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Old 03 March 2008, 01:57   #21
Solo Kazuki
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Quote:
Originally Posted by hexaae View Post
Here I am, my friend...
So you want to complete the unfinished work, uh? I still have all fixes and tools on the WUAE side...
Ambermoon is one of the best RPG ever done on any platform.
Good to hear this... after all, maybe someday fully debugged version of Ambermoon will exist
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Old 08 March 2008, 22:37   #22
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Oh, WHDload version of Amermoon would be very interesting thing :-)
Especially with all possible bugfixes and patches, really ;-)
Shame Albion for Amiga was never released.
Wouldn't it be possible to play it on Amiga with pc emulation software..?! ;-)
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Old 08 March 2008, 22:40   #23
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Quote:
Originally Posted by macce2 View Post
Shame Albion for Amiga was never released.
Wouldn't it be possible to play it on Amiga with pc emulation software..?! ;-)
Sorry, no chance. Play it with Dosbox, it's a worthy follower of the amber saga.
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Old 08 March 2008, 22:48   #24
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Well, that's what I thought, too.
Anyway, now I'm playing Ambermoon .. (see the thread "stuck in Ambermoon.." in prb.Games
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Old 09 March 2008, 09:04   #25
hexaae
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Originally Posted by macce2 View Post
Oh, WHDload version of Amermoon would be very interesting thing :-)
Well, Ambermoon doesn't require WHD however: it starts from HD and quits back to WB by itself. No need for an "HD installer"...
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Old 09 March 2008, 10:39   #26
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@hexaae

I do know that. But there would be many good points in the whdfied Ambermoon.. ;-)
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Old 09 March 2008, 11:17   #27
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Like what?
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Old 09 March 2008, 12:14   #28
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@alexh

For example, more quicker quit option (just press one key).. ;-)
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Old 09 March 2008, 12:33   #29
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I dont think they are going to do it just for that!
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Old 09 March 2008, 13:33   #30
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Well, for many Amiga gamers, I think it would be easier to get into Ambermoon by simply finding it from KG:s WHD packs! :-D
ANd even more quicker installation that way :-)
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Old 09 March 2008, 14:17   #31
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I will provide a preinstalled ZIP on The Thalion Webshrine if you think it would help? I mean if you are smart enough to find and install WHDload you are smart enough to install Ambermoon to hard drive!
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Old 09 March 2008, 14:19   #32
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For more "exotic" Amiga systems, pre-installed whd version would propably be best option, because of it's many different configuration possibilities..
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Old 09 March 2008, 17:16   #33
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Hmm... yeah right. Explain that to me... if you can
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Old 23 March 2008, 04:00   #34
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i dont even particularly know the game , but could see it being useful for applying and maintaining all known fixes, allowing data-caching of files for reduced access time, *guarentted* stability across variously colourful configurations of amigas, "proper" quitkey and er... uniform speed across all cpus? (depending on how the waits are done dictates necessity)



i remember trying to install this game to run in ram for PSPUAE users before, and it kept breaking. doing such with whdload is -much- easier!
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Old 23 March 2008, 09:59   #35
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Quote:
Originally Posted by Hungry Horace View Post
but could see it being useful for applying and maintaining all known fixes
There are non, at least not yet.

Quote:
Originally Posted by Hungry Horace View Post
allowing data-caching of files for reduced access time
Ambermoon already does that itself.

Quote:
*guaranteed* stability across variously colourful configurations of amigas
Yeah right, like WHDload offers that. Each game with WHDload is as good as the slave that was written for it.

http://eab.abime.net/showthread.php?t=35615

Quote:
"proper" quitkey
Is right mouse, click on sleep, click on quit too difficult? It is a proper quit, it returns you to workbench correctly!

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Originally Posted by Hungry Horace View Post
and er... uniform speed across all cpus? (depending on how the waits are done dictates necessity)
Ambermoon already does that for 68000 through to 68060

Quote:
i remember trying to install this game to run in ram for PSPUAE users before, and it kept breaking. doing such with whdload is -much- easier!
PSPUAE (0.71) still doesnt have hard drive emulation so WHDLoad would be useless! Surely it would be better to fix the emulator, than patch the game?!?

Last edited by alexh; 23 March 2008 at 10:41.
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Old 23 March 2008, 16:06   #36
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ok alexh, we get the point -you- see no need for it, yet other people do.


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Originally Posted by alexh View Post
There are non, at least not yet.
there were a load listed above. there's nothing to stop a whdload slave author applying those through the slave itself on their own. it's hardly as if any of the patches are 'official' - espeically given that most are largely only spelling mistakes.

Quote:
Ambermoon already does that itself.
with the same flexibility of re-placement in memory as whdload allows? i am playing devil's advocate here, but can you really be absolutely sure it's doing it 100% for every file?


Quote:
Yeah right, like WHDload offers that. Each game with WHDload is as good as the slave that was written for it.

http://eab.abime.net/showthread.php?t=35615
with you there to test it, since you claim such higher knowledge of the game, i'm sure it would be fine. particualrly since you state it already works on every amiga setup ever devised. (which no offence, i doubt)


Quote:
Is right mouse, click on sleep, click on quit too difficult? It is a proper quit, it returns you to workbench correctly!
yes, obviously that's too difficult. I'd like to know its clearing memory etc properly too.


Quote:
PSPUAE (0.71) still doesnt have hard drive emulation so WHDLoad would be useless! Surely it would be better to fix the emulator, than patch the game?!?
wrong. whdload is not useless to PSPUAE - far from it. If you read again what i posted (and you quoted) you will see i mention installing whdload games in ram:. This technique has been successfully applied with hundreds of whdload games on PSPUAE, allowing massively reduced loading times on the emulator, even without the added HD support, simply by save-stating the game once the WHD version has been installed to ram from ADF. The excellent internal bug-fixes, timing corrections etc offered by WHDload have also aided compatibility with the emulator greatly. have a look on the pspuae website if you want more info.


i really find it difficult to understand such an objection to the want for a whdload install, but hey, i'm not even interested in the game, i just think it would be useful to everyone else.

Last edited by Hungry Horace; 23 March 2008 at 16:13.
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Old 23 March 2008, 16:14   #37
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Originally Posted by Hungry Horace View Post
wrong. whdload is not useless to PSPUAE - far from it. If you read again what i posted (and you quoted) you will see i mention installing whdload games in ram:.
D'oh. Didnt take in that bit when I read it ;-)

Quote:
Originally Posted by Hungry Horace View Post
i really find it difficult to understand such an objection to the want for a whdload install, but hey, i'm not even interested in the game, i just think it would be useful to everyone else.
Just because it is a waste of time compared to other non-hard drive installable games.
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Old 23 March 2008, 16:23   #38
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D'oh. Didnt take in that bit when I read it ;-)


Just because it is a waste of time compared to other non-hard drive installable games.
i do see what you mean, but by the sounds of it, it would be a 5 minute job to an experienced slave author!

and i like the idea of maintaining bug-fixes / patches through whdload.... since even i could add those to a slave source
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Old 07 May 2009, 01:45   #39
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Amberworlds should be released!!! :-D
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Old 07 May 2009, 09:33   #40
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Did they even start the Amberworld project ? I don't think so. If you want a "successor" of Ambermoon, then the only one I know of is Albion (but it's PC program).
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