English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 24 January 2021, 15:11   #261
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,003
Quote:
Originally Posted by lilwshu View Post
Note the massive vertical borders on the left and right hand size of the ST image that are largely absent on the Amiga and likely contribute to the issue. If you adjust the screen so both images fill it, they will probably look the same.
Note that TV sets can't be adjusted in that way, and that the standard Atari SC1224 had even bigger borders.
idrougge is offline  
Old 24 January 2021, 15:46   #262
roondar
Registered User

 
Join Date: Jul 2015
Location: The Netherlands
Posts: 2,741
Quote:
Originally Posted by idrougge View Post
Note that TV sets can't be adjusted in that way, and that the standard Atari SC1224 had even bigger borders.
True, I can still remember my dad's ST having a pretty big border. But then, at that time I had a C64 so I just kind of thought having big borders was normal.
roondar is offline  
Old 24 January 2021, 19:01   #263
nobody
Registered User

nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 43
Posts: 1,409
Quote:
Originally Posted by lilwshu View Post
If you adjust the screen so both images fill it, they will probably look the same.

I remember i used to adjust my 1084S when playing some ST ports so that they would look correct (namely Batman-Wonderboy In Monsterland, they just looked wrong compared to ST screenshots in magazines), then looking for a full screen game on my collection so that i could calibrate it back to normal
nobody is offline  
Old 18 February 2021, 00:59   #264
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 167
now, i wonder why an Atari ST game should have a 'Multi Amiga' option?

Hover Sprint
Attached Thumbnails
Click image for larger version

Name:	hs.PNG
Views:	85
Size:	78.4 KB
ID:	70955  
kremiso is offline  
Old 18 February 2021, 01:34   #265
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 8,007
Quote:
Originally Posted by kremiso View Post
now, i wonder why an Atari ST game should have a 'Multi Amiga' option?

Hover Sprint
Serial link between ST and Amiga
Galahad/FLT is offline  
Old 18 February 2021, 10:01   #266
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 167
Quote:
Originally Posted by Galahad/FLT View Post
Serial link between ST and Amiga
i must be honest, due the game quality, i was thinking at another hurried port

i didn't know at all of that link feature, to play the same game on both machines? it was used in other games too?
and another noob question, the game on ST would run little faster due the clock speed differences?

too much questions, but now i'm really curious...

EDIT nevermind, the tube answer me :
[ Show youtube player ]

interesting !

Last edited by kremiso; 18 February 2021 at 10:20.
kremiso is offline  
Old 19 February 2021, 20:17   #267
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,541
Quote:
Originally Posted by kremiso View Post
interesting !
Interesting, indeed.

I did note with sadness the guy explaining that linking competing consoles like XBox and Playstation is a no-no, or so say the corporations behind them. Of course, Sony and Microsoft would like you to game on their console only, and would balk at what the ST and Amiga did in the past, but it's a shame that this has happened to modern gaming, it's all so strictly regulated now, rather than the free-for-all it was back then.
Foebane is offline  
Old 20 February 2021, 18:00   #268
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 413
I think it is not "regulation" but pure GREED as each corporation tries to dominate the market by making it hard as possible to cooperate outside their own little kingdoms. There are no state or technical restrictions prohibiting it.

We are lucky that Sony allows some games to connect to PC/Mac and Switch. Seems Xbox is on their own or only recently allowed some connection to Windows 10 only systems.

It is this reason why I come back to retro and open source game engines where the developers control the "game" and bypasses system restrictions.

We were all lucky to have grown up with interoperability between systems back then.
Valken is offline  
Old 20 February 2021, 19:50   #269
Keops/Equinox
Registered User
Keops/Equinox's Avatar
 
Join Date: Feb 2008
Location: .
Posts: 38
Quote:
Originally Posted by kremiso View Post
thank you
i can't explain better, i don't know if it is something related to ST-E enhancement or just the emulator display output, but i am testing various ST games atm, and until now happened just with this one (apart some crack intros)

for certainly, i can say also that ok the audio is worse, but the game runs little better than Amiga, smoother (Steem vs WinUAE)
It's not specific to STE, it's a trick coming from the demoscene. You can remove the lower border by switching to 60Hz for a short moment at the last line of the normal screen. No games made use of that because it's risky, it can be unstable and not work on some ST's.

The same kind of trick is used to open the top, left and right borders, but for those you need perfectly constant CPU usage since operations opening the borders need to happen at exactly the right moment, many times per line.

It's a nightmare to handle for a game, so the trick was basically never used. For the record, you can open the top and lower borders with a timer, which does not require constant time instructions integrated inside your fullscreen/overscan code.

The people who wrote Wings Of Death 2 (Lethal Xcess) were former demomakers (TEX), like the ones who made Enchanted Land (TCB).

Last edited by Keops/Equinox; 20 February 2021 at 19:56.
Keops/Equinox is offline  
Old 20 February 2021, 19:57   #270
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,541
Quote:
Originally Posted by Valken View Post
I think it is not "regulation" but pure GREED
Well, yeah, that too.
Foebane is offline  
Old 21 February 2021, 16:17   #271
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 167
Quote:
Originally Posted by Keops/Equinox View Post
It's not specific to STE, it's a trick coming from the demoscene. You can remove the lower border by switching to 60Hz for a short moment at the last line of the normal screen. No games made use of that because it's risky, it can be unstable and not work on some ST's.

The same kind of trick is used to open the top, left and right borders, but for those you need perfectly constant CPU usage since operations opening the borders need to happen at exactly the right moment, many times per line.

It's a nightmare to handle for a game, so the trick was basically never used. For the record, you can open the top and lower borders with a timer, which does not require constant time instructions integrated inside your fullscreen/overscan code.

The people who wrote Wings Of Death 2 (Lethal Xcess) were former demomakers (TEX), like the ones who made Enchanted Land (TCB).
Thank you for the explain, risky but great effect i can say
Great game
kremiso is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Spellbound! Atari ST version s2325 HOL data problems 3 05 May 2011 17:24
Leeds United Atari ST version s2325 HOL contributions 10 16 July 2010 10:09
Shadow of the Beast Atari ST version laffer request.Old Rare Games 47 09 February 2007 20:24
Atari St version of HOL!!! Fred the Fop Retrogaming General Discussion 16 07 July 2003 15:29
Req: Atari ST version of Games: Summer Edition! Codetapper request.Old Rare Games 9 24 May 2002 20:25

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:00.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.08266 seconds with 14 queries