15 June 2014, 19:11 | #121 |
Puttymoon inhabitant
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I am almost sure that blazewcp was downloaded from Aminet. Anyway, this is faus paix
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15 June 2014, 20:36 | #122 | |
Posts: n/a
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Quote:
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15 June 2014, 22:03 | #123 | |
Posts: n/a
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We are very sorry about the virus danger, the LHA archive is fixed now, ZIP archive has been deleted. Hope this won't happen again... anyway, the HNY96, is damn good piece of virus :P
Martin. Quote:
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16 June 2014, 00:14 | #124 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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Oh my god, when we were talking about reviving true Amiga spirit, we definitely didn't meant this! Many apologies!
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16 June 2014, 09:07 | #125 | |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 775
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Quote:
No worries, it's part of the Amiga legacy. Hehe. |
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16 June 2014, 10:26 | #126 | |
Posts: n/a
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Quote:
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19 June 2014, 01:56 | #127 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Why the character can not walk during shooting the gun?
I do not like this idea. |
19 June 2014, 02:16 | #128 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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Game have some negative comments on ppa.pl but I can not judge.
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19 June 2014, 08:36 | #129 |
Puttymoon inhabitant
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Yup, but some are positive, which is... positive Thank you mailman for your comments there.
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20 June 2014, 12:54 | #130 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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It is similar concept to Hired Guns or Resident Evil if you wish, to create survival horror element. However, some characters will have ability to shoot while walking (hold direction on your joystick, then press and hold FIRE) - but not in this demo.
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20 June 2014, 13:21 | #131 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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It looks very good. I just wanted the character to walk while firing. Understood, thanks. |
06 July 2014, 22:33 | #132 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Thanks for the second new demo
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18 July 2014, 08:31 | #133 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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I got some sad news guys... MarK, our main and only coder, decided to leave our team. Project is not cancelled, only development has suddenly new direction. We are looking for new coder, we will appreciate any help on this matter. More details here:
http://www.chaosguns.com/2014/07/wev...-way-baby.html |
18 July 2014, 11:17 | #134 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 760
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Very sad news. I hope you find a talented guy to continue the project. Good luck mate.
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18 July 2014, 16:02 | #135 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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That's some sad news, I hope You will find someone to help in work. I have played v2 demo, it need some tweaking, but I'm sure You are on good way.
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18 July 2014, 18:13 | #136 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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The same thing always happens, someone starts a project to work with a will and then decides to leave because this wasting years of his life.
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18 July 2014, 18:54 | #137 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
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18 July 2014, 19:00 | #138 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
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Actually, I think this time it's family obligations. Similar to what I'd have if I was the sole coder.
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19 July 2014, 08:06 | #139 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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MarK did an amazing work and invested a huge amount of time helping us with the project but unfortunately life is not always easy.
Family and real life issues will always have priority over hobbies and that's something we have to bare with... Still, the project is far from being canceled and we're currently exploring our options. Even without an immediate amiga coder in sight, development is on-going. Truth is that the game IS finishable even with this current unoptimised engine that MarK left. But we'd like to see if we can find a new coder first, before deciding towards what direction we will move. As I said, all options are on the table...and the trip continues |
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