06 June 2012, 02:34 | #1 |
Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 456
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Sorcery+ dull palette fix?
This is a similar issue to other Atari ST ports like Midnight Resistance which Horace fixed by doubling up the palette brightness to match the Atari ST version.
The Amiga version looks woefully dull in this case, I tested this on a real Amiga just to make sure it wasn't an emulation bug. I don't think there are any extra WHDLoad commands on Girv's slave to make this happen. Amiga version ST version |
06 June 2012, 04:24 | #2 |
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Have you reported this as a bug to Girv himself?
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06 June 2012, 04:32 | #3 |
Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 456
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I haven't reported it through Mantis Bug Tracker on whdload.de
I'll see about reporting it tomorrow, I just posted it here to get some thoughts and feedback on it. |
06 June 2012, 06:26 | #4 |
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Usually there's a palette table in the game, so he can manually patch that or find where it loads those values into the registers and just double 'em prior to loading - so it should be easy unless there's lots of copper tricks etc (which I can't imagine there being since it's an ST port)
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07 June 2012, 17:51 | #5 |
Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 456
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I submitted a bug report from whdload.de on the Sorcery+ page and said it would be imported to mantis, I couldn't see the game under the list on mantis.whdload.de
I'm not sure how long it will take to import. |
18 June 2012, 16:36 | #6 |
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Whitesnake, it's exactly as Codetapper said. Because that i'm sure that Girv will fix in the moment he has 5 minutes free.
But as i promise you, i have taken a look this morning and lucky us the game is not crunched, that makes very easy to find the zones to change. They are: 1.- Menu screen, it's in the file SORTI.NEO, offset $4, the fixed values would be (in resload_Patch format): Code:
sorti_neo_pal PL_START PL_DATA $4,.stop-.strt .strt dc.l $00000886,$046c0eee,$08000c40,$0a060060 dc.l $0e800ea6,$02ae0624,$06660a84,$0ea80ee0 .stop PL_END Code:
sorcery_clist_pal PL_START PL_DATA $1D04,.stop-.strt .strt dc.l $01800000,$01820ee0,$01840e86,$01860e22 dc.l $018802ee,$018A0eee,$018C02ae,$018E0eae dc.l $019000c0,$019202aa,$01940a00,$019600a0 dc.l $01980eea,$019A0000,$019C0aaa,$019E0aa4 dc.l $BE01FF00 dc.l $01800000,$01820080,$01840c68,$01860666 dc.l $0188022a,$018A0ccc,$018C0c86,$018E0ea8 dc.l $01900ee0,$01920e60,$01940a64,$01960888 dc.l $01980600,$019A0a44,$019C0c82,$019E0eee .stop PL_END Code:
sorcery_scores_pal PL_START PL_DATA $1D8C,.stop-.strt .strt dc.l $00000080,$0c680666,$022a0ccc,$0c860ea8 dc.l $0ee00e60,$0a640888,$06000a44,$0c820eee .stop PL_END |
19 June 2012, 01:15 | #7 |
Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 456
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I tried your .adf in WinUAE and it works. Unfortunately I couldn't do a test on a real Amiga as this game seems to require 1.3.
I did try and swap the "sorcery" file from the adf into the data dir on the WHDLoad .slave but it didn't work. |
19 June 2012, 18:48 | #8 |
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Jejeje, the slave check if the files are the unmodified originals, don't be so impatient
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19 June 2012, 21:34 | #9 |
CaptainM68K-SPS France
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i have sorcery in original, and even in IPF i think so i can help.
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19 June 2012, 23:54 | #10 |
Registered User
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There is not lack of original Dennis, i have used it already for discovering the interesting points, but this slave has an owner already and i'm not going to disassembly it for adding this easy fix; it would be disrespectful, even more coming from a newcomer
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20 June 2012, 00:16 | #11 |
CaptainM68K-SPS France
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ok
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20 June 2012, 10:47 | #12 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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A couple of EABers have directed me back here
I've retired mostly from the Amiga scene and, in fact, no longer have a machine set up other than WinUAE. It does have all my WHDLoad sources though, so Lionheart (or anyone) PM me if you want the Sorcery+ slave source and take it over... |
20 June 2012, 22:05 | #13 |
Registered User
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Thanks Girv
It's sad hear that, i hope that you will return from your retirement in a few years I have taken a look to the slave and i have fixed the game and the hiscore palette already. I only need to fix the "loading screen", that is loaded from the "sorcery" executable, but my retro time is over for today. |
21 June 2012, 04:31 | #14 |
Junior Member
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Very cool work here !!! And yeah hope you come back Girv ... !!!
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21 June 2012, 11:23 | #15 |
Retired Quartex Sysop
Join Date: Sep 2001
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With WinUAE Girv doesnt have to be retired though.....
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21 June 2012, 11:30 | #16 |
Targ Explorer
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The way Girv is working, unless WinUAE can create a 25th and 26th hour each day then his Amiga coding has no chance!
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21 June 2012, 13:55 | #17 |
Registered User
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I have attached the "st palette fixed" Sorcery+ slave, test & feedback, please
In this case add "CUSTOM3 = 1" for showing the boring st palette |
21 June 2012, 18:33 | #18 |
Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 456
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Works great. Thanks
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22 June 2012, 14:58 | #19 |
Registered User
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Thanks for your feedback
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