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#261 |
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Join Date: Sep 2007
Location: Stockholm
Posts: 4,003
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Note that TV sets can't be adjusted in that way, and that the standard Atari SC1224 had even bigger borders.
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#262 |
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Location: The Netherlands
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True, I can still remember my dad's ST having a pretty big border. But then, at that time I had a C64 so I just kind of thought having big borders was normal.
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#263 | |
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Location: GR
Age: 43
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Quote:
I remember i used to adjust my 1084S when playing some ST ports so that they would look correct (namely Batman-Wonderboy In Monsterland, they just looked wrong compared to ST screenshots in magazines), then looking for a full screen game on my collection so that i could calibrate it back to normal ![]() |
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#264 |
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Join Date: Dec 2020
Location: Italy
Posts: 167
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now, i wonder why an Atari ST game should have a 'Multi Amiga' option?
Hover Sprint |
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#265 |
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Location: United Kingdom
Age: 47
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#266 |
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Join Date: Dec 2020
Location: Italy
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i must be honest, due the game quality, i was thinking at another hurried port
![]() i didn't know at all of that link feature, to play the same game on both machines? it was used in other games too? and another noob question, the game on ST would run little faster due the clock speed differences? too much questions, but now i'm really curious... EDIT nevermind, the tube answer me : [ Show youtube player ] interesting ! Last edited by kremiso; 18 February 2021 at 10:20. |
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#267 |
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Location: Cardiff, UK
Age: 48
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Interesting, indeed.
I did note with sadness the guy explaining that linking competing consoles like XBox and Playstation is a no-no, or so say the corporations behind them. Of course, Sony and Microsoft would like you to game on their console only, and would balk at what the ST and Amiga did in the past, but it's a shame that this has happened to modern gaming, it's all so strictly regulated now, rather than the free-for-all it was back then. |
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#268 |
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Join Date: Feb 2009
Location: Amiga
Posts: 413
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I think it is not "regulation" but pure GREED as each corporation tries to dominate the market by making it hard as possible to cooperate outside their own little kingdoms. There are no state or technical restrictions prohibiting it.
We are lucky that Sony allows some games to connect to PC/Mac and Switch. Seems Xbox is on their own or only recently allowed some connection to Windows 10 only systems. It is this reason why I come back to retro and open source game engines where the developers control the "game" and bypasses system restrictions. We were all lucky to have grown up with interoperability between systems back then. |
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#269 | |
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Join Date: Feb 2008
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Quote:
The same kind of trick is used to open the top, left and right borders, but for those you need perfectly constant CPU usage since operations opening the borders need to happen at exactly the right moment, many times per line. It's a nightmare to handle for a game, so the trick was basically never used. For the record, you can open the top and lower borders with a timer, which does not require constant time instructions integrated inside your fullscreen/overscan code. The people who wrote Wings Of Death 2 (Lethal Xcess) were former demomakers (TEX), like the ones who made Enchanted Land (TCB). Last edited by Keops/Equinox; 20 February 2021 at 19:56. |
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#270 |
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#271 | |
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Quote:
Great game |
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