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Old 28 May 2017, 20:04   #241
DamienD
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Quote:
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Heya CodyJ,

Been checking Amiga Games That Weren't every now and then but still no update regarding these unreleased games:

... Dead Head
... Mario Bros
... Spirilon

Do you think you could put files for the above in The Zone! for us just like you did with Justice?
...bump for Adrian since 2 months have passed
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Old 06 June 2017, 17:46   #242
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Guys, you may or may not have noticed that CodyJ has kindly put the following in The Zone!

Code:
DeadHead.zip        DeadHead          216 k      CodyJarrett 
SpirilonAGA.zip     Spirilon AGA      252 k      CodyJarrett
...get 'em while they're hot

He's sorting out Mario Bros...
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Old 07 June 2017, 15:24   #243
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Ooooo; I've just noticed an entry / screenshots for another unreleased game on HOL

... KAK
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Old 07 June 2017, 17:12   #244
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Nice details, like medieval shooting range with patches of dead grass.
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Old 07 June 2017, 17:19   #245
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Yup, coolio.

Where's CodyJ?!? Looks like he's holding out on us again, hehehe

Gimme, gimme, gimme
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Old 07 June 2017, 17:28   #246
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Ah, I see that CodyJ has been busy regarding Amiga Games That Weren't

There are now pages / downloads for:

... Mario Bros
... Spirilon AGA

Awesome; thanks Adrian
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Old 07 June 2017, 20:18   #247
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KAK is in the Zone.

I've also added entries for Mario Bros and Fighter Squadron 209.
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Old 07 June 2017, 20:33   #248
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You da man my friend, very much appreciated

...you know I'm currently on a mission (again) to add any [unreleased] games to my WinUAE collection so

Regarding DeadHead; I presume that this is just a demo? Although I did notice on the GTW64 website is say that it was almost completed...

So, I've added these to my collection and named the config files accordingly (which I hope is correct):

Code:
Boing!!! 96K [AGA]   [unreleased] [demo].uae 
DeadHead   [unreleased] [demo].uae 
Light Quest   [unreleased] [demo].uae 
Mario Bros   [unreleased] [full game].uae 
Spirilon [AGA]   [unreleased] [demo].uae
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Old 07 June 2017, 20:41   #249
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I had some problems with DeadHead crashing after the first level so I didn't get very far. Perhaps you could test it?
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Old 07 June 2017, 21:17   #250
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I had some problems with DeadHead crashing after the first level so I didn't get very far. Perhaps you could test it?
Weird... so how did the screenshots for HOL get taken then?

Anyway, nothing special in my config:

... ECS Agnus (with "Cycle-exact" ticked)
... KS 1.3 (A500,A1000,A2000)
... 512 KB Chip & 512 KB Slow RAM

Played a lot of level 1 then for some reason pressed <space bar>; which seems to skip the level.

Went through 3 stages (plus bonus stages) and was then presented with this:



Assumed that this is because I just skipped through all, didn't play was missing something (like a certain score or something).

Finally, I think the HOL entry for this game should be changed from "Dead Head" --> "DeadHead". This is what's shown when loading and also on the GTW64 website
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Old 07 June 2017, 21:47   #251
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I took the HOL screens for as far as I could get.
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Old 08 June 2017, 00:27   #252
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[ Show youtube player ]
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Old 08 June 2017, 00:56   #253
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[ Show youtube player ]
Hmmm... whoever took that video had "Cycle-exact" on

This is why you see "flashing" throughout the stage when playing. "Cycle-exact" needs to be switched off for this game
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Old 08 June 2017, 09:20   #254
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The interface at the top and bottom is misaligned with the gameplay area. Can anyone confirm if this happens on real Amigas too?
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Old 08 June 2017, 13:01   #255
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Is it music from Stardust in Spirilon?
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Old 08 June 2017, 19:59   #256
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The interface at the top and bottom is misaligned with the gameplay area. Can anyone confirm if this happens on real Amigas too?
Ah, see what you mean...

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Old 26 February 2018, 20:58   #257
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Got some Joystick scans about Esairs in my collection.

Quote:
Originally Posted by fredflint View Post
Esairs XII

page 26-27 the pages are about Arcane and their latest games, in particular Turbo Trax

it makes mention of this game with screenshot and another game The Supreme Warriors (this I
dont think went anywhere though)
The Supreme Warriors, a game designed by Kevin Williams (see text), is slated for development next year by Arcane.
Designed to look very Japanese in style - that is, like a Capcom arcade game -- the design
for warriors looks like a stormer. Remember where you saw this early design map first
(there is a sketch above this text)


This was in the May 1994 Issue of The One
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Old 01 March 2018, 17:31   #258
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Hmm... no.
I have "miracle Bat" under other name (The Bouncy Bat Game), previewed in Amiga Power, Nov92, and a preview of Creepers, from an italian magazine.
But keep on scan, maybe the screenshots are different!
Let me see. I have scans for this one too
From The One and Joystick magazine.
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