09 September 2009, 17:25 | #1 |
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INCREDIBLE what some 14-year-olds had coded on the Amiga!
Now this rocks, huh?
Just popped into my eye while browsing Youtube because of something else... [ Show youtube player ] [ Show youtube player ] Soft scrolling in hyperspeed as in Tearaway Thomas or Zool 2!! |
09 September 2009, 18:46 | #2 |
Ya' like it Retr0?
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its pretty impressive!
how long ago was this? |
09 September 2009, 19:00 | #3 |
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well he reveals on his channel that he's 25, so it must have been 11 years ago (1998), i. e. a "post-heyday Amigan"
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09 September 2009, 19:53 | #4 |
move.l #$c0ff33,throat
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Not really.
Yeah, almost... Only that that there is almost nothing on screen. And horizontal scrolling isn't exactly hard to achieve on Amiga. Definitely not bad for a 14 year old but nothing to write home about either. |
09 September 2009, 20:30 | #5 | |
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C'mon, give the guy a break.
I know it's not Turrican Quote:
Let alone the fact that the games I linked do not only scroll horizontally, but vertically too! Last edited by andreas; 09 September 2009 at 20:36. |
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09 September 2009, 20:30 | #6 |
Phone Homer
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Just 14 considering how much work for Game design, Graphics ,Game Data and then the Engine
- Very impressive for anyone Anyone contacted this Guy? |
09 September 2009, 20:42 | #7 |
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Not me at least.
And I'll probably leave it that way for the time being, considering that he already got dozens of e-mails asking him for the game disk and he may already be annoyed by that So I'm gonna leave it all to you guys. ^^ |
09 September 2009, 21:12 | #8 |
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What is impressive is to make a whole game and finish it! Even though 50fps scrolling was perfectly possible on the A1000, few games had it - partly due to the state of the art, partly due to 6-month contracts and partly because many games had more stuff moving about on-screen.
But even if it's probably running on an AGA Amiga with accelerator, there's quite a bit of code and work to do such a thing... enemy handling, collision detection, level editing... and at an early age like 14, not very many have the necessary programming skills. Sad that he won't release it, if he want to keep it to polish it before a proper release, he could at least release a "preview" - just in case the proper never gets completed |
09 September 2009, 22:13 | #9 |
move.l #$c0ff33,throat
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I wonder where you guys see the game here? All I see is some sort of horizontal scrolling demo that can hardly be called game IMHO.
I somehow doubt that he feels like "polishing" something he made more than a decade ago. |
09 September 2009, 23:43 | #10 |
Dazed and Confused
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Well I'm impressed.
I didn't have what it takes to do that at 14. Maybe he's done nothing since. So what? At 14 that was an impressive achievement - nothing goundbreaking for sure - but it shows a maturity that many never achieve. Well done, I say |
10 September 2009, 13:04 | #11 |
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i like a lot the graphic (except the main sprite), the music and sounds and the scrolling. if it was a game too, with few tweaking, possibly, it would be very good a game, imho, no matter how if the programming was just of medium level and the feeling of ancient games.
as for retroplaying goes, that looks great. |
10 September 2009, 23:14 | #12 |
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lol come on stingray! shooting down a 14 year old upcomming coder hero like that u surely show no mercy
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11 September 2009, 12:26 | #13 |
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11 September 2009, 17:03 | #14 |
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I would quite like to play it just out of curiosity really. I think it's really very impressive how someone can put something together like that at such a young age. There can't be too many people who can do that at 14.
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11 September 2009, 17:33 | #15 |
kachou ON!
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Hell, I'm struggling to do even half of that at 27. Thumbs up my man!
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12 September 2009, 00:38 | #16 |
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from a 14yr old i`d say that was pretty impressive ,
the game play reminds me of titus the fox |
13 September 2009, 20:02 | #17 |
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Thats really awesome. I made some games on the amiga too when i was 14 and that looks a lot better than what I managed to come up with!
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13 September 2009, 21:08 | #18 | ||
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Quote:
The game has physics, ground (and walls and ... simply, map) detection, enemies with energy"meters", end of level bosses, powerups including 3 different kinds of protection (including the submarine in the water level) and hidden extralives, moving platforms, (ugly) bonus tally screens, event music... my point was that it takes patience to code that, rare in 14yo's, and much, much rarer in 37yo's Only needs a little more variation, nice graphics and polish to be a Megaman, Sonic, Metroid... take your pick. It already has more gameplay than SOTB and the majority of the platformers for Amiga were pretty fucking drab... Quote:
Now, as a reality check, he seems to have a decent beefy AGA Amiga, and it still... umm doesn't look and sound so good, it even stutters at times. So if you accuse him of not coding so great when he was 14, well... I still maintain (see topic) it's strong by a 14yo to have the stamina, he probably drew, edited, converted all the (ok crappish) graphics himself on top of the coding, and he didn't go to a proper workplace with colleagues helping him, but probably spent evenings and holidays in his bedroom because he was turned on by his Amiga. If he used a finished framework with level editors etc, it would be tons easier ofc. I'm assuming assembler now. |
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13 September 2009, 23:07 | #19 | |
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Quote:
Actually, that game looked fun! The levels could've been longer, but this is really impressive considering his age when he made it. Fine, the graphics was a bit lame, but it takes much to be a hero in gfx, sfx AND coding... No need to be arrogant StingRay, you might be good in programming (), but that just due to your addictiveness to the Amiga |
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13 September 2009, 23:22 | #20 |
HOL/FTP busy bee
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TBH it looks quite mediocre Surely a really nice effort for a 14/15 year old 'one man show', but nothing I'd drool over.
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