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Old 16 February 2017, 11:18   #1
buzzybee
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RESHOOT R in development

Hi to all Amigans out there!

I hope you all don´t mind if I draw your attention towards a new game in development for non-expanded AGA-Hardware. The game is called RESHOOT R and it, as some of you might have guessed already, builds up on my game RESHOOT released in August 2016.

RESHOOT R remains a horizontal scrolling shoot´em-up, yes. But I will alter almost everything else. It´s going be much more colorful and much louder, will contain a extra weapons system and will not even show you a game-over-message after one hit from an enemy bullet. All in all I´m aiming for improved experience visually, aurally and of course gameplay-wise.

Who is involved?
  • Organisation, Design, Coding – Richard Lowenstein (Twinky goes hiking, Persian Gulf Inferno ...)
  • Pixels – Kevin Saunders (Amiga-conversion of Rygar)
  • Audio – Altraz (famous DJ and scenemusician)

I´ve started developing RESHOOT R right after the release of RESHOOT and target a digital and CD-ROM release end of october at the Amiga32 show in Neuss / Germany. Want to play RESHOOT R and talk to me about the game mechanics or technical details? Then be at gamescom in August 2017! Also expect a video pretty soon, followed by a technical demo in spring or early summer.

If anyone considers supporting the development process by spending tiny amounts of money on my Patreon-website, that would be much appreciated. This is also the central place to get information and regular updates right from the development process.

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Old 16 February 2017, 22:45   #2
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Sounds great!

On to the fast tunnel idea. Well, it just has to be properly implemented and not be overly difficult and it'll provide a nice rush of adrenaline imo.
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Old 17 February 2017, 01:16   #3
Neil79
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Put this up on our site a few days ago Hope they changed the music!
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Old 17 February 2017, 03:33   #4
Adrian Browne
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looks good.
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Old 17 February 2017, 07:03   #5
buzzybee
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@Neil79: The music is Soundtracker-based this time. A nice fast dancefloor medley mixed with soundeffects which go oooomph.

@Adrian: Thanks a lot.

@Vulture: That´s exactly true. But if just the scrolling speeds up and the game sends you through a basic tunnel like structure for no reason, that´s simply not enough. There has to be more ... I´ve got a nice idea for a nice additional adrenalinerush. Let´s see if there are sufficent ressources to implement it. :-)
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Old 17 February 2017, 07:14   #6
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Honestly the first Reshoot didn't really excite me much. But this sequel really looks quite nice so far.
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Old 17 February 2017, 07:42   #7
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Ooh WOW, Looks like you have been a buzzy bee! Very nice features you have implemented.

Thanks for sharing.
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Old 17 February 2017, 12:17   #8
kriz
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Wishing the best for this development !!! Looking tasty allready
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Old 10 March 2017, 18:01   #9
buzzybee
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RESHOOT R is coming in very nicely. I just redesigned the Patreon website, where anyone may support the developers by spending a few bucks. Please consider having a look by clicking here. Thank you very much!


A first music teaser video also just went live. [ Show youtube player ] and enjoy!
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Old 10 March 2017, 18:21   #10
Neil79
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That's so much better!
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Old 10 March 2017, 18:37   #11
Akira
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Kick ass tune! Who is on board making audio for R?
[edit] I'm a moron, didn't see credits at end of the video :P
What other Amiga music has ALtraz done? Interested.
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Old 10 March 2017, 18:51   #12
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Quote:
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What other Amiga music has ALtraz done? Interested.
Obviously not the first one, RESHOOT
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Old 10 March 2017, 23:57   #13
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Quote:
Originally Posted by buzzybee View Post
RESHOOT R is coming in very nicely. I just redesigned the Patreon website, where anyone may support the developers by spending a few bucks. Please consider having a look by clicking here. Thank you very much!


A first music teaser video also just went live. [ Show youtube player ] and enjoy!
Looks better and sound much better than the previous one ;-)
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Old 11 March 2017, 00:16   #14
Akira
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Quote:
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Obviously not the first one, RESHOOT
Reshoot's tune wasn't bad, just maybe not fitting!
I hope Reshoot R has more than one tune.
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Old 13 March 2017, 02:26   #15
buzzybee
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RESHOOT R will at least have two tunes: title and game. :-)
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Old 21 March 2017, 19:29   #16
buzzybee
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RESHOOT R had its first public showing last weekend. Expect a video of the World Premiere soon. My fellow Patreon supporters will be the first to see the game. For more info may I invite you to click here ?
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Old 22 March 2017, 02:09   #17
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Looking forward to the video!

Hopefully the sales of Reshoot R (whenever its done) will encourage future developments. I see you quote 1200 manhours to complete a very slick game on what amounts to a hobby platform. Impressive dedication!

Gamedevelopment for the classic seems to have increased the last year, which is very encouraging.
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Old 22 March 2017, 04:20   #18
buzzybee
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Some aspects encourage to work on RESHOOT R, but it´s not the current state of my Patreon-campaign and the sales of the predecessor RESHOOT unfortunately. I hope the Patreon-campaign takes off after people have seen the first one or two videos. I would love to do so much with RESHOOT R, but some of these ideas need prefinancing.

Last edited by buzzybee; 22 March 2017 at 04:56.
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Old 22 March 2017, 05:43   #19
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It looks much more better than first game. I hope You will make it!
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Old 26 March 2017, 11:10   #20
Overflow
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I just checked out your World Premier showing of Reshoot R

It looks very slick, and promising for what is to come as development progresses.
I have one suggestion tho;

When you present the game on future shows, maybe also include a premade demo/video with more powerups and action on screen? The demostration you showed is really all I need to see that the game engine is solid, but singlebullet mode is a bit ...bland? People are kinda biased towards when they get laz0rs, and a multitude of powerup configs.

I think you know what Im trying to say.

Anyhow, thanks for sharing, and hopefully more people joins in supporting the development!
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