English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 14 April 2024, 19:56   #21
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,987
How well would this run on a PPC Amiga anyway? Just how fast do those things get?
Dunny is offline  
Old 14 April 2024, 22:40   #22
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Well, an 060 is a bit under powered for fast action arcade titles of 85-95.
Basic 603 PPC is typically x3 faster, and should pull out some of them together with RTG.
Faster chips will run some titles at acceptable performance.
Michael is offline  
Old 14 April 2024, 22:40   #23
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Would be nice to see the GUI front end return too
Michael is offline  
Old 14 April 2024, 23:01   #24
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,909
Quote:
Originally Posted by Dunny View Post
How well would this run on a PPC Amiga anyway? Just how fast do those things get?
For SonnetAmiga equpped machines:

The Amidog versions of MAME run quite well on a Sonnet 400MHz/1M, frameskip of 2 usually so 30FPS or so, without sound skipping.

Warp Emulation Suite (aka WES) WarpMame and WarpNeo Mame run well since 183 with args -blitppc -sr 22050 tested with D&D ToD, D&D SoM, Xmen Vs Street Fighter, AvP, etc http://caesar.logiqx.com/php/emulator.php?id=warpmame, requires speedhack executable or DisL2Flush=1 and -blitppc for good speed in later games.

I built a very hacky version of Retroarch with MAME2003 for later games but I only ever really tested on Ragnarok, but that ran almost everything I threw at it quite well.

Unless you're talking about CSPPC or BPPC, in which case not well at all.
grelbfarlk is offline  
Old 15 April 2024, 18:03   #25
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Thanks to pointing to WES, that is difficult to find these days, but nevertheless it was interesting. Most of the heavy games obviously are difficult, when too much on screen action. But some play actually very well, if they fit 320x256 screen and 256 colours.
Sadly the WarpMAME emulator has some bugs that cause memory dropouts and rerunning it a few times will run you out of memory and require a reboot.
Michael is offline  
Old 24 April 2024, 13:04   #26
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 854
Quote:
Originally Posted by jeff b00toNic View Post
One thing I really wanted was the ability to cheat, which wasn't possible with 0.37 and 0.60.

Here's another small update for V0.37b2 where the 'Cheat' menu is permanently enabled, and it works with the appropriate 'cheat.dat' file.
I have a problem with this version of mame in AGA, the image is not centered.
Attached Thumbnails
Click image for larger version

Name:	001.png
Views:	73
Size:	3.4 KB
ID:	82078  
Aladin is offline  
Old 24 April 2024, 16:38   #27
jeff b00toNic
Registered User
 
jeff b00toNic's Avatar
 
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 195
Be prepared for further inconsistencies when trying out more games. Specifically, anything that doesn't fit into 320x256 will always be shifted in AGA. With Bad Dudes, even under RTG, it looks like in the picture, and I have no idea why, even if it would fit in terms of resolution.
jeff b00toNic is offline  
Old 25 April 2024, 17:04   #28
Michael
A1260T/PPC/BV/SCSI/NET
 
Michael's Avatar
 
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Out of a hundred tried roms I tell you, there ones that not only offset draw, but also skew, detect wrong resolution or even show garbage, it's just luck or hand picked settings that can remediate the problem, or a newer MAME, but that's out of our scope due to heavy cpu loads on later versions.
Michael is offline  
Old 25 April 2024, 18:57   #29
jeff b00toNic
Registered User
 
jeff b00toNic's Avatar
 
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 195
Quote:
Originally Posted by Michael View Post
Out of a hundred tried roms I tell you, there ones that not only offset draw, but also skew, detect wrong resolution or even show garbage, it's just luck or hand picked settings that can remediate the problem, or a newer MAME, but that's out of our scope due to heavy cpu loads on later versions.
The thing with MAME is that new versions improve things but also break games that used to work.

What I mean is that a game that ran in MAME version X.X may not run anymore in MAME version X.Y, even though it's a higher version.
Unfortunately, that's been the case for a long time.

For example, Shadow Dancer runs well under 0.37 but has graphical issues with 0.60.
jeff b00toNic is offline  
Old 25 April 2024, 21:47   #30
Hedeon
Semi-Retired
 
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,002
Quote:
Originally Posted by jeff b00toNic View Post
For example, Shadow Dancer runs well under 0.37 but has graphical issues with 0.60.
Is it you, Jeff Butonic? ;-)
Hedeon is offline  
Old 26 April 2024, 21:36   #31
jeff b00toNic
Registered User
 
jeff b00toNic's Avatar
 
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 195
Quote:
Originally Posted by Hedeon View Post
Is it you, Jeff Butonic? ;-)
Nope, I am not 'the genious'
jeff b00toNic is offline  
Old 29 April 2024, 22:05   #32
Hedeon
Semi-Retired
 
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,002
Quote:
Originally Posted by jeff b00toNic View Post
Nope, I am not 'the genious'
Ha! Paula meint, Agnus sei zu dick!

Ok, sorry...Back to the topic
Hedeon is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Trap (doesn't make sense) blade002 Retrogaming General Discussion 11 15 May 2022 12:02
Does it make sense to use BOBs on a 030? Quagliarulo Coders. Asm / Hardware 5 06 August 2020 18:05
Does it make sense to have multiple partitions? Sim085 support.Other 23 02 October 2015 15:56
Commodore A590: something doesn't make sense B14ck W01f support.WinUAE 1 17 March 2015 15:26
How to make sense of disassembly? Jonathan Drain Coders. General 1 27 October 2009 22:57

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:19.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08300 seconds with 14 queries