28 April 2016, 17:59 | #181 |
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Fixed
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30 April 2016, 16:28 | #182 |
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http://www.winuae.net/files/b/winuae_3300b12.7z
http://www.winuae.net/files/b/winuae64_3300b12.7z Beta 12: - Dummy 68030 MMU instructions were also accidentally disabled in "generic" 680x0 core. (b11) - AGA mode HAM6 colors were not 100% accurate. (Was fixed in b11) - Stop with HALT10 if compatible CPU is not ticked and exception begins with SSP pointing to non-existing address space. - Prevent programmed mode display width and height to become too small. Program doing something very stupid or crashing program can write very random values to programmable refresh rate custom registers. - Switching Advanced chipset compatible option off and then back on does not anymore reset chipset extra back to Generic in non-quickstart mode. - 1M/512k+512k Advanced chipset option was not reset when Advanced chipset was in compatibility mode. - A3000 SCSI + any WD based Z2 SCSI controller: autoconfig didn't work. --- Offtopic PC story: yesterday one of my GTX980 (Gigabyte Gaming G1) decided to release some magic smoke mid game, I guess something shorted and power supply shut the system down instantly. Today I tested both (SLI setup, I wasn't sure which one died, backplate hides most of the PCB), one works, another shows fire and smoke signals.. Fortunately everything else appears to be fine. |
30 April 2016, 17:04 | #183 |
R.I.P Smudge 18-08-16
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OT reply:
Bad luck on the GTX, lucky you had 2 cards. My Nvidia card blew on my HP laptop, left me with a white screen. A SH replacement cost me £85 quid, then that one blew after 12 months. I scrapped the HP laptop and went back to my 10 year old Dell Inspiron. |
30 April 2016, 19:33 | #184 |
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30 April 2016, 19:47 | #185 | |
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Quote:
Fortunately this model had 3 year warranty. It is not intentional, will be fixed.. |
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01 May 2016, 10:46 | #186 |
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winuae.7z updated, halt10 in some configurations fixed.
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01 May 2016, 19:18 | #187 |
morphos.pl
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With me still Halt10, beta 11 was OK.
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03 May 2016, 16:21 | #188 |
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03 May 2016, 19:11 | #189 |
morphos.pl
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Thanks, It works very good.
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08 May 2016, 04:24 | #190 |
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Toni, latest beta works very well - I'm using OS4.1 FE. Emulating GREX with RTL8029 and SB128 - working great! Thanks so much!
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09 May 2016, 12:19 | #191 |
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Have found a very anoying bug in the Save/loadstate-function.
(winuae64_3300b12.7z) Clicking either of the Save or Load -buttons crashes the application. Doesnt happen every time, and restarting the application doesnt always help either. So, very anoying indeed. Is it a known bug? |
09 May 2016, 12:21 | #192 |
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Probably shell extension bug. http://eab.abime.net/showthread.php?t=80216
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09 May 2016, 15:16 | #193 |
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09 May 2016, 17:37 | #194 | |
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Not your problem but I'd love to see Radeon 9xxx emulation so we could have full hardware compositing. I didn't try yet Cybervision PPC emulation to see if Warp3D works. I was using PicassoIV before and now uaegfx. |
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09 May 2016, 21:09 | #195 | |
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Quote:
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14 May 2016, 19:09 | #196 |
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http://www.winuae.net/files/b/winuae_3300b13.7z
http://www.winuae.net/files/b/winuae64_3300b13.7z Beta 13: - HALT10 was incorrectly triggered in some configurations (b12) - Update ExecBase.MaxLocMem (and ChkSum) if more than 2M chip RAM is configured. - It was not possible to fully disable enabled expansion device without restart. Checkbox was unticked but device was not fully disabled. - Copper COPJMP blitter conflict bug emulation is again disabled (Breaks Batman Vuelve / Batman Group). There is still something unknown. I did some more tests and some blitter cycle sequences do not conflict with buggy copper cycle and correctly wait one extra cycle. - Added IVS Trumpcard Pro/GrandSlam SCSI v4.9 ROM image. Emulation not yet implemented. "Trumpcard Professional Driver 4.9 - devs/IVS_SCSIpro.driver IVSSCSI 4.9 (20 Sep 1991)"' Variable Refresh rate updates. I finally bought G-Sync monitor, Acer Predator X34. Every emulator (any emulator!) user should get G-Sync or FreeSync hardware because variable sync has all the advantages of vsync without any vsync disadvantages!) - Adaptive Sync renamed to Variable Sync. Adaptive Sync is name of DP variable refresh rate standard (which AMD's FreeSync is based on). "Official" generic name is Variable Refresh Rates but Variable Sync fits better with other VSync modes in GUI. - Variable sync + black frame insertion is now supported in windowed and full-window mode. (I couldn't get G-Sync to work in normal windowed mode but it did work in full-window) - Variable sync + black frame insertion is now supported in RTG modes. - Black frame insertion is not enabled in variable sync mode if refresh rate would become larger than selected display refresh rate (fullscreen) or desktop refresh rate (windowed/full-window). - Variable sync + black frame insertion and if doubled refresh rate is equal to selected/max hardware supported refresh rate: automatically reduce internal emulated refresh rate by 0.5Hz to guarantee glitch free display. (Workaround for monitors that have max refresh rate of 100Hz=PAL or 120Hz=NTSC) Continuation and ending to offtopic PC story: returned it on monday, replacement arrived on wednesday. |
14 May 2016, 20:18 | #197 |
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Hello Toni,
Found a small bug. This is a little hard to explain so you may need to test using the following games / disks yourself: ... A New Adventure - Fayoh 2 [AGA] ... Roketz [AGA] All files are in The Zone! Basically it's like a row of pixels jump out of alignment. Here's how you can see what I mean: A New Adventure - Fayoh 2 [AGA]: Start the game and jump around. If you look at the "mirrors" you can see sometimes when jumping that a row of pixels goes out of alignment. It's very evident if you go to the far bottom of the "map" and start jumping around. Roketz [AGA]: Start the game and crash. You will see that a row of pixels goes out of alignment near Player 1's status bar. This was annoying me for quite a while now but I thought maybe it's just the games... I don't have a real Amiga to test on so... I'm currently using WinUAE v3.2.2. Anyway, today I thought I'd test with an earlier version of WinUAE and see what happens. With v3.0.0 all is ok in both games. I then downloaded your latest beta and just like with v3.2.2 the issue is still there. If you want me to I can test other versions of WinUAE to see where the issue got introduced? I image it was when you made changes to AGA display settings in order to correct Banshee [AGA] issues... Last edited by DamienD; 14 May 2016 at 20:24. |
14 May 2016, 20:45 | #198 |
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Heya Toni,
Ok, have done a few quick tests with older versions of WinUAE. Using the following, both AGA games are absolutely perfect and no issue: ... WinUAE v3.0.0 ... WinUAE v3.1.0 ... WinUAE v3.2.0 ... WinUAE v3.2.1 Problem starts from WinUAE v3.2.2 so maybe the issue was introduced somewhere between WinUAE v3.2.1 betas and WinUAE v3.2.2. Hope this helps |
15 May 2016, 09:46 | #199 |
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In other words, wrong thread
But I don't bother to move any posts just yet (if ever). winuae.7z may fix it. (at least Roketz) |
15 May 2016, 11:04 | #200 | |
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Quote:
Just tested with the latest "winuae.7z" file and it fixes the issue in both games I've said it before and I'll say it again; you are the man Toni. Thank you very much |
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