05 May 2009, 22:59 | #1 |
CD32 Fanboi
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Difference Between A CD32 and An Amiga 1200?
Hi there - the answer to this question may not be as obvious as suggested by the title...
Whilst creating some unofficial CD32 ports of games I've found one particular game that is causing me a real headache - http://aminet.net/package/game/race/LastLap Now, this runs fine on an unexpanded A1200, but for some reason it plays at nearly double speed on an unexpanded CD32! What the hell is causing this? I assumed that the two machines were based on the same hardware, but is the CD32 actually faster?! Both machines are PAL. |
05 May 2009, 23:21 | #2 |
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Other than a different Kickstart and the Akiko chip I though the CD32 was the same hardware-wise to the A1200? So that is a bit odd, unless it's heavy on the ol' chunky to planar conversion routines
(Not that I know what that actually means...) |
05 May 2009, 23:39 | #3 |
Thalion Webshrine
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Titles had to be written to use Akiko.
It's going to be something stoopid like the ROM/RAM is slower and so it cannot render in 50fps and so it misses a VBL which doubles the speed of the game or something... |
05 May 2009, 23:50 | #4 |
I Identify as an Ewok
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The CD32 has special go-faster stripes located underneath the machine.
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05 May 2009, 23:55 | #5 |
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05 May 2009, 23:57 | #6 |
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The CD32 was painted using bristles from David Pleasance's beard making it almost as unique as Chuck Norris's beard.
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06 May 2009, 00:45 | #7 |
CD32 Fanboi
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Hey - no worries, I've decided against using the game anyway. Thanks for the help, I'll keep an eye out for other games that act up in the same (weird) way
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06 May 2009, 00:46 | #8 |
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Just out of interest though... what does the akiko chip do?
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06 May 2009, 07:10 | #9 |
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06 May 2009, 08:53 | #10 |
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Does this mean that a CD32 is better at running games like Gloom than an A1200? What does chunky to planar conversion actually mean, and did many CD32 games actually use the chip?
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06 May 2009, 08:58 | #11 |
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This explains it rather nicely : http://oldwww.nvg.ntnu.no/amiga/amig...igaFAQ_16.html
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06 May 2009, 08:59 | #12 | |||
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Quote:
Quote:
Quote:
edit: damn you TCD! |
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06 May 2009, 09:02 | #13 |
Thalion Webshrine
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C2P is as it sounds it converts a chunky screen memory into planar using multiple mem copies etc.
The 68EC020 in the A1200 when used with FastRAM is faster than the Akiko. The Akiko is faster than a 68EC020 when used with ChipRAM (which is all the CD32 has). I think the philosophy of putting the C2P in the Akiko was : RAM is VERY expensive, the CD32 probably won't have any Fast RAM. We're designing a CD controller chip anyhow. Why not "bung it in"? Last edited by alexh; 06 May 2009 at 09:10. |
06 May 2009, 09:03 | #14 |
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06 May 2009, 09:11 | #15 |
CD32 Fanboi
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Yes - thanks guys! You learn a new thing every day
So, do any games actually use this chip? |
06 May 2009, 09:14 | #16 |
Thalion Webshrine
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Wing Commander CD32, MooVid and I think that's it? Toni Wilen will know for sure.
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06 May 2009, 09:18 | #17 |
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Can Wing Commander CD32 be "hacked" somehow to use FastRAM instead?
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06 May 2009, 09:36 | #18 | |
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Quote:
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06 May 2009, 09:38 | #19 |
Thalion Webshrine
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Microcosm doesn't use Akiko
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06 May 2009, 14:00 | #20 |
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Games don't have to be programmed to use the Akiko if they rely on OS functions like WriteChunkyPixels() to draw the display. From KS3.1+ if there is C2P hardware available (i.e. Akiko) the OS will use it automatically. But it's unlikely that any CD32 games used proper chunky displays anyway.
I know you can write you own C2P conversion code for Gloom Deluxe. This package, for example, includes an Akiko C2P module http://aminet.net/package/game/demo/GloomC2P10 |
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