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Old 03 January 2010, 21:25   #1
viddi
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R.o.Arkania / DSA: wrong colours

R.o.A. / DSA displays wrong colours (shades of green) in the Amiga version:


Examples:

Amiga version


PC version






more pics:



(trousers)



Do you WHDload coders think it is possible to fix this gfx issue?

This would be absolutely brilliant!
Thanks in advance.
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Old 04 January 2010, 01:44   #2
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My linked pics disappeared mysteriously.


Please check image 2, 9 and 17!

http://hol.abime.net/137/screenshot




Thanks a lot.
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Old 09 January 2010, 00:29   #3
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Just a little *bump*...
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Old 13 January 2020, 00:25   #4
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10 years later...

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Old 17 January 2020, 00:50   #5
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And also check out this pic:
http://hol.abime.net/pic_full/screen...0_screen15.png

Comparison DOS: https://www.mobygames.com/images/sho...t-you-shop.png




Would help if we could edit the pics manually.
This won´t help with sprites (e.g. dwarf), though.


So, as far as I know, these pics are having wrong colours (mainly misplaced shades of green):


http://hol.abime.net/pic_full/screen...0_screen15.png

http://hol.abime.net/pic_full/screen...37_screen2.png


Maybe we can extract all pics and double-check them!
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Old 17 January 2020, 14:36   #6
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Problem is PC version have VGA palette (256 colors), which is reduced in Amiga version to 32. It's probably same color as used e.g. for HP so changing it change all other instances of using this color.
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Old 17 January 2020, 14:59   #7
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It looks more like a wrong palette.
All graphics are converted with lots of accuracy and screen 15 proves that there is something wrong palette-wise imo.

And take the character generation screen for example:
Even though the original VGA sky and cloths colour isn´t particular great, the Amiga choice doesn´t make sense at all.

I´m just wondering why attic didn´t fix it...

Plus: everytime a colour seems out of place it´s a shade of green.
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Old 17 January 2020, 17:02   #8
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Green or neon green simply don´t fit.




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Size:	175.3 KB
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