20 May 2013, 23:24 | #1 |
Rookie Amigan
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Say speech synthesizer question
I'm playing with the "Say" speech synthesizer as part of my Workbench 1.3 installation on my emulated Amiga 500, and I'm a little stumped. When I input a word in the "Input window" for my Amiga to say, and then follow it with a question mark, intending for it to say the word as a question (e.g. "Name?"), sometimes it will regurgitate the word not as a question, but as a statement ("Name.") with a period. Is there any way to "force" Say to interpret my input as a question?
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21 May 2013, 05:41 | #2 |
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Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,919
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No. It's too primitive to know you want it to ask it like it's asking a question.
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21 May 2013, 17:51 | #3 |
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Join Date: Nov 2004
Location: Germany
Posts: 629
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im not sure if i have understand your question right,
so basicaly when you enter Code:
What is your name ? Code:
What is your name? Code:
What is your name. in that case could write an amiga basic or amos pro basic program which will do that. |
22 May 2013, 15:55 | #4 |
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Join Date: Feb 2012
Location: #DrainTheSwamp
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on aminet there are some related tools and also patches for the translator.library.
they add the possiblity to use accent packages for different languages. not tested, just sharing information TranslatorPrefs V2.2 Multilingual translator lib replacement 42.4 Patches Translator42.4, 43.0 to Translator43.1 Huge USA English Accent File other accent packages edit: i tested myself. winuae a1200 040 wb3.1 setup. i copied the narrator.device from workbench 2.04 to my devs: folder. installed Translator42.4 - this comes with some accent files. applied the patch to Translator43.1 library. copied the TranslatorPrefs V2.2 to prefs folder. within the prefs program you can enter some text and translate it. here i could hear a difference, when using "?" and "." at end of sentence. Last edited by emufan; 22 May 2013 at 18:16. |
23 May 2013, 05:23 | #5 |
Rookie Amigan
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Okay, that seems to work so far, as far as Workbench 3.1 is concerned. But now I have another question: How, if possible, would I accomplish the same thing with a game that uses speech synthesis (e.g. Earl Weaver Baseball)?
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23 May 2013, 23:16 | #6 | |
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Quote:
Congratulations on that discovery, Emufan! Well worth the effort even if it works only in a WB3.1 environment! |
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24 May 2013, 00:04 | #7 | |
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Quote:
just exchange the libs/translator.library with Translator.library v43.1 if this works you can also add the english accent file to disk-image: folder/file to disk-image: df0:locale/accents/english.accent maybe this works. not tested whdload.de lists: "Earl Weaver Baseball (Electronic Arts), 80% complete" - not yet completed. maybe the "trick" does also work with this slave, once it is finished and available. Edit: i changed translator.library only on "Earl Weaver Baseball (1987)(Electronic Arts)[cr BS1]" still works, winuae a500 kick 1.3 with narrator.device from workbench 2.04 it crashed. using kick 3.1 on that a500 emulation, game loads, but missing mousepointer. yep, the results are really good, thanks goes to the authors of the packages Last edited by emufan; 24 May 2013 at 16:07. |
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