English Amiga Board


Go Back   English Amiga Board > abime.net - Hosted Projects > project.Sprites

 
 
Thread Tools
Old 27 June 2005, 10:55   #21
Total Eclipse
Registered User
Total Eclipse's Avatar
 
Join Date: May 2005
Location: Atherstone / UK
Age: 46
Posts: 109
Sorry for not replying sooner - a 9 week old son means that I can't really chose when I get time to sit down and hack about with graphics.


I've been persevering with GFXRip, but after reading chrisr's post, I'll give the Action Replay method a try. Unfortunately I missed my chance to grab it from the Zone - can anyone repost it please?

BTW I have found a fairly easy way to get all the tiles I need, but unfortunately I doubt they'd be valid to submit to the sprite restoration project.... I found a level editor for the PC version, so constructed a level that contains all the tiles in sequence, then just ripped them from DOSbox.
Total Eclipse is offline  
Old 27 June 2005, 13:12   #22
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
ACTION REPLAYIN THE ZONE!!!!
gifgit is offline  
Old 27 June 2005, 17:21   #23
Total Eclipse
Registered User
Total Eclipse's Avatar
 
Join Date: May 2005
Location: Atherstone / UK
Age: 46
Posts: 109
Thanks
Total Eclipse is offline  
Old 09 July 2005, 21:39   #24
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
I found the right pallette!:
Pall-624
Mode-ST
ORDER N-76053210.

I pressed L once then experemented with the keys 1-4.
The attached image has not been re-coloured at all,it came straight from gfx rip.

Edit: the tiles are stored in 4 bitplanes with 5 bitplane sprites between them.

Last edited by gifgit; 15 March 2006 at 13:25.
gifgit is offline  
Old 09 July 2005, 22:25   #25
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
here are some tiles from level one i found, they are all over the place with lots of garbage between them

Last edited by maVado; 14 August 2005 at 17:02.
maVado is offline  
Old 09 July 2005, 22:40   #26
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
The garbage is the 5 bitplane enemy sprites,it does get a bit messy but at least it`s possible to rip them now without mucking about with re-colouring the rips.

The level 1 boss is made up of 4 bitplane tiles and 5 bitplane sprites.
gifgit is offline  
Old 11 July 2005, 09:56   #27
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
Quote:
Originally Posted by gifgit
I found the right pallette!:
Pall-624
Mode-ST
ORDER N-76053210.
did you remember the offset you used to get the sprites ?
maVado is offline  
Old 11 July 2005, 11:30   #28
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
off:41698
This should get you to the font which is just before the sprites
gifgit is offline  
Old 14 July 2005, 19:09   #29
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
This is as far as I have got with level one.This takes a lot of editing and tidying up.
Still got a long way to go.
Edid:Here`s the font.
Edit:removed shitty sprite sheets.

Last edited by gifgit; 13 August 2005 at 12:47.
gifgit is offline  
Old 15 July 2005, 00:24   #30
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
those are keep it up
maVado is offline  
Old 07 August 2005, 20:45   #31
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
better late then never

attached is everything from level 1 excluding the hud, which you can rip from a screenshot, but all the fonts, player, bonuses, explosions, weapons, add ons, enemies, tiles and animated tiles and the boss as a tileset with all animation tiles

enjoy

:removed

Last edited by maVado; 11 August 2005 at 00:19.
maVado is offline  
Old 07 August 2005, 21:06   #32
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
Cool rips!! Your sprite sheets look very professional.
gifgit is offline  
Old 07 August 2005, 22:33   #33
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
Thanks! Did you revover eveything from your harddrive ?

im going to rip every other level from xenon2 this week, including the shop.
maVado is offline  
Old 07 August 2005, 22:48   #34
gifgit
Retarded and dribbling
gifgit's Avatar
 
Join Date: Mar 2005
Location: Immingham
Age: 46
Posts: 439
I seem to have sorted most of my stuff but my graphics driver is fucked so my pc crashes a lot.Hopefully I can sort it out tomorrow.Good luck with the rest of Xenon 2,you seem to have a magic touch with ripping.
gifgit is offline  
Old 08 August 2005, 08:07   #35
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
lol well i was reading through the thread again and i noticed that you wrote the bitplane order and i just figured that out in gfxrip lol, so i started with xenon 2
maVado is offline  
Old 08 August 2005, 12:42   #36
Total Eclipse
Registered User
Total Eclipse's Avatar
 
Join Date: May 2005
Location: Atherstone / UK
Age: 46
Posts: 109
That's exactly what I was after! Unfortunately I've not had chance to look into this recently, but you obviously know what you're doing!!!
Total Eclipse is offline  
Old 08 August 2005, 20:52   #37
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
yeah, just wait about a week or so and then you will have everything for your gba project ...
maVado is offline  
Old 11 August 2005, 00:23   #38
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
here is an update of the sheet, now including level 2, still 3 levels to rip ...

the enemy for the first part of level 2 consists of many basic tiles, just take screenshots and you can easily rebuild him, the second boss, the spider, i seperated all the needed tiles from the tileset.


more soon

:removed

Last edited by maVado; 12 August 2005 at 22:23.
maVado is offline  
Old 12 August 2005, 01:50   #39
kametyken
Zone Friend
 
Join Date: Mar 2002
Location: Rugia Island/Germany
Age: 51
Posts: 70
@maVado

good work so far but the size of the flamethrower is 16x16 (not 16x13)
Attached Images
 
kametyken is offline  
Old 12 August 2005, 22:26   #40
maVado
Registered User
 
Join Date: Jul 2005
Location: Germany
Age: 41
Posts: 179
Quote:
Originally Posted by kametyken
@maVado

good work so far but the size of the flamethrower is 16x16 (not 16x13)
thanks for pointing that out, i fixed that in my sheet, see attached level 1-3



...damn, i just reached my 9,5mb attachment limit

Last edited by maVado; 14 August 2005 at 17:02.
maVado is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Xenon 2 Galahad/FLT HOL data problems 1 12 May 2012 01:41
xenon stuntpup Games images which need to be WHDified 1 15 January 2003 14:18
Xenon 2 Yeleveruk request.Old Rare Games 28 18 October 2002 04:10
Xenon 2 Djay support.Games 11 14 August 2002 23:32
Xenon 2 Belgarath request.Old Rare Games 8 24 March 2002 10:13

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:02.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.15824 seconds with 14 queries