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Old 18 January 2014, 10:12   #61
mram
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Quote:
Originally Posted by alexh View Post
All you need do is on the Eject event switch back to serving the floppy manager disk. Then the user resets the Amiga with CTRL+A+A. Just like they would had changed disks physically.
It is how actually works, if you CTRL+A+A and press both buttons (diskchange+savetosd) you go in floppy manager.
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Old 18 January 2014, 15:24   #62
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With the price of SD cards so cheap now people could even use multiple SD cards that contain less directories that would also relieve the congestion. Normally after playing a game you have to reboot anyway so why not just put in the next SD card you want. It's a lot smaller than the floppies that would be required. The SD cards are easy to copy/clone so its easy to setup.

Also i think most of us have our favourite games so a favourites SD card could be setup so catering for hundreds/thousands of files is a possibility but for me i would probably create a few SD cards
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Old 19 January 2014, 00:16   #63
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I fixed a few bugs, added the support circuits for DF2 and DF3 to the board and also reshaped it a little to support a switch(s) placed where the floppy eject button would normally sit

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Old 19 January 2014, 10:13   #64
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Bloody nicely coming along lads.
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Old 19 January 2014, 10:34   #65
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Out of interest. How long does it take th Pi to boot on power on? Is it really 7 seconds?
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Old 19 January 2014, 12:19   #66
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Out of interest. How long does it take th Pi to boot on power on? Is it really 7 seconds?
Because this is a bare-metal solution, the kernel is really little,~240KB, so it is loaded in less and started in less then 7 seconds, say "0 seconds". The rest of the time is initialization and SD directory reading, it takes 7 seconds or more depending in how many (thousands) disks you have.
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Old 19 January 2014, 16:19   #67
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Because this is a bare-metal solution, the kernel is really little,~240KB, so it is loaded in less and started in less then 7 seconds, say "0 seconds". The rest of the time is initialization and SD directory reading, it takes 7 seconds or more depending in how many (thousands) disks you have.
I think that is a good reason to make a "favourites" SD card to keep the rarely used games off it and keep the Directory lists small
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Old 19 January 2014, 21:37   #68
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I think that is a good reason to make a "favourites" SD card to keep the rarely used games off it and keep the Directory lists small
How about adding directory support to it ? It would solve all problems... and most people would like to sort their files in dirs instead of having all of them in the root...
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Old 20 January 2014, 04:57   #69
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How about adding directory support to it ? It would solve all problems... and most people would like to sort their files in dirs instead of having all of them in the root...
Actually waiting 7 seconds on Amiga when it powers up doesn't seems to me a "problem". While breaking the list of disks in directories would be a nice option even if it is to be done manually, if you have 4000 disks, easy to navigate during "floppy manager" with keyboard/mouse/joystick, if you split in 20 directories of 200 disks it doesn't make so easy to navigate going up/down/inside/outside with an up/down buttons solution.
Better is to use the "floppy manager" or run an Amiga program in Workbench and navigate through the disks using the screen, the keyboard and the mouse.

Last edited by mram; 20 January 2014 at 05:26.
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Old 20 January 2014, 05:08   #70
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Originally Posted by kipper2k View Post
I think that is a good reason to make a "favourites" SD card to keep the rarely used games off it and keep the Directory lists small
I don't think wait some seconds once on power up to scan all disks available can make a difference, also considering we are going to use a floppy drive which is "slow by nature"... While swapping SD, if really needed, could be a nice work
around for today, it can't be done on system running, it should be fixed in future software release.

Last edited by mram; 20 January 2014 at 15:38.
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Old 21 January 2014, 09:03   #71
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Is there a possibility of the sources for the software to be released ? Would love to add stuff like directory support if the original author doesn't intend to update it further...
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Old 21 January 2014, 10:04   #72
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Is there a possibility of the sources for the software to be released ? Would love to add stuff like directory support if the original author doesn't intend to update it further...
"The original author" intends update it further, with it's (free) time.
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Old 21 January 2014, 10:09   #73
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"The original author" intends update it further, with it's (free) time.
Great Satisfied. btw. GREAT work on the hardware and software. It is really good.

btw. a few of us had your PCB made and there are some problems on it. Some of the pads touch each other (not quite sure which ones since mine are still in the post) - so one needs to use a knife to separate them. I will try getting more info soon.
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Old 21 January 2014, 10:14   #74
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btw. a few of us had your PCB made and there are some problems on it. Some of the pads touch each other (not quite sure which ones since mine are still in the post) - so one needs to use a knife to separate them. I will try getting more info soon.
Which PCB ??? Do you mean the kipper2k PCB?
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Old 21 January 2014, 10:39   #75
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Which PCB ??? Do you mean the kipper2k PCB?
No, the pcb on the homepage :

Schematic sch (Eagle) Amiga_RPI_Drive.sch.zip

We sent it to the factory before kipper made his
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Old 21 January 2014, 11:04   #76
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No, the pcb on the homepage :

Schematic sch (Eagle) Amiga_RPI_Drive.sch.zip

We sent it to the factory before kipper made his
Perhaps you mean "Protoboard (Eagle) Protoboard.zip"
This wasn't a real PCB, the bottom side was only vertical, it means more a "visual reference" for the stripboard usage. But finally the pad sizes shouldn't be a problem. Which factory did you used?
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Old 21 January 2014, 13:33   #77
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I will send my board for fabrication this weekend, i will get a few for testing before i submit a final order. I intend on selling as a kit or complete... preferably as a kit as i have lots to do, price won't be too high, board size is pretty big so i reckon about $8 - $10 each for the board alone. The rest of the parts are not too expensive. custom size cables would be about $4 each (Pi, A600 and a500 etc) if you need them made. Resistors and diodes are cheap. A ballpark figure for just the components and board is about $19 (not including cables), if i build/test it then add $10. The hardest soldering would be the logic chip, but it is not too hard if you use the right tool for the job . Price doesn't include a switch, haven't for sure decided which one/type to use, they range from $1.50 - $10

The jury is still out on the switch(s) so this order would be considered the beta of my design

Last edited by kipper2k; 21 January 2014 at 13:44.
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Old 21 January 2014, 17:42   #78
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My only worry was that the "button" was not recessed far enough so that a user could put the plastic eject from the floppy drive in place.

I'll definitely be having one.
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Old 21 January 2014, 18:01   #79
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Is this A1200 compatible, I guess it's the same as a A600, but never had one open to know if it is?
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Old 21 January 2014, 19:19   #80
kipper2k
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My only worry was that the "button" was not recessed far enough so that a user could put the plastic eject from the floppy drive in place.

I'll definitely be having one.
Hi Alex,

The button has quite a bit of flexibility for the location. i bought a few sample buttons to see how they look, once i get the board iit'll prob be easier to decide where to put them.


Quote:
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Is this A1200 compatible, I guess it's the same as a A600, but never had one open to know if it is?

yup, it is
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