27 September 2015, 00:52 | #1 |
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Join Date: Dec 2013
Location: Auckland
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Enabling 2P in any existing SEUCK game
I've been doing some playing around with SEUCK recently, although it's possible to edit any released SEUCK game in the editor it'd take a fair bit of fiddling around to add 2P support to games that didn't already have it.
What I discovered was all of the variables related to 1P seem to fall within this range in the ".all" file, bytes $17301 to $174DA If you copy that range to $174DB, it seems to copy the Player 1 limitations, starting position, playfield and sprite animations across to Player 2. Though I'm a little bit paranoid that my range might not be correct, say it's entirely possible it might copy data unrelated to Player 1 to a different location. If there's any interest I *may* look at making a rudimentary Windows or Amiga command line tool to automate the process. Tested so far with: - Raid - Blood N Bullets - Slap N Tickle - Psychoblast |
06 October 2015, 02:52 | #2 |
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Join Date: Nov 2009
Location: Legoland
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Interesting! Unfortunately I dont have a friend to play with.
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10 October 2015, 22:40 | #3 |
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Join Date: Jan 2011
Location: France
Age: 52
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I don't have a friend at all...
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10 October 2015, 22:44 | #4 |
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12 October 2015, 08:03 | #5 |
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Location: Legoland
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Well, firstly we should ensure if TCD is really a "great" friend.... Remember, we dont know why him is saying this.
[PS. I am only kidding, TCD is an excellent guy.] Well, if you like I can add myself to your list of friends, good for you? The only problem is cruising the Atlantic and the Pacific to play SEUCK games on the home of the other, WinUAE dont have Kaillera support yet. Last edited by Leandro Jardim; 12 October 2015 at 09:26. |
24 October 2015, 23:07 | #6 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
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So the only issue with enabling 2P option so far is finding someone to make use of 2P option?
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