19 September 2018, 14:13 | #181 |
Registered User
Join Date: Sep 2018
Location: Texas
Posts: 4
|
I got a question related to this game. I'm pretty new to Amiga emulation so please forgive me if the issue laughably easy to fix.
I have the WHDload added to my FS-UAE setup set to a1200 with 2mb chipram. Despite this, the game skips the intro despite saying on the website that it should be playing on systems strong enough to handle it. Is there something missing with my setup or is the missing intro a known issue? I am using the latest version from the Pixelglass website. |
20 September 2018, 00:45 | #182 | |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
Quote:
Though, if you're using FS-UAE, it's probably easier to just use the CD32 ISO. |
|
05 October 2018, 09:32 | #183 |
Registered User
Join Date: Jan 2018
Location: japan
Posts: 23
|
strange. latest HD version stops on 'Relmagine Games' screen.
im running game from ClassicWB on WinUAE. configure is nothing special. tried creating config from scratch (via Quick config and mount hd image), or increasing chip ram to 8MB or +16MB of 32bit chip ram setting. but all fails. further more, with or without intro, it fails. EDIT: nvm, it seems my controller setting was glitched. Last edited by Toncon; 05 October 2018 at 10:12. |
17 January 2019, 08:18 | #184 | |
Registered User
Join Date: Apr 2018
Location: Japan
Posts: 102
|
Quote:
No WHDLoad update in sight for fixing the title screen (in combination with using fast ram)? |
|
18 January 2019, 03:26 | #185 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
|
I hope they get the ADF fix for it to work on NTSC machines! It locks up to a black screen. The game itself works on NTSC in WHDLoad...
|
21 April 2019, 16:42 | #186 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Just a question, is this proper end of the game or did I mess up somehow?
|
21 April 2019, 22:26 | #187 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
|
Yup, this is the one and only end.
Btw, most people probably don't know this but there's more of this level. If you make it on top of the walls while entering, you can pass over this room. If you proceed into the darkness and after a few invisible obstacles you'll come into a dead end you'll be stuck in the dark forever (game becomes unbetable and you have to start all over again)! |
21 April 2019, 22:47 | #188 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
|
What’s the progress on the NTSC fixed ADF?
|
21 April 2019, 23:20 | #189 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
|
Sorry, no news yet. Last time I checked (many months ago), there was some tests done but there was no follow up. Note that the adf version is based on Galahad's/Scoopex crack, so it's beyond our hands.
|
22 April 2019, 10:59 | #190 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Thought so, just checking as it had been many, many moons since I last completed this
Quote:
...but when I first played I must have died trying to run under the dragon so then started on top of the wall, jumped over the gap and ran along. I then got into darkness and there were invisible platforms, I kept moving / jumping, eventually must have touched something and saw the same end screen. Edit: just quickly skipped to level 32 using the Flashtro disk and took screenshots: Last edited by DamienD; 22 April 2019 at 12:40. |
|
08 November 2021, 01:40 | #191 |
Registered User
Join Date: Oct 2021
Location: Italy
Posts: 10
|
The remake/hack the Sisters needed!
Surprisingly nowadays lots of Amiga lovers don't know about this great unofficial remake, so I was happy to do some little gameplay coupled with my own Retroarch Amiga overlays and the new Death To Pixel Arcade Sharp preset by Cyberlab based off HSM Mega Bezel Reflection Shader.
[ Show youtube player ] Having great fun with the new graphics from the DS version and new sound fx, too bad for the (original) floaty physics and no run button, otherwise it would really be the ideal clone of the Italian plumber |
08 November 2021, 02:08 | #192 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
|
"Surprisingly nowadays lots of Amiga lovers don't know about this great unofficial remake"
Actually they do - Well in the Facebook group atleast Great game we featured some time ago, Earok FTW |
08 November 2021, 20:41 | #193 |
Registered User
Join Date: Jun 2017
Location: Finland
Posts: 361
|
Thanks for bringing this up, I didn't know about this version at all Will give it a go tonight on my 1200!
|
09 November 2021, 09:12 | #194 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 408
|
Quote:
The new gfx are pretty nice. I wish the same improvement would have gone into the music |
|
11 November 2021, 16:15 | #195 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
|
|
27 February 2022, 12:51 | #196 |
Registered User
Join Date: Mar 2019
Location: United Kingdom
Posts: 59
|
Pixelglass certainly know how to make good ports. I really like their port of Raid Over Moscow. It was one of my favourite games on the C64.
https://pixelglass.org/#raidovermoscow |
08 April 2022, 15:47 | #197 |
Puttymoon inhabitant
|
|
28 April 2022, 08:51 | #198 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
Experimental Amiberry / A500 mini release. Some notes:
- Includes AGA intro scene as a separate LHA file - Includes save files configured with autocrop etc - File names are labelled CD32 in order to unlock Amiberry's CD32 capabilities automatically without needing an update of the whdload_db.xml file (in particular, AGA for the intro and CD32 pad second fire jump for the game) - Interlacing looks really bad on the main title screen, not sure if that's fixable https://mega.nz/file/MqITTQDQ#wImAds...mfdtZdLLb3B2jI If there's no issues with it, I'll ask Hungry Horace to add the package details to the official Amiberry whdload_db.xml file |
28 April 2022, 15:19 | #199 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 493
|
@earok
Plays fine for me! Good effort. |
12 May 2022, 11:36 | #200 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
Thanks for testing it out, BigD!
I haven't had any problems myself and it seems to work fine on the A500 Mini if it has the 1.1 USB update, I'll post it officially to the PixelGlass website sometime soon. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Giana Sisters: Special Edition - Enhanced edition for the Amiga | Neil79 | project.CD32 Conversion | 14 | 08 August 2016 23:55 |
Hi there, can someone please have a look @ my Giana Sisters ? Thank you ! | UrokoSakanabito | Nostalgia & memories | 12 | 15 August 2012 21:34 |
amiga 1200 giana sisters problem | draganklep | support.Games | 7 | 09 March 2012 20:43 |
The Giana Sisters v1.0 and v1.1 | mr.vince | HOL data problems | 0 | 07 January 2010 14:01 |
WTB: Giana Sisters C-64/Amiga | martin-flash | MarketPlace | 1 | 22 February 2008 05:04 |
|
|