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Old 21 September 2013, 10:40   #1
viddi
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Tales of Gorluth - FineTune-O-Meter

Good morning!

I am fine tuning ToG (http://eab.abime.net/project-amiga-g...nt-thread.html) right now!

Stay tuned!



Last edited by viddi; 02 January 2014 at 17:53.
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Old 21 September 2013, 12:20   #2
Graham Humphrey
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You are teasing us all now aren't you

Can't wait to see the finished product
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Old 21 September 2013, 12:39   #3
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Yep looking forward to this one
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Old 21 September 2013, 12:44   #4
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Dictionary (and Deutsch speaking girlfriend) on standby
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Old 21 September 2013, 14:34   #5
Lord Riton
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Let me help to fine tune it !...


.... we'll make an action RPG out of it
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Old 21 September 2013, 15:57   #6
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Sweet!
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Old 21 September 2013, 16:39   #7
viddi
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Quote:
Originally Posted by Graham Humphrey View Post
You are teasing us all now aren't you
I am not, I swear.
There is so much content that I really have to recheck the game as a whole.


Quote:
Originally Posted by Lielo View Post
Dictionary (and Deutsch speaking girlfriend) on standby
Awesome!
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Old 12 October 2013, 23:58   #8
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*UPDATE* (first post)

@Lielo:

I´ll PM you tom.

Last edited by viddi; 13 October 2013 at 00:05.
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Old 07 November 2013, 11:30   #9
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Almost a month without any updates, how are you viddi?
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Old 07 November 2013, 13:29   #10
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I´m fine but struggled with random crashes ("out of memory").
I found out that several mod files were responsible when playing ToG right from the beginning.
But the affected levels worked fine separately.

I guess Backbone floods and trashes the memory with data fragments.
So I devided the game in three parts and connected these parts with a small script file.

It finally works.


______________________________________


The English translation is in the works.



I´m very busy with my regular occupation (our new album is coming soon ), so ToG will be released in early 2014.
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Old 12 November 2013, 18:13   #11
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Well at least you found a way around the memory problem. I'm glad to hear the game is still being worked on, and will keep on watching for its English release.
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Old 13 November 2013, 05:18   #12
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One to look out for !!
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Old 13 November 2013, 12:54   #13
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If this was 1991, we would all be sharing a cracked pre release version stolen off of a BBS somewhere! Thank goodness times have changed and we actually value the hard work that Amiga game devs put in.

Looking forward to it viddi, keep up the good fight!
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Old 13 November 2013, 16:19   #14
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CD version, droooool !!
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Old 13 November 2013, 18:52   #15
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Thanks mates!
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Old 13 November 2013, 21:49   #16
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I plan on playing the game via winuae, but a few questions if you don't mind....what will be the system requirements for the game? Will it be HD installable? What will the controls for the game be?
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Old 16 November 2013, 23:08   #17
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Quote:
Originally Posted by rmcin329 View Post
I plan on playing the game via winuae, but a few questions if you don't mind....what will be the system requirements for the game? Will it be HD installable? What will the controls for the game be?

030 + 2MB (slightly smaller window size) ... ToG will work on 020 machines (but expect some slowdowns)

040/060 + 2MB (normal window size)

You´ll have to play the game from HD/CD (~35 MB).

A normal joystick will be fine.
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Old 17 November 2013, 10:11   #18
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i don't have an actual joystick, but my wired 360 controller seems to work with winuae without issues, so i can use that. and is that 2MB of chip memory or fast RAM? Seems how it has to be played from HD, what workbenches has it been tested on? My only HD configuration right now runs 3.1.
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Old 26 December 2013, 21:17   #19
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Quote:
Originally Posted by rmcin329 View Post
i don't have an actual joystick, but my wired 360 controller seems to work with winuae without issues, so i can use that. and is that 2MB of chip memory or fast RAM? Seems how it has to be played from HD, what workbenches has it been tested on? My only HD configuration right now runs 3.1.
2 MB Chip

Checked on 3.0 and 3.1 so far.



________________________________________________

Still working on the translation...
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Old 26 December 2013, 22:31   #20
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Any progress with English version so we could start to translate it to other languages?
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