English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 02 January 2015, 13:05   #21
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
CTRL+C works here. I guess you have something in your startup that remapping CTRL+C to something else (copy text?). Or perhaps you use AmiKit or something like that with dozens of patches in the startup?

Last edited by hipoonios; 02 January 2015 at 13:12.
hipoonios is offline  
Old 02 January 2015, 13:30   #22
ransom1122
Registered User
 
ransom1122's Avatar
 
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,848
Thank you hip
ransom1122 is offline  
Old 02 January 2015, 14:47   #23
liviux76
Registered User
 
liviux76's Avatar
 
Join Date: Jan 2014
Location: BO/Italy
Posts: 711
I tried the game on my A600 with A604 and ACA620 and it seems to work perfectly, no slowdowns at all even if I played just for ten minutes and not tested it thoroughly...
Good job!
liviux76 is offline  
Old 02 January 2015, 23:48   #24
TjLaZer
Registered User
 
TjLaZer's Avatar
 
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,923
Weird, I get lots of slow downs once the scene gets busy. And I have a ACA630/25MHz....
TjLaZer is offline  
Old 03 January 2015, 00:46   #25
spud
Registered User
 
Join Date: May 2010
Location: London, UK
Posts: 268
Have to say it looks great. But even on my A4000/040 it seems quite jerky. Also the inertia is too much for my tastes - makes it very tricky to play which is a shame.
spud is offline  
Old 05 January 2015, 11:19   #26
LuMan
Amigan - an' lovin' it!!
 
LuMan's Avatar
 
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
Good going Hipoonios. Always great to see new games being released. I'll be downloading this later tonight
LuMan is offline  
Old 06 January 2015, 11:02   #27
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Smurfs and Superted run fairly well on my real miggy, and I like the game design, plus a few surprises I did not expect to see. But what put me of is the sluggish controls (unless it was designed to be that way and increase difficulty level) but the skating effect is really a pain when playing on a joypad and trying to jump platforms.

Beeing based on the amos engine, the quit combo and temporary switch to wb works too (kind of multitasking here), but knowing amos, it's really odd why it is slowing down for some, it should be fairly fast on 020 with fast ram. Unless backbone code is not optimal in some places, really a shame.

Looking forward to any other productions
Michael is offline  
Old 06 January 2015, 11:16   #28
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
This game is more an UAE game than a Amiga game because it runs so slow on real Amigas

I have posted the AMOS source HERE. Maybe someone who is good at AMOS can find a way to optimize the code so it will run better? If someone finds way i would be very happy
hipoonios is offline  
Old 06 January 2015, 13:17   #29
Gzegzolka
Registered User
 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,860
Good game jumping need little practice but I still think it's good game.
Gzegzolka is offline  
Old 06 January 2015, 16:47   #30
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Done some experiments, and it's not that easy to start.
You need to have a few extra extensions in the amos system assigned in correct places.
If all is done well then things start to work good.
The code is well commented and has a lot of redundancies for other game types including the BB hacker group ;-)

So it can be easily upgraded with new effects and tweaked in places.
But it does use a few commands from the extra extension and these requires investigating as to what they do.
Michael is offline  
Old 06 January 2015, 17:43   #31
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
Thank you very much Michael for taking your time looking at the BB code! You seem to be good at AMOS

I would be more than grateful if you could find a way to speed up the game just a bit.

Also, some of the most important fixes i need for my upcoming productions:

* Learn us how to make the score counter to reset after game over
* Learn us how to make our own Copper backgrounds. There is only five to choose from in BB and all look crap!

These things is not used in my Smurf game. So I guess it's hard for you tell us how to do it without source.

You will of course be credited in all my future productions!

edit: I managed to rip the extensions that BB temporary saves to RAM:. Don't know if you need them? Boo Boo said in the Backbone thread they are just the same extensions that comes with Amos Pro. Just renamed. Have uploaded them HERE.

Last edited by hipoonios; 06 January 2015 at 18:59.
hipoonios is offline  
Old 07 January 2015, 06:23   #32
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
* Learn us how to make the score counter to reset after game over

This should be easy, just reset the global variable in the main game loop (on begin new game screen)
Do you have a score ? I have not seen any on screen.


* Learn us how to make our own Copper backgrounds. There is only five to choose from in BB and all look crap!

Also should not be too difficult, if I remember correctly there was even a copper editor for this, so all you have to do is place the generated colour code line inside the code and that's it.
Michael is offline  
Old 23 January 2015, 16:42   #33
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
Smurf Rescue can no longer be downloaded. See why here: http://eab.abime.net/showthread.php?t=76750
hipoonios is offline  
Old 23 January 2015, 16:55   #34
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
What about Dave Hasler's work, I think you should live in deep woods for some time.
s2325 is offline  
Old 25 January 2015, 22:09   #35
colourwheel64
Banned
 
colourwheel64's Avatar
 
Join Date: Nov 2014
Location: Notts
Posts: 11
Comment moved to other thread...

Last edited by colourwheel64; 25 January 2015 at 22:17.
colourwheel64 is offline  
Old 06 February 2015, 13:58   #36
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789

s2325 is offline  
Old 06 February 2015, 20:18   #37
dreamkatcha
I've got a new byline
 
dreamkatcha's Avatar
 
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
Ha! 8 whole bits no less? What is it, a Smurf-themed Megadrive clone? Often these plug and play TV gizmos just come with a single game, but this has a cartridge slot.
dreamkatcha is offline  
Old 07 February 2015, 00:59   #38
lesta_smsc
Registered User
 
lesta_smsc's Avatar
 
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,178
Just read the posts... Sorry to hear of your legal troubles hipoonios. Hope it all planned out okay. 2000 euros to get someone to write to you to say there was copyright infringement? Wow, I think we're in the wrong profession. It's a shame, if they had any sense, they would have said to strike a deal for official release.

Anyhow, you might want to start a donation thread if not already done so, there may be people who can assist in your financial predicament if required.
lesta_smsc is offline  
Old 07 February 2015, 06:15   #39
Cobe
Registered User
 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,004
Quote:
Originally Posted by dreamkatcha View Post
Ha! 8 whole bits no less? What is it, a Smurf-themed Megadrive clone? Often these plug and play TV gizmos just come with a single game, but this has a cartridge slot.
It's Famiclone. They cant surprise me any more... My favorite is "Ending Man Terminator"
Cobe is offline  
Old 26 February 2015, 15:11   #40
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
New episodes of Ducktales will be released. New Amiga games with ducks may not be welcome for some time.
s2325 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
King's Ransom (Unreleased game, possible attempt to rescue it?)) Macaw project.aGTW 46 11 May 2021 01:52
SuperTed - New game for the Amiga released (2014/11/22) hipoonios News 26 20 July 2015 22:29
Amiga game title never released? koseidon72 project.aGTW 11 20 September 2007 17:52
New Amiga Game Released Graham Humphrey Amiga scene 8 29 May 2006 15:23
tank game - rescue people Joe-K7 Looking for a game name ? 5 25 October 2005 10:31

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:57.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11837 seconds with 14 queries