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Old 04 April 2017, 07:47   #21
Anakirob
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Quote:
Originally Posted by NovaCoder View Post
Yes scummvm OCS/ECS already does an optermized real-time 256 colour to 64 conversion for you.

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ScummVM is indeed excellent. But if you want to use it on a stock classic Amiga you will be disappointed.

This is about patching the data so it runs on a stock OCS machine as the original did.

I imagine that making a 64 colour EHB display would involve patching the executable, one might as well go for a 256 colour AGA version with 1:1 graphics if one is going to go to that level of effort.
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Old 07 April 2017, 08:16   #22
jizmo
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Originally Posted by NovaCoder View Post
Yes scummvm OCS/ECS already does an optermized real-time 256 colour to 64 conversion for you.
Not having used ScummVM on Amiga, this is news to me. Is there any gallery available of how various VGA games look like on OCS/ECS?

I'm interested to know if any of those horrid Sierra VGA conversations (much worse than the Monkey Island ones, imo) render clear enough to play through ScummVM.
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Old 07 April 2017, 16:10   #23
Mrz
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Originally Posted by jizmo View Post
Not having used ScummVM on Amiga, this is news to me. Is there any gallery available of how various VGA games look like on OCS/ECS?

I'm interested to know if any of those horrid Sierra VGA conversations (much worse than the Monkey Island ones, imo) render clear enough to play through ScummVM.
if you have a 040 or 060 yes those sierra games will play fast enough on scummvm AGA
on the 020/030 will be slow
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