English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 13 October 2017, 04:28   #41
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,593
Can't judge gameplay yet , but the game is looking amazing! The art direction is really insanely cool!
Shatterhand is offline  
AdSense AdSense  
Old 13 October 2017, 09:52   #42
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 689
So nice!!!
vulture is offline  
Old 13 October 2017, 10:21   #43
whitebird
Registered User
 
Join Date: May 2006
Location: France
Age: 42
Posts: 194
Graphics are now smoother with softer color transitions. However there is no more music, only sound FX... Will you activate it again in the playable demo?
whitebird is offline  
Old 13 October 2017, 10:46   #44
Steril707
OCS rocks!

 
Join Date: Sep 2016
Location: Munich/Germany
Posts: 199
Yes, off course... I just made this video quickly while coding..

I usually switch the music off when coding, or it would make me crazy hearing the start of the music all the time when restarting the game again and again for testing..

Final game will have music playing and SFX.
Steril707 is offline  
Old 13 October 2017, 14:23   #45
Neil79
Registered User
Neil79's Avatar
 
Join Date: Jul 2012
Location: Kent
Age: 38
Posts: 2,475
Neil79 is offline  
Old 13 October 2017, 19:45   #46
nogginthenog
Amigan

 
Join Date: Feb 2012
Location: London
Posts: 472
Quote:
Originally Posted by Akira View Post
Oh god no, not inertia! Remember Project X: TERRIBLE IDEA.
Fair enough

Looking at R-Type there is no inertia but the ship moves much faster than 1 pixel per frame.
nogginthenog is offline  
Old 13 October 2017, 20:12   #47
whitebird
Registered User
 
Join Date: May 2006
Location: France
Age: 42
Posts: 194
R-type does not run at 50 fps on Amiga, probably no more than 25 fps so even if 2 pixels per frame it is only 50pixels per second.
whitebird is offline  
Old 15 October 2017, 10:39   #48
Steril707
OCS rocks!

 
Join Date: Sep 2016
Location: Munich/Germany
Posts: 199
Plus, you start really slow and then get speed powerups through out the level.
Steril707 is offline  
Old 15 October 2017, 20:11   #49
dvallet
Registered User

 
Join Date: Feb 2016
Location: Nord / France
Posts: 3
I love this game.
It seems to be a future hit
dvallet is offline  
Old 16 October 2017, 10:50   #50
Steril707
OCS rocks!

 
Join Date: Sep 2016
Location: Munich/Germany
Posts: 199
Thanks for all your kind words in this thread, this is the stuff that keeps one going through the more difficult times while coding and pixeling...


Last edited by Steril707; 16 October 2017 at 13:15.
Steril707 is offline  
Old Today, 07:55   #51
spacey
Registered User

 
Join Date: Dec 2016
Location: New Zealand
Posts: 28
this is looking great!
spacey is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Inviyya - Development Thread (Space Shooter) Steril707 project.Amiga Game Factory 71 21 September 2017 11:21
Unfinished shoot 'em up dreamkatcha Retrogaming General Discussion 26 11 December 2016 18:24
Skeet Shoot mai HOL data problems 6 03 July 2013 00:52
[Found: Shoot Out] Looking for an Amiga PD shoot em up ROYALPAVILLION Looking for a game name ? 3 04 July 2010 14:29
Name for a Space shoot'em up? retrogamer Looking for a game name ? 6 13 April 2007 03:32

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 22:37.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.15360 seconds with 15 queries