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Old 31 May 2010, 10:31   #321
meynaf
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Quote:
Originally Posted by alexh View Post
The reason I never released them years ago has not changed. At the moment the Ambermoon English game files are fully playable and completable with only a couple of niggly bugs. I'd hate for broken replacement Ambermoon files to start circulate making things worse.
I have already applied some patches without adverse effects. Come on, man. I think you're overprudent. Remember : there are NO checksums on data.

I'm not asking you to release anything to the public for now. But just giving what you have to other people who want to patch the thing.
I mean, just PM me the fixes is ok.

But if you don't budge, i'll end up doing the patches myself like i did in the past.

I might even start thinking that you don't release a thing simply because you have nothing at all to release, like the other guy.

Quote:
Originally Posted by alexh View Post
One day I'll sit down with someone I trust and is a reasonable coder and work out if all the changes are safe.
But who do you trust ?

Quote:
Originally Posted by alexh View Post
I had thought that person would be the guy who started talking technical details about the bugs and fixes but things went quiet.
Vaporware...
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Old 01 July 2010, 02:50   #322
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Hallo, i just started to play Ambermoon again - great game!

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Once you have combined the two halfs of the Amberstar Amulet (one half being in a chest in the same room as the cell) you show it to the madman / Magician in the cell. The man seems to receive a shock when he gets the amulet and something seems to change about him. He collapses sobbing. Now you may unlock the cell and enter. Talk to the man again and learn he's Tar, known as "The Dark". I love these TWISTS, it turns out that this is the central bad guy character from prequal game Amberstar. He shows regret over his failure to resist Thornahuun and all the evil things resulting from that and asks to join your party. Tar is a level 35 mage and has knowledge of all destructive spells available.
Just out of interest, where can i find the other piece... I put the daemon to sleep and am about to enter the temple.
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Old 02 July 2010, 13:52   #323
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Then you're quite close to the second half of the amulet...
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Old 02 July 2010, 16:49   #324
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Ah, thanks! I remember having 2 Mages in the group when i played it about 12 years ago. I will just keep on playing, its still one of the best RPGs i ever saw
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Old 07 July 2010, 14:11   #325
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Did it Finnished the game last night. One of the best Amiga games! It seems to be impossibly hard without a walktrough though. I just post, because i found out something to make it A LOT easier on Morag moon (in case someone is interested): Map function is disababled but if you cast spells like "find secret doors" you can have a look at the map anyway. At least in the german version (1.05).
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Old 08 July 2010, 08:50   #326
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The trick of casting a spell to see the map also works on 1.07 - hopefully.
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Old 08 July 2010, 09:48   #327
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I played this game to death in about 1998 and got to a point where i was flying around on an Eagle whilst trying to find an entrance to somewhere to something!? I can't quite remember now, but that was as far as i got after months of playing So in other words, i got stuck.

But yes, its a FANTASTIC game!!!
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Old 08 July 2010, 10:58   #328
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Quote:
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I played this game to death in about 1998
Cool. You must have been one of the first ever to play it because I only published the English version of Ambermoon (it had never before been released) about September 1998.
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Old 08 July 2010, 14:26   #329
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Cool. You must have been one of the first ever to play it because I only published the English version of Ambermoon (it had never before been released) about September 1998.
You know what, i probably "was" one of the first to play the English version because ever since seeing the game for the very first time in the preview sections of Amiga gaming magazines i WANTED the game! I was always searching for it back then so when it finally turned up one day in 1998 i almost wet my pants in excitement!

It was one of those games that always had me wondering because i loved games from Thalion and also because it just looked so amazing! It probably goes down in Amiga gaming history as one of the greatest RPG's if not THE greatest on the Amiga!

All these years later and i find out it was "you" who was responsible for me playing the game in English so THANK YOU Alexh You made me a VERY happy man back then!

Just out of curiosity, are you "actually" from the developer Thalion itself!??? are you one of the Thalion guys?
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Old 08 July 2010, 14:36   #330
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It was Thalion who were responsible. I just prompted them to dig out their disks and send it me.

I never knew them at the time. A long time Fan of Thalion, I worked with one between 1997/8 in London at Argonaut and our friendship is what sparked me to start the Thