English Amiga Board


Go Back   English Amiga Board > Other Projects > project.WHDLoad

 
 
Thread Tools
Old 16 May 2008, 14:38   #1
Groundhog
Registered User
 
Join Date: Apr 2008
Location: Belgium
Posts: 93
Forced keymap

Is there a way to force a keymap when the patch author configured another one and didn't allow you to modify it via tooltypes ?

For example, the text adventure "Demoniak" was patched in qwerty. While this is logical since the text is in english, foreign users are more comfortable using their native keymap.

WinUAE users could of course remap the keyboard, but I was just wondering if it was possible to do that on real hardware.

Also, the patch for "Demoniak" uses KickEmu. Just an idea but, would it be possible, for example, to use a hacked KickEmu file ? (Well, I don't know if all the resources are contained in the file, but if that's the case...)
Groundhog is offline  
Old 17 May 2008, 12:48   #2
Wepl
Moderator
 
Wepl's Avatar
 
Join Date: Nov 2001
Location: Germany
Posts: 866
usually its up to the slave author to setup the right keymap.
the only exception would be if the install runs via an startup-sequence, then you could try to add a setmap/setkeyboard command to it together with adding the required files for that

in general it depends on how the game is designed. if it uses the os for keyboard access it should be possible to adapt the install without much effort for the slave author.

its not possible to hack the kickstart file, because whdload checksums it and refuse on modified ones
Wepl is offline  
Old 17 May 2008, 17:53   #3
Groundhog
Registered User
 
Join Date: Apr 2008
Location: Belgium
Posts: 93
Quote:
Originally Posted by Wepl View Post
in general it depends on how the game is designed. if it uses the os for keyboard access it should be possible to adapt the install without much effort for the slave author.
I guess that's why I get no result even when I replace the keymaps in the keymap drawer of the WHDLoad installation of "Demoniak" with my own renamed files. The OS isn't used for keyboard access. The files are present in this installation though. That's odd.

Would it be feasible to add a "layer" over the keymap, in a way that would be backward compatible with older patches ? When you think about it, a lot of games are using the keyboard. I mean, not only text adventures, but simply games which are waiting for a key like CTRL-Q to quit, etc. I know that you don't have to be a genius to understand that you have to hit CTRL-A (or even that you could use the QUITKEY), but you see my point.

Anyway, thanks for the clarifications.

EDIT: Of course, I meant when the key reading is made the "soft way".

Last edited by Groundhog; 17 May 2008 at 20:01.
Groundhog is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Colemak keymap and Amiga keymap editor in Scala weiju News 2 16 September 2011 21:19
KeyMap ...... what ? Another World New to Emulation or Amiga scene 11 15 December 2008 17:11
A600's UK keymap file. ppill request.Other 2 29 February 2008 00:31

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:08.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.06901 seconds with 13 queries