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Old 11 May 2019, 00:55   #221
Cisek
 
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Any chance for crt-easymode-halation shader speed up/faster version? This is my favourite one, though it works a little too slow on my machine.
 
Old 11 May 2019, 23:10   #222
guest.r
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Quote:
Originally Posted by Cisek View Post
Any chance for crt-easymode-halation shader speed up/faster version? This is my favourite one, though it works a little too slow on my machine.
Hi there,

it's a pretty complex shader, i don't want to cripple it too much, but i used fast gamma in this variant, that should give it some boost.

I also posted the normal version here, it should run much faster.
http://eab.abime.net/showpost.php?p=...7&postcount=62
Attached Files
File Type: zip crt-easymode-hl.zip (2.9 KB, 107 views)
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Old 12 May 2019, 12:36   #223
Cisek
 
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Thank you

It still is too slow though. I tried also your crt-classic shader, which looks really good on the screens, but with my setup it looks completely different and bad. I tried to use it with lowres and highres and still can't get the effects like on your screenshots.
 
Old 12 May 2019, 21:47   #224
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Quote:
Originally Posted by Cisek View Post
Thank you

It still is too slow though. I tried also your crt-classic shader, which looks really good on the screens, but with my setup it looks completely different and bad. I tried to use it with lowres and highres and still can't get the effects like on your screenshots.
Does it happen with crt-classic if you use something like this in your settings?

Code:
keep_aspect = 1.0
line_doubling = 0
low_resolution = 1
shader = crt-classic
Otherwise a screenie would be welcome for me to think about it a bit.

If you want for crt-easymode-halation (or any other shader) to run a bit faster, then you could also limit the output image a bit, assuming you are running at least 1080p by adding following to the custom configuration:

Code:
scale_x = 4.0
scale_y = 4.0
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Old 05 June 2019, 05:01   #225
ReadOnlyCat
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Has anyone managed to make these shaders work with FS UAE on Macs (latest Mojave)?

If I attempt to use them, FS UAE crashes miserably upon launching the game.
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Old 07 June 2019, 01:51   #226
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No luck as of yet.
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Old 30 July 2019, 05:06   #227
fatguy666
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Quote:
Originally Posted by guest.r View Post
Hi everyone!...
Thanks for all the shaders guest.r, I've tested a few but tbh I'm happy enough with crt-guest with beam_min set to 2.0 and beam_max set to 4.0

Unfortunately, it took a while to even get to that stage as despite my best efforts I could not get them to work. I was putting the shaders into
Code:
FS-UAE\Shaders
but eventually found out they have to be in
Code:
FS-UAE\Data\Shaders
I was also updating the file database after dropping a new shader into the folder but realised eventually that you don't have to do that!

I had another issue with how to put these in the settings, as I was adding the .shader suffix but that isn't actually required so you wouldn't write
Code:
shader = crt-guest.shader
it should actually be
Code:
shader = crt-guest
I know this is covered in the thread but would it be possible for you to update the OP with this information? I think it would be helpful for people like myself who only read the OP then skim the other 13 or whatever pages. Thanks.
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Old 04 August 2019, 16:37   #228
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Sure, NP. I updated the Original Post with some useful info.

http://eab.abime.net/showpost.php?p=1156121&postcount=1

Also new is that now i host some nicest shaders on Github, please check the link:

https://github.com/guestrr/FS-UAE-Shaders

Some new shaders are added, some improoved, so you can update without second thoughts.
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