03 March 2008, 01:57 | #21 |
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Good to hear this... after all, maybe someday fully debugged version of Ambermoon will exist
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08 March 2008, 22:37 | #22 |
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Oh, WHDload version of Amermoon would be very interesting thing :-)
Especially with all possible bugfixes and patches, really ;-) Shame Albion for Amiga was never released. Wouldn't it be possible to play it on Amiga with pc emulation software..?! ;-) |
08 March 2008, 22:40 | #23 |
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08 March 2008, 22:48 | #24 |
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Well, that's what I thought, too.
Anyway, now I'm playing Ambermoon .. (see the thread "stuck in Ambermoon.." in prb.Games |
09 March 2008, 09:04 | #25 |
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09 March 2008, 10:39 | #26 |
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@hexaae
I do know that. But there would be many good points in the whdfied Ambermoon.. ;-) |
09 March 2008, 11:17 | #27 |
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Like what?
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09 March 2008, 12:14 | #28 |
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@alexh
For example, more quicker quit option (just press one key).. ;-) |
09 March 2008, 12:33 | #29 |
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I dont think they are going to do it just for that!
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09 March 2008, 13:33 | #30 |
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Well, for many Amiga gamers, I think it would be easier to get into Ambermoon by simply finding it from KG:s WHD packs! :-D
ANd even more quicker installation that way :-) |
09 March 2008, 14:17 | #31 |
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I will provide a preinstalled ZIP on The Thalion Webshrine if you think it would help? I mean if you are smart enough to find and install WHDload you are smart enough to install Ambermoon to hard drive!
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09 March 2008, 14:19 | #32 |
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For more "exotic" Amiga systems, pre-installed whd version would propably be best option, because of it's many different configuration possibilities..
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09 March 2008, 17:16 | #33 |
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Hmm... yeah right. Explain that to me... if you can
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23 March 2008, 04:00 | #34 |
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i dont even particularly know the game , but could see it being useful for applying and maintaining all known fixes, allowing data-caching of files for reduced access time, *guarentted* stability across variously colourful configurations of amigas, "proper" quitkey and er... uniform speed across all cpus? (depending on how the waits are done dictates necessity)
i remember trying to install this game to run in ram for PSPUAE users before, and it kept breaking. doing such with whdload is -much- easier! |
23 March 2008, 09:59 | #35 | |||||
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Quote:
Ambermoon already does that itself. Quote:
http://eab.abime.net/showthread.php?t=35615 Quote:
Quote:
Quote:
Last edited by alexh; 23 March 2008 at 10:41. |
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23 March 2008, 16:06 | #36 | ||||
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ok alexh, we get the point -you- see no need for it, yet other people do.
there were a load listed above. there's nothing to stop a whdload slave author applying those through the slave itself on their own. it's hardly as if any of the patches are 'official' - espeically given that most are largely only spelling mistakes. Quote:
Quote:
Quote:
Quote:
i really find it difficult to understand such an objection to the want for a whdload install, but hey, i'm not even interested in the game, i just think it would be useful to everyone else. Last edited by Hungry Horace; 23 March 2008 at 16:13. |
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23 March 2008, 16:14 | #37 | |
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Quote:
Just because it is a waste of time compared to other non-hard drive installable games. |
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23 March 2008, 16:23 | #38 | |
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Quote:
and i like the idea of maintaining bug-fixes / patches through whdload.... since even i could add those to a slave source |
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07 May 2009, 01:45 | #39 |
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Amberworlds should be released!!! :-D
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07 May 2009, 09:33 | #40 |
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Did they even start the Amberworld project ? I don't think so. If you want a "successor" of Ambermoon, then the only one I know of is Albion (but it's PC program).
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