![]() |
![]() |
#1 |
Amiga Lover
Join Date: Feb 2018
Location: Spain
Posts: 130
|
Avoid cheats in games. Is possible?
Is there a reliable system to avoid cheats in Amiga games, aimed at avoiding cheating in a competition?
|
![]() |
![]() |
#2 |
Registered User
![]() Join Date: Feb 2012
Location: United Kingdom
Posts: 2,731
|
One way might be to have some clever programmers remove the cheat codes and and overlay on screen that proves the said version is being played?
|
![]() |
![]() |
#3 |
Amiga Lover
Join Date: Feb 2018
Location: Spain
Posts: 130
|
|
![]() |
![]() |
#4 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 811
|
You can require a video recording, that's how the "serious" arcade rankings are made.
|
![]() |
![]() |
#5 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,289
|
|
![]() |
![]() |
#6 |
Registered User
![]() Join Date: Jul 2015
Location: The Netherlands
Posts: 2,741
|
In addition, as I understand it in the PC speed running world, it's often required that you show which version you are running. Sometimes this goes as far as requiring you to show SHA2 or similar checksums for the files being used and proving this is the actual files you're using.
|
![]() |
![]() |
#7 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 811
|
Quote:
The meta question is, how serious do you want your competition to be? And where is the point where one gets too paranoid about cheating? I mean, if it's the Amiga world then it's probably not gonna make the front pages (or whatever the kids are using for news these days). I believe that too much rules = less fun = more stress. I ran a season-long High Score compo on a Spectrum forum last year and the only rule was to provide screenshot, but even that was quite lenient. It was based strictly on trust, and the idea was to have fun playing games, not be extremely competitive. It was quite popular actually, but I believe that if I had introduced super strict score submission rules, attendance would shrink next to nothing. |
|
![]() |
![]() |
#8 |
Registered User
![]() Join Date: Jul 2015
Location: The Netherlands
Posts: 2,741
|
I don't think cheating can be completely avoided, so yeah - it does become about how serious you want it to be. Considering some of the rather high-profile speedrun cheating incidents I've seen lately, it seems there are people who take their speedrunning and their cheating quite seriously.
For fun, look at the minecraft speedrun scandal... It's... It's... Just wow. |
![]() |
![]() |
#9 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 811
|
Sigh...I don't follow this scene, so just typed in "speedrun cheaters" and the first hit was some high drama featuring a shirtless utuber "exposing" another speedrunner
![]() Then I read about that Minecraf foolery and now had enough of this kinda info to last me a long time. That's what happens when people get too serious about what's supposed to be a fun hobby. |
![]() |
![]() |
#10 |
Registered User
![]() Join Date: Jul 2015
Location: The Netherlands
Posts: 2,741
|
Truthfully, I got into watching speedruns because someone finished Super Mario in somewhat under 5 minutes (don't let him catch me being this imprecise though lol!) and that was quite fun to watch. But yeah, there's drama there and I don't much care for it.
|
![]() |
![]() |
#11 |
Registered User
![]() Join Date: Feb 2012
Location: United Kingdom
Posts: 2,731
|
One way would be for the games to be played in real time... the server can keep track of progress. A bit like when we play netplay on FS-UAE and others can be in spectator mode.
No pre-recorded games. |
![]() |
![]() |
#12 | |
Amiga Lover
Join Date: Feb 2018
Location: Spain
Posts: 130
|
Quote:
There is no other possibility? |
|
![]() |
![]() |
#13 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,204
|
a video is a good option. but check the only magic pockets longrun yt video and it is obvious that the player uses whdoad slave cheatkey to get the proper bonus. and it is not even a contest... sigh...
|
![]() |
![]() |
#14 |
Registered User
![]() Join Date: Feb 2012
Location: United Kingdom
Posts: 2,731
|
|
![]() |
![]() |
#15 |
Amiga Lover
Join Date: Feb 2018
Location: Spain
Posts: 130
|
Maybe starting the recording before starting the game to check that it does not use a whdload parameter?
|
![]() |
![]() |
#16 |
Amiga Lover
Join Date: Feb 2018
Location: Spain
Posts: 130
|
|
![]() |
![]() |
#17 |
Registered User
![]() Join Date: Feb 2012
Location: United Kingdom
Posts: 2,731
|
|
![]() |
![]() |
#18 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 811
|
Where there is a will there's a way. You could probably mess with a live stream method too, somewhow.
Why this urgency anyway? Are the stakes really that high? ![]() |
![]() |
![]() |
#19 |
Amiga Lover
Join Date: Feb 2018
Location: Spain
Posts: 130
|
|
![]() |
![]() |
#20 | |
Registered User
![]() Join Date: Feb 2012
Location: United Kingdom
Posts: 2,731
|
Quote:
If the stakes are high... zero tolerance policy lol. |
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
avoid blitter wait | leonard | Coders. Asm / Hardware | 7 | 04 July 2020 10:25 |
Block ID errors, how do I avoid them? | -Acid- | support.Hardware | 12 | 21 November 2015 03:23 |
Cheats for Shareware and public domain games | amigapd | request.Other | 4 | 01 October 2011 22:24 |
cheats for amiga games to use in Winuae | Heula | request.Other | 3 | 04 January 2010 12:18 |
Games To Avoid (WHDLoad) | Tempest 2084 | Amiga scene | 42 | 25 August 2009 13:59 |
|
|