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Old 07 August 2017, 16:59   #21
carrion
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Screenshot time.
http://retronavigator.com/post/16390...nshot-time-new

the engine takes shape and soon will turn into proper game project, which I'll unveil soon (probably in a new thread in proper area of EAB ) Stay tuned.
But I'll keep this thread for questions and development subjects.

one question for today is:
I tried the game on real HW as I always do and this time the yellow circles that you collect in the game were baited in half. meaning I could see the upper half of circle object and the bottom half was baited without the light below color (transparent ).
I have no idea why that happens. do you?
it works on emulated A1200 (no Fast RAM)
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Old 21 August 2017, 18:51   #22
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OK An other update to the 2d Engine.
This is the last time I do Engine update. Next time I want to share the news about the game I start. So no more engine but al AGA game. Stay tuned

http://retronavigator.com/post/16444...-2d-platformer

in the meantime you can see the first design of the main character of this upcoming game here:
http://retronavigator.com/post/16398...-the-new-amiga

Stay Tuned!

ps.
Is it possible to move this subject to the Game projects subforum or should I start the new one when I decide to unveil the details about this upcoming game?
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Old 21 August 2017, 20:09   #23
Tsak
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Very good progress and promising results! Keep it up!
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Old 21 August 2017, 21:16   #24
E-Penguin
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Will you open source the engine? I've managed to get a black circle on a screen after three days of trying. I think I'm over thinking things.
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Old 21 August 2017, 22:44   #25
Gzegzolka
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Awesome work
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Old 02 June 2019, 15:49   #26
carrion
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OK This thread needs update. Not a huge one, but just to show you that I still work on this "engine" (actually a bunch of some functions glued together )
But anyway. Check out my latest blog post and video. Some tech info there + a video of recent functionalities. Enjoy
https://retronavigator.com/post/1853...-2d-amiga-game

ps. And regarding the open sourcing the code... I think about it. In meantime I posted some of my simple BB2.1 code on Gitlab. check my other posts here on EAB BB forum
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Old 05 June 2019, 19:47   #27
rcman
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Quote:
Originally Posted by carrion View Post
OK This thread needs update. Not a huge one, but just to show you that I still work on this "engine" (actually a bunch of some functions glued together )
But anyway. Check out my latest blog post and video. Some tech info there + a video of recent functionalities. Enjoy
https://retronavigator.com/post/1853...-2d-amiga-game

ps. And regarding the open sourcing the code... I think about it. In meantime I posted some of my simple BB2.1 code on Gitlab. check my other posts here on EAB BB forum
That looked great!

You've done some great work!

RC
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Old 06 June 2019, 14:35   #28
malko
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(regarding the end text in you last video)
I would like to be able to draw as nice lame gfx placeholder as you did
And well done for your 'engine'/'library of functions' !
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