English Amiga Board


Go Back   English Amiga Board > abime.net - Hosted Projects > project.aGTW

 
 
Thread Tools
Old 16 December 2006, 12:12   #41
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 188
Whoops, sorry: ignore the last thread.

So, I guess it's wait and see if olandrobo can find the source code from now on. But I'm quite happy that game made it this far. We might "re"release it after all.
starlord is offline  
Old 19 December 2006, 12:01   #42
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 927
Quote:
Originally Posted by olandrobo
We even developed our own hardware that could add two extra joysticks thus giving a four player mode!!! Awesome!
Just a quick question: Was that 4-player mode planned for the PC version as well or was it Amiga-exclusive?
derSammler is offline  
Old 20 December 2006, 11:40   #43
olandrobo
artist
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
4 players

It was planned for but never executed. Overall the pc version didn't reach as far all together. I think that the only thing it has that the Amiga version doesn't is the extra weapon.
olandrobo is offline  
Old 20 December 2006, 13:53   #44
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 188
Than That's something to add to the amiga version once we'll "reconstruct"it.
starlord is offline  
Old 20 December 2006, 14:32   #45
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 927
Quote:
Originally Posted by olandrobo
It was planned for but never executed. Overall the pc version didn't reach as far all together. I think that the only thing it has that the Amiga version doesn't is the extra weapon.
Thanks. Just needed to know in order to have a complete list of planned features. I've finished the article about the PC version now, it will go online as part of the Christmas update on December 23/24.
derSammler is offline  
Old 21 December 2006, 11:01   #46
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 188
Great for you, windows.

And what about the xap game, are you pleased with this one?
starlord is offline  
Old 21 December 2006, 12:20   #47
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 927
Already talked to Sean about Xap, but I'm not able to finish the article about it in time for Christmas. It will be part of the January update instead. Not really a bad game for its time, especially since it was a one-man-project.
derSammler is offline  
Old 21 December 2006, 17:15   #48
DamienD
Global Moderator

DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 43
Posts: 15,501
Hey olandrobo,

Do you think you could take a look this thread and advise?
DamienD is offline  
Old 25 December 2006, 12:24   #49
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 42
Posts: 8,200
Send a message via MSN to dlfrsilver
hey did you know that shenandoah is a western film with James stewart ?

LOOOL ^___^ !
dlfrsilver is offline  
Old 25 December 2006, 14:44   #50
thor
Registered User
thor's Avatar
 
Join Date: Mar 2006
Location: Germany
Posts: 898
And a type of beard: http://en.wikipedia.org/wiki/Shenandoah
thor is offline  
Old 25 December 2006, 15:27   #51
olandrobo
artist
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
Shenandoah was also a big airship I think. I'm not sure why we picked that name, but it sounds pretty cool I think.
olandrobo is offline  
Old 25 December 2006, 15:29   #52
olandrobo
artist
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
I just met with the main coder for the first time in at least five years, and he is quite positive that he has the code somewhere, which is excellent news! Now lets just pray he can find it.
olandrobo is offline  
Old 27 December 2006, 14:58   #53
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 188
shenandoah is also the name of an irish river, as well as an irish domain:

"Oh shenandoah, I long to hear you, aaaawayyyy, your rolling river..."
starlord is offline  
Old 31 December 2006, 16:40   #54
olandrobo
artist
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
How beautiful.
olandrobo is offline  
Old 01 January 2007, 21:46   #55
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 188
Indeed, I remember my mother singing me this lullaby. (sigh!)
starlord is offline  
Old 03 February 2007, 02:15   #56
olandrobo
artist
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
So, now I think we finally found the source code! I'm not sure since I don't know how it's supposed to look like, but I've uploaded a file to the zone called Shencode.zip that holds a bunch of lha files that are containing a lot of stuff. (It took me quite a while to figure out how to get the files from the Amiga to my pc. )
When and if someone finds the urge to begin the journey of completing this mindblowing game I will start to transfer the rest of the graphics and tunes that were created for Shenandoah. At the moment much of it is in amiga format only.

I'm really looking forward to seeing some exciting souls picking this shooter up and bring it home!
olandrobo is offline  
Old 06 February 2007, 16:30   #57
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 188
This is a grand day, boys!
olandrobo is going to rise shenandoah from the dead.
Check the zone for the source code.
starlord is offline  
Old 03 May 2014, 16:32   #58
fryguy
Registered User
 
Join Date: Aug 2005
Location: Hjo, Sweden
Age: 40
Posts: 828
Amiga version of Space Machine is going to be shown at Retrospelsmässan (retro games fair) in Gothenburg this weekend. Google translated from this blog http://blog.svd.se/spelbloggen/2014/...rospelsmassan/

"I saw that you were going to show a Swedish Amiga game that were developed in 1993 but not released until this year. What is the story behind the game?

- 1993 was four Swedish teenagers to develop a side-scrolling shooter for the Commodore Amiga. Everything went according to plan. The game was almost completed, the publisher was clear and pictures from the game had started to come out in game magazines. Sorry, we had some teenage drama in the group that made the split, which led to the game never saw the light of day. 20 years later found one of the members of an old floppy disk with the game and came up with the brilliant idea to finally show it to the world. The game is called "1993 - space machine" and will be presented at Retrospelsmässan 2014 , It is not a new retro-designed game and it is not an old game with remastered graphics. The game is made in 1993 and looks like game made ​​in 1993."
fryguy is offline  
Old 05 May 2014, 00:03   #59
attila06
Zone Friend
 
Join Date: Oct 2006
Location: Nice / France
Posts: 196
Seems to be very beautiful , hoping it will be available soon .
http://www.1993game.com/
attila06 is offline  
Old 05 May 2014, 00:24   #60
albino
Registered User
albino's Avatar
 
Join Date: Dec 2006
Location: france
Age: 40
Posts: 160
The question is....are they gonna make available for the miggy?
albino is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
coders wanted for shenandoah starlord project.Amiga Game Factory 608 28 August 2015 12:32
Dizzy Returns johnim Nostalgia & memories 7 02 December 2012 21:14
Cinemaware returns DDNI Retrogaming General Discussion 12 29 August 2011 22:50
demodulate returns Paul News 1 26 February 2005 16:33
Grapevine - Returns Galahad/FLT Amiga scene 76 22 April 2004 09:08

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:55.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.09195 seconds with 13 queries