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Old Yesterday, 19:05   #3261
DamienD
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Ok, so changing to an A1200 configuration fixes but... not sure if there are then other issues without further testing.
From a quick play / comparison; one small issue I've noticed with setting an A1200 config is that the "Extra" bar is not full:



...not a big deal but.
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Old Yesterday, 20:15   #3262
DamienD
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Street of Rage updated .ADF; with fixed "enemies will get trapped in their punch state until hit again"

So please do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\Streets of Rage".
  • Download and extract this file into "C:\WinUAE".

Last edited by DamienD; Yesterday at 22:00.
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Old Today, 00:55   #3263
ransom1122
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I didn't notice this bug as I turned "SPRITE COLLISION OFF" --> "NO".

...not really sure why anyone would want to leave "SPRITE COLLISION OFF" as "YES"?

Ok, so changing to an A1200 configuration fixes but... not sure if there are then other issues without further testing.

SPRITE COLLISION to YES enables you to walk past the green moving monsters.

Disabling just "one" trainer option - "Unlimited Fire-Weapon" still gives that gfx glitch issue? It seems only disabling sprite Collision affects the game.

Hmmm Maybe the game is badly cracked..
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