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#1 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,609
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What games are missing on Aga?
What Kind of Games would worth make on AGA machines?
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#2 |
Registered User
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Location: M'Gladbach
Age: 42
Posts: 586
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One word: Adventures.
I'd like to see Zak McKracken with the gfx of the PC-Engine version. EDIT: I mean FM-Towns version. thx Retro Nerd. Last edited by tero; 01 November 2019 at 20:57. |
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#3 |
Registered User
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Location: Dublin, then Glasgow
Posts: 4,342
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Lots of games that were artificially hampered by being built for OCS/ECS only. For example, Syndicate.
There was also an all-AGA version of Super Skidmarks in the works that looked incredible but sadly never made it out... That would be nice to see. |
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#4 | |
Registered User
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Location: Finland
Posts: 501
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Blackthorne would have been nice to see on AGA.
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#5 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,043
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Quote:
FOTAQ - 1995 Goblins 3 - 1994 Innocent Until Caught - 1994 BASS - 1994 IJ FOA - 1993 Gobliins 2 - 1993 Etc |
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#6 | |
Missile Command Champion
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Location: Germany
Age: 47
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#7 |
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Join Date: Sep 2007
Location: Stockholm
Posts: 3,928
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#8 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 666
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While there are some AGA adventures, there is no RPGs except Evil's Doom.
So i think RPGs are even more scarce for AGA. Good that thanks to CFOU! there are AGA enhanced both Beholders. |
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#9 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 38
Posts: 3,459
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I'd have liked to see a proper AGA Turrican game. Not any of the originals, let it have been Turrican 4.
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#10 |
Scoobydoo
![]() Join Date: Feb 2019
Location: Blackburn,UK
Posts: 241
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would have loved to have seen an AGA version of Syndicate , 1 of my favourite amiga games of all time, that said, when i 1st saw it i was still blown away by the graphics at the time, little did i know the PC version was much better, or so im led to believe as never actually seen it myself.
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#11 |
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Location: Rome / Italy
Posts: 17
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Thinking of it: since AGA screens use 8 bitplanes, I suppose that graphic adventures suffer floppy disk space issues.
Am I wrong? |
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#12 |
CaptainM68K-SPS France
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#13 |
Tigerskunk!
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Location: Amiga Island
Posts: 1,074
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You can get shitloads of graphics unto a single disk by compressing.
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#14 |
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Location: Finland
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It's not a problem these days. Back in the days large games were distributed on floppies on the PC and Amiga, but you had to install them on a harddisk for playing anyway. And then games moved onto CDs. Today you can download from net or get game distributed on CDs. AGA Amigas didn't have a CD drive as a standard though. With the IDE interface on A1200 you can get cheap storage hardware, like harddisks, compact flash cards and CD-ROM drives.
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#15 |
Registered User
Join Date: Jul 2010
Location: sthlm
Posts: 192
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Wouldn't cf cards be a good medium for games releases on amiga 1200. you ship the game on a cf card and an boot floppy disk which you can also save on and put updates on.
Its standard equipment. |
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#16 | |
Oh noes!
Join Date: Mar 2003
Location: Neverland
Posts: 706
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Quote:
Missing I would say are the good a500 games -> CD32/A1200 shoverlware titles that didn't get any upgrades, or even get released.
*edit* Actually scratch that last one, I can just play the console version on that same potato ![]() Last edited by spiff; 02 November 2019 at 10:27. |
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#17 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 666
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Since any AGA Amiga can use HDD without any additional hardware, then HDD should be forced standard. Floppy should be only install medium if ever used. And for bigger games CD as medium.
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#18 | |
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Location: Poland
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#19 |
Oh noes!
Join Date: Mar 2003
Location: Neverland
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#20 | |
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