English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General > Coders. Releases

 
 
Thread Tools
Old 27 November 2018, 01:03   #1
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
NXEngine (Cave Story) WarpOS

No workey, endian issue.

*EDIT FIVE*
This seems to launch but I compiled with SDL_Mixer support, so it needs the .xm music and the timidity instruments. After setting TIMIDITY_CFG=locationofyourtimidity.cfg music works.

Yeah, so the sound is all messed up. Nevermind. Mods, please delete thread.

Last edited by grelbfarlk; 27 November 2018 at 04:13.
grelbfarlk is offline  
Old 27 November 2018, 09:06   #2
arti
Registered User
 
Join Date: Jul 2008
Location: Poland
Posts: 662
Booo
arti is offline  
Old 27 November 2018, 13:32   #3
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
Honestly and no one take this the wrong way, I broke my rule about porting something for no reason. If there is already a 68k port that runs well, then it's a waste of time and serves no purpose. If there was SOME reason for this to exist then, maybe.
grelbfarlk is offline  
Old 27 November 2018, 13:43   #4
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Thanks to Arti the 68k version exists and works well (on aminet there is also a second previous version)

[ Show youtube player ]
AMIGASYSTEM is offline  
Old 27 November 2018, 18:22   #5
nexus
Registered User
 
Join Date: Aug 2017
Location: USA
Posts: 728
from what i see there is a reason due to not playing full speed on 68k
nexus is offline  
Old 27 November 2018, 19:21   #6
jurassicman
Registered User
 
jurassicman's Avatar
 
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
@grelbfarlk
Probably a warpos version would run faster... if you are able to port it... why not?
jurassicman is offline  
Old 28 November 2018, 01:04   #7
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
Ok... I guess. Music seems to work on this version ok but the extractor doesn't like my datafiles, I guess. Don't know.
Attached Files
File Type: lha NX_Wos_v2.4.lha (924.9 KB, 196 views)
grelbfarlk is offline  
Old 28 November 2018, 01:11   #8
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Quote:
Originally Posted by nexus View Post
from what i see there is a reason due to not playing full speed on 68k
The 68k game is fast enough I have an old PC, and I use a high resolution graphic, then the video recording slows down
AMIGASYSTEM is offline  
Old 28 November 2018, 01:49   #9
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
Quote:
Originally Posted by AMIGASYSTEM View Post
The 68k game is fast enough I have an old PC, and I use a high resolution graphic, then the video recording slows down

I meant, that if it plays on a real 68k just fine, then on any machine that can run WarpOS, the 68k version would work also. Which is why making WarpOS version is pointless, unless it's not, I don't know.
grelbfarlk is offline  
Old 29 November 2018, 07:30   #10
jurassicman
Registered User
 
jurassicman's Avatar
 
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
@grelbfarlk
Thanks for the upload but the file NX_Wos_v2.4.lha seems "defective" I haven't tried yet to open it on my Amiga but I can't open it on my Linux PC and that's weird...
jurassicman is offline  
Old 29 November 2018, 09:17   #11
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Quote:
Originally Posted by grelbfarlk View Post
I meant, that if it plays on a real 68k just fine, then on any machine that can run WarpOS, the 68k version would work also. Which is why making WarpOS version is pointless, unless it's not, I don't know.
Now I understand, thank you
AMIGASYSTEM is offline  
Old 01 December 2018, 01:35   #12
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
With Arti's sound FX (pxt directory) soundFX work too. But I found the savefiles are not working correctly, it doesn't set the FLAG in the correct location. Maybe I'll fix this, or you can just use Arti's version-actually do that.
grelbfarlk is offline  
Old 01 December 2018, 10:34   #13
jurassicman
Registered User
 
jurassicman's Avatar
 
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
Quote:
Originally Posted by grelbfarlk View Post
With Arti's sound FX (pxt directory) soundFX work too. But I found the savefiles are not working correctly, it doesn't set the FLAG in the correct location. Maybe I'll fix this, or you can just use Arti's version-actually do that.

Hi, I've tried your game and it runs at about 16 FPS on my system while the other version runs at 6 FPS.
I don't know if it is playable because I was in a hurry but it is certainly better on my system (and probably for people with a similar configuration) so, if you are having fun doing it, you shouldn't give up...
jurassicman is offline  
Old 01 December 2018, 21:57   #14
jurassicman
Registered User
 
jurassicman's Avatar
 
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
I've tried again, there's no sound and the keyboard doesn't work so the game isn't playable. I can see the intro, though, and it runs at about 18 FPS... maybe, if the keyboard worked, it would be possible to play...
jurassicman is offline  
Old 10 December 2018, 12:18   #15
Hedeon
Semi-Retired
 
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 1,993
Quote:
Originally Posted by jurassicman View Post
I've tried again, there's no sound and the keyboard doesn't work so the game isn't playable. I can see the intro, though, and it runs at about 18 FPS... maybe, if the keyboard worked, it would be possible to play...
Seeing the first post I guess this won't be fixed?
Hedeon is offline  
Old 10 December 2018, 23:26   #16
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
Yes I'll fix it, not sure why keyboard wouldn't be working for others, it has a slightly nonstandard layout, esc or F3 I believe should bring you to the settings page where you can bind it. Once I figure out the save bug I'll package it up with data files (I assume that's ok for this application? Legal Eagles can comment on that).
Sound, Music and keyboard are working here.
grelbfarlk is offline  
Old 30 March 2019, 09:22   #17
arti
Registered User
 
Join Date: Jul 2008
Location: Poland
Posts: 662
I can help you with save bug. I had same issue.
I'm curious how fast my version is on 060.
arti is offline  
Old 01 April 2019, 23:40   #18
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
Quote:
Originally Posted by arti View Post
I can help you with save bug. I had same issue.
I'm curious how fast my version is on 060.

Sure thanks, I'd like to take a look at that source if it's available somewhere, or just your changes in that bit.
grelbfarlk is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Leander the cave and nostalgia Locash Nostalgia & memories 44 22 January 2018 21:17
Cliffall - Treasures of the Lost Cave s2325 Retrogaming General Discussion 0 22 February 2009 11:03
Trying to find the name of this cave puzzle game hardmoon Looking for a game name ? 16 14 February 2005 10:49
Found -> Ugh! (Was: Another Cave Puzzle Game) IanMac Looking for a game name ? 4 11 January 2004 23:13
Leander - cave??? alkis21 support.Games 5 31 January 2003 00:22

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:46.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09519 seconds with 16 queries