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Old 02 January 2011, 12:16   #101
cosmicfrog
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Old 02 January 2011, 21:40   #102
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Old 03 January 2011, 02:09   #103
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Old 04 January 2011, 01:42   #104
MarkONE
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Progress of the development of the kickstart replacement

It is already possible to load some Amiga programs with the Kickstart replacement, which it self is based on AROS. For now the replacement is running under WinUAE, a Video can be found here (AVI) and screenshots: 1 and 2

(sourse: Amiganews)
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Old 04 January 2011, 07:57   #105
TCD
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@MarkONE
Merged with the existing thread.
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Old 09 January 2011, 08:38   #106
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Update:

Quote:
Originally Posted by Jason McMullan
First boot log on my A1200 - hung during initialization, will
add some debugging tomorrow. But at least:

* I can get serial output
* It detected memory correctly
* Both upper and lower 512K ROM partitions are detected, and
the Residents are discovered
* Floppy detection works (I have two real floppies, and one HxC emulator)
and a follow-up by toni..
Quote:
Originally Posted by Toni Wilen
Expansion autosize z3 ram board support commited.
Also exec relocation works now and is enabled.

Enable expansion debugging if it still hangs.
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Old 10 January 2011, 10:01   #107
Oliver_A
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Great work, guys!

Just one important note: the MAPROM function of the ACA takes the reset vector from the internal kickstart, since the ROM mirror is still being read from motherboard. Luckily, as it happens, all OS2 and OS3 versions have the same reset vector: $f800d2. Make sure that AROS uses the same reset vector, and it should work without problems.
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Old 12 January 2011, 05:15   #108
Vairn
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Another update from Jason.
Quote:
he Amiga 1200 can now run AROS to the shell. I've got it working
using an Individual Computers ACA1230/56,
but Toni is working on a way of getting it to run in Z3 memory (ie
Blizzard PPC) via a dynamic relocation method.

Screenshot of AROS running HDInstTools on a PAL A1200 with an
ACA1230/56 as the MAPROM device.

http://www.evillabs.net/wiki/index.p...0_.2B_ACA_1230

--
Jason McMullan
This is awesome news.
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Old 12 January 2011, 07:52   #109
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Old 12 January 2011, 09:00   #110
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Awesome! Looking forward for the IDE support to be able to see some Wanderer in the real thing!
+1 \o/
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Old 12 January 2011, 12:00   #111
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I'm very impressed!

If you guys need any help with the implementation, PM me.
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Old 17 January 2011, 05:53   #112
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Update:
Quote:
Originally Posted by Toni Wilen
m68k-amiga ata.device is now done. (should it be called "scsi.device"?)

I separated pc hardware specific code and amiga specific code (ata_pc and
ata_amiga), ata.device maintainer can merge this back to rom/devs/ata.device
if interested (I don't mind if Amiga version breaks, I just don't want to
break "PC" version or cause accidental data corruption.. IDE is too weird, too
easy to break)

A600 and A1200 Gayle interface and A4000 Gayle-like interface supported.
(A1200 real Amiga tested only)

Main changes:
- hardware specific parts separated
- some CF cards (maybe others?) seem to return 1 as multiple transfer size.
Only set values listed in ATA spec (2,4,8,16,32,64,128)
- added ATAF_DRDY wait after execute diagnostics ATAF_BUSY wait, above CF card
seem to hang if new command is sent after execute diagnostics but before DRDY
is set.
- #ifdef DMA support and other stuff that Amiga port does not need.
- do not initialize device driver if no drives detected. (quick'n'ugly test
only)
- do not start ATAPI media check task if no ATAPI devices detected.
- and something I forgot..

WinUAE note: that you need 2.3.1 beta 11 (release later today) or newer
because execute diagnostics was not emulated. (I don't emulate commands that
appear to be unused, not even m68k linux or netbsd used it)

and the very next day


Quote:
Originally Posted by Toni Wilen
AROS ROM loader is finally working on my A1200 (Blizzard 1260 + SCSI kit +
SCSI-IDE + 8G CF card)
Blizzard 1260 Fast RAM and 1230scsi.device also seem to work properly, even
boot partition mounts (PFS3ds) and autoboots (but second partition does not
mount, which is SFS formatted. Don't ask.)

