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Old 19 January 2020, 21:04   #1
Borgy
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Team17 100 Games History

Came across this and thought I'd share in case it had been missed by some folks. To celebrate their 100th game release, Team17 have published an extensive game-by-game list in chronological order sharing anecdotes and backgrounds for each game. Most early titles are of course Amiga exclusive and some of the commentary was completely unknown to me. Brought back some great memories.


https://www.team17.com/team17s-100-g...games-history/



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Old 19 January 2020, 21:16   #2
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Reading this made me want to play their games again. Such quality classics!
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Old 20 January 2020, 05:58   #3
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Yes! And brought back some very very distant memories... I had completely forgotten about the Apache inclusion with some games for example.

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Old 20 January 2020, 07:10   #4
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Thanx for the link Borgy, I love playing Team 17 games.
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Old 20 January 2020, 13:26   #5
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I have seen it some time ago nice article, it was updated from time to time.
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Old 20 January 2020, 13:30   #6
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Borgy, as per Rules & Help, can you please remove the Tapatalk signature?
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Old 20 January 2020, 15:11   #7
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they even took the time to create animations for those oldies that we love. It's great, considering that they don't sell them anymore. It's probably just because they love them
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Old 21 January 2020, 01:16   #8
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Team17 really should have hired some quality control specialists. For example, when I play 'Tower Assault' and the 'AB3D2' I am left wondering 'What were they thinking!!' in true AVGN style. The games are enjoyable up to a point and then they get ridiculous for no apparent reason. Most of Team17s games are just a lesson in pure frustration and poor level design. Pity as they could have been great.
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Old 21 January 2020, 07:47   #9
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I wish Team 17 would bundle all their old Amiga games and sell it as a downloadable or collectible Flash drive.
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Old 21 January 2020, 10:52   #10
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Oh... this revives too many memories...
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Old 21 January 2020, 11:28   #11
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Its a really cool list and a good read, until you get to the later years and you start to see worms, worms, worms worms worms, worms and worms. And a few other games.
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Old 21 January 2020, 11:58   #12
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Agreed. It definitely feels more 'samey' and less interesting after 1996. But then I am just a little biased :-)
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Old 21 January 2020, 15:29   #13
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Publishers were shit in the 2000s and ruined some of our best developers. The same dickheads running record companies, making themselves rich and feeding us with risk averse crap. They are the reason Team 17 couldn't get anything but Worms published, or we didn't see a new Elite game until Kickstarter, or why we never had the new Stunt Car Racer that Geoff Crammond wanted...

If there's one thing the internet has given us, it's allowing people to sidestep those parasites in the creative industries. It's brilliant to see Team 17 able to branch out again over the last 10 years.

Edit: not suggesting that anyone above doesn't realise the reasons behind all those Worms games, by the way. I'm just back on an old pet rant.

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Old 21 January 2020, 15:39   #14
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Team17 really should have hired some quality control specialists. For example, when I play 'Tower Assault' and the 'AB3D2' I am left wondering 'What were they thinking!!' in true AVGN style. The games are enjoyable up to a point and then they get ridiculous for no apparent reason. Most of Team17s games are just a lesson in pure frustration and poor level design. Pity as they could have been great.
I'm imaginging play-testing was handled by some guy called Ace with virtually superhuman gaming skills. "Ace says it's not difficult enough". "Ace just finished Project X without losing a life".
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Old 21 January 2020, 15:55   #15
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Quite a bit of bullshit spouted on that first page however....
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Old 21 January 2020, 16:13   #16
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Edit: shortened this a bit. Walls of text have their place, but perhaps not here
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Team17 really should have hired some quality control specialists. For example, when I play 'Tower Assault' and the 'AB3D2' I am left wondering 'What were they thinking!!' in true AVGN style. The games are enjoyable up to a point and then they get ridiculous for no apparent reason. Most of Team17s games are just a lesson in pure frustration and poor level design. Pity as they could have been great.
I do agree with this. The difficulty spikes and worse level design in later levels can and do hurt games. I remember AB3D2 in particular (which by the way runs a great deal better on my 68030 based Amiga than the little video they included), where later levels are insanely difficult. Same with Project-X, which in it's non-SE form is outright ridiculous.

However... I'd say this is not really a Team 17 problem. It's actually par for the course for the 8/16 bit era. The vast majority of arcade games of the era do the same thing. Most console games do it to and even many PC games do this.

Last edited by roondar; 21 January 2020 at 16:26. Reason: Removed wall of text...
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Old 21 January 2020, 19:08   #17
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Originally Posted by clebin View Post
Publishers were shit in the 2000s and ruined some of our best developers. The same dickheads running record companies, making themselves rich and feeding us with risk averse crap. They are the reason Team 17 couldn't get anything but Worms published, or we didn't see a new Elite game until Kickstarter, or why we never had the new Stunt Car Racer that Geoff Crammond wanted...

If there's one thing the internet has given us, it's allowing people to sidestep those parasites in the creative industries. It's brilliant to see Team 17 able to branch out again over the last 10 years.

Edit: not suggesting that anyone above doesn't realise the reasons behind all those Worms games, by the way. I'm just back on an old pet rant.
I do agree that creativity took a serious hit in that period. Also, for me the move to rubbish 3D on underpowered PCs made it hard for me to immerse myself in the games from the late 90s and most of the 2000s. I vastly preferred the pixel look for certain genres... and still do today really.
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