20 April 2020, 09:42 | #1 |
Gets there in the end...
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Coming soon... Wormy The Worm-Like Snake
Lockdown is good for coding at least...
[ Show youtube player ] |
21 April 2020, 02:31 | #2 |
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I really like what i'm seeing.
That tail can get quiet large. You're bbliting all the chunks? Being 4colors probably helps. |
21 April 2020, 09:14 | #3 |
Keen Collector
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Looks really good.
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21 April 2020, 09:20 | #4 | |
Gets there in the end...
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Quote:
There are 5 large 8 colour bitmaps. One for the map and 4 for the snake. The old infinite bobs trick. Bad side is it uses a lot of menory. The panel is made from hardware sprites (and now has a radar at the bottom too. |
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21 April 2020, 09:29 | #5 |
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I like this type of game ;-)
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21 April 2020, 10:33 | #6 | |
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Quote:
So you're bliting just the first and the last chunk of the worm? Maybe it was too late last night and too early this morning for me to think of a way how those 4 bitmaps do the trick. Could u explain a bit more? |
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21 April 2020, 14:06 | #7 | |
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Quote:
A difference to my Sam Coupe game which used colour rotation on the segments and the Android one which basically drew every segment. Both had blocky movement. But it does use a lot of CHIP ram! As for the score panel, that's my first go at using sprites and it works fab. Now with radar... Last edited by Coagulus; 21 April 2020 at 14:11. Reason: added shot |
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22 April 2020, 01:28 | #8 |
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I still cant wrap my head how you do it but you're doing great
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22 April 2020, 07:15 | #9 |
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Look great.
Needs music though. :-) |
28 April 2020, 23:12 | #10 |
Gets there in the end...
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Getting there, got my work laptop so having to do working from home. But still getting this finshed when I can. 10 levels are done. Thinking of getting at least 20 in there though.
Code:
; TO DO ; ----- ; ; DONE - Set up screens ; DONE - Create and load graphics ; DONE - Collision with Pills ; DONE - Collision with walls ; DONE - Collision with tail ; DONE - Restart level after dying ; DONE - Game over after no more lives/quit ; DONE - create a floor tile as a blank level doesn't look right ; DONE - Maybe add a radar as there are 3 cols on the sprite. ; DONE - optimise the radar as is very slow currently... ; DONE - Quit game ; DONE - Title menu ; DONE - About game ; DONE - View Highscores ; DONE - Start Game ; DONE - Quit Game ; DONE - Do a better titlepage! ; DONE - Add some flashing colours to the titlepage ; DONE - add pretitles with coaglogo while loading ; DONE - Highscore table (just chars to choose now) ; DONE - Change the palette per few levels. ; DONE - Enter a high score ; DONE - Score overlay in sprites ; PARTIAL - Options ; PARTIAL - Die - needs some sort of animation ; PARTIAL - Pick music for titles and ingame or write some! ; PARTIAL - Load and save scores (in but not activated yet) ; pause game ; Add sound fx ; implement viewlevel (which is on titles already) to scroll round before starting the level |
03 May 2020, 23:04 | #11 |
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16 May 2020, 21:59 | #12 |
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Tracing some annoying little bugs and glitches now. My least favourite bit. And optimising. But nearly finished. Just got that and the high score table music to finish. And the last 5 of the 20 levels...
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17 May 2020, 10:58 | #13 |
old bearded fool
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Looks great.
Does it support the old style Snake control scheme (eg. "Masken" from the 1970s Z80 computers like ABC-80) with only "left" and "right" controls? This makes for an interesting challenge, you have to think from the perspective of the snake when turning, some don't like it though. |
17 May 2020, 12:49 | #14 |
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Oo. I'll add this as an option!
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17 May 2020, 12:59 | #15 |
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17 May 2020, 14:08 | #16 |
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Yet another snake game!? I'm going to try it anyway.
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17 May 2020, 15:54 | #17 |
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17 May 2020, 23:49 | #18 | |
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Quote:
Now just to bugfix and add the remaining levels... |
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07 June 2020, 21:43 | #19 |
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Nearly done, got so fiddly I did an editor... will be included with it.
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07 June 2020, 23:34 | #20 |
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The YT video in the OP looks charming, fun and extremely playable! Looking forward to this!
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