Display is painfully slow and flickers, I guess native chipset driver
optimization is needed sooner or later..

Loader and instructions how to build relocatable rom image will be released
later. I am also going to do A3000 tests first. (It must work before public
release)

Only requirement is 1M or more MEMF_LOCAL fast RAM (RAM that does not
disappear during reset) or 2M chip RAM (in this case upper 1M will be used by
ROM)
MMU is not used or needed (I don't want to touch anything MMU related)

Everything is handled by loaded AROS "ROM", including autoconfig. Debugging
this thing took ages when you only have serial output..
I think I'll have to include HRTMon debugger with ROM loader
...
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Old 17 January 2011, 07:28   #113
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Old 29 January 2011, 22:43   #114
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Will the AROS ROM run in E-UAE and P-UAE, or does it require special patches?
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Old 08 March 2011, 09:47   #115
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@Toni:

What's the progress ?

Also, what will it take for applications like deluxe paint or other similar custom-chips banging apps, to run under aros68k ?
 
Old 08 March 2011, 12:26   #116
Toni Wilen
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Quote:
Originally Posted by amiga_user View Post
@Toni:

What's the progress ?

Also, what will it take for applications like deluxe paint or other similar custom-chips banging apps, to run under aros68k ?
Deluxe Paint 1-3 sort of work (some gadgets look wrong etc..), which is surprising because they don't really work with RTG modes normally.

I haven't tested newer versions, only 1-3 because they used overlay executables and I wanted to add overlay support

Try it with latest winuae beta, it has built-in AROS rom image. Note that WB programs that use undocumented features or other weird things won't work (mainly 2.0+ c:setpatch and c:iprefs) 1.3 stuff works nicely.

Workbench is still not in ROM, AROS WB (Wanderer) is too big and resource heavy. (Note that there is no on-disk WB, C:LoadWB does not load WB from the disk, it only starts ROM WB. workbench.library is not Workbench)
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Old 08 March 2011, 12:52   #117
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Quote:
Originally Posted by Toni Wilen View Post
Deluxe Paint 1-3 sort of work (some gadgets look wrong etc..), which is surprising because they don't really work with RTG modes normally.
...
But they can't be run on "native PAL screen", it seems.
I also tested the "Say" command (with narrator device and all). It works, even though I didn't hear any sound from Paula. Maybe at this stage it cannot yet access the Paula chip ?
 
Old 08 March 2011, 13:08   #118
Toni Wilen
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Quote:
Originally Posted by amiga_user View Post
But they can't be run on "native PAL screen", it seems.
I also tested the "Say" command (with narrator device and all). It works, even though I didn't hear any sound from Paula. Maybe at this stage it cannot yet access the Paula chip ?
Native Display ModeIDs are not correct, they are using some generated IDs at the moment. (aros graphics subsystems have some native graphics related limitations that need to be fixed before this can be 100% fixed, this is not my problem)

Audio.device does nothing. (I haven't bothered with it yet, rarely needed for anything else than allocating channels)
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Old 11 March 2011, 15:23   #119
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Quote:
Originally Posted by Toni Wilen View Post
Workbench is still not in ROM, AROS WB (Wanderer) is too big and resource heavy. (Note that there is no on-disk WB, C:LoadWB does not load WB from the disk, it only starts ROM WB. workbench.library is not Workbench)
Have you tested with an A4000T Workbench 3.1 disk? The A4000T didn't have Workbench in ROM, it loaded from disk instead.
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Old 11 March 2011, 15:33   #120
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Is wanderer going to update screen mode and prefs in anyway? say....c2p screenmodes, HAM workbench or MMU refresh?

(yes, I don't like the fact that Amiga can do all this for shapeshifter, but not for itself!)
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