Pocket Color games, as close as neogeo games as possible but with LOTS of tech compromises done on them, however they have not degraded one bit the playability and ovrall feel of the game. Those are what I call great ports. If yo uare expcting a pixel-perfect, carbon-copy of SF2 on the Amiga, I am afraid it is impossible. A very good port, it's obviously posible. |
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