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Old 17 March 2007, 00:03   #1
frikilokooo
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Day of the tentacle

Somebody has this one game in the Amiga, please?
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Old 17 March 2007, 00:36   #2
DamienD
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PM pbareges or I could put it in The Zone! (hoping it's the latest release)
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Old 17 March 2007, 10:08   #3
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DamienD put it in The Zone if it's possible,please!
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Old 17 March 2007, 10:34   #4
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This was just a demo wasnt it?

The full game was never made for the Amiga.

You can of course play the PC-files using SCUMM-VM
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Old 17 March 2007, 10:57   #5
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No, I think someone made a full version from the PC version... but needed someone to make the music for the Amiga version.

Havn't followed the project so doesn't know for sure.
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Old 17 March 2007, 12:09   #6
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Its a scumm package by pbareges, for some speedup issues...
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Old 17 March 2007, 13:05   #7
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So many threads about this, gets confusing


DOTT
... DOTT AGA - need for a place on the web
... day of the tentacle full french version for vanilla 1200
... day of the tentacle AGA - talented musician needed


SCUMMVM
... can anyone post scummvm68k 0.2.0 by nogfx in the zone ?
... SCUMMAGA 0.2.0 for VANILLA AGA LOW CONFIGS...
... DOTT french version compatible with scummaga


As for the files, I have these which I will put in The Zone! now (not sure if they are pbareges's latest though):

... DottAGA.zip
... DottAGA_Sound_Addon.zip


Hope you can make sense out of it all
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Old 17 March 2007, 13:15   #8
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hi there

to make it clear :
- here's the thread with the adress pointing at the final version) - http://eab.abime.net/showthread.php?t=26643

- the idea was to start from an early version of scumm not consuming too much cpu to make it work on a vanilla 1200
- nogfx released such a version years ago but it was lacking sound and music and there were a few gfx bugs to patch but thanks to his quick mode and chunky pixels patchs available from aminet it was totally playable on 1200
- i forced his version to quick mode, patched the gfx bugs, added a modplayer engine and converted the midi tracks to soundtracker modules (far from perfect but i'm really happy)...some guys pushed me to include sfx, so i made modules out of original samples and defined a priority rule that makes music overrides samples playing when conflicting within the game...
- i reached my competency limits so i can't upgrade it further but code is available to anyone interested....enjoy!
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Old 17 March 2007, 13:22   #9
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...was hoping you'd come along pbareges

Thanks for that, I'll remove the files I just uploaded to The Zone!
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Old 17 March 2007, 14:19   #10
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It is wonderful to be able to enjoy this one great adventure in Amiga, after Secret of Monkey Island is the best one than it exists, pbareques thanks to you we can enjoy it!
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Old 17 March 2007, 14:37   #11
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Quote:
Originally Posted by frikilokooo
...pbareques thanks to you we can enjoy it!
The least you could do is spell his name right
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Old 17 March 2007, 14:49   #12
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pbareges thanks to you we can enjoy it!

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Old 17 March 2007, 15:52   #13
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I have copied blazewcp(C Dir) and ptreplay.library(Libs Dir)

It is here where is to write "C:BlazeWcp" ?

It is necessary to also write "setpatch quiet"?

I have OS 3.1.

I have tested the game in WinUAE, with 2 mb of chip and 8mb of fast. The game works slow and scroll abrupt.

Thanks avanced!
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Old 17 March 2007, 16:13   #14
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I havn't tried this Amiga version of DoTT, but can it be finished from start to finish?
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Old 17 March 2007, 16:57   #15
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Like you I haven't tried it out but I believe so Ironclaw
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Old 17 March 2007, 17:05   #16
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Nope, honestly I havn't... not a fan of this game.... ....


but "I believe so", is not good enough, as I want to make a longplay of it... and would not like to get stuck
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Old 17 March 2007, 17:23   #17
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Quote:
Originally Posted by Ironclaw
but "I believe so", is not good enough, as I want to make a longplay of it... and would not like to get stuck
Ok Ironclaw, here you go... Quoted from the DOTT AGA Amiga Page:

Quote:
I was able to complete the game without any major recurrent bug...the game might crash from time to time but it's been very rare in my experience... just save regularly as for most of adventure games to avoid starting back from the very beginning!!
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Old 17 March 2007, 17:26   #18
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I have played it through. All seems good.
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Old 17 March 2007, 17:27   #19
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Why not using a more recent ScummVM version for the longplay, as WinUAE should be fast enough for it?
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Old 17 March 2007, 17:31   #20
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Ya Thor, but the aim is to use it on real hardware. Why run old PC games on a PC based Amiga emulator....?

If you need dos use dosbox
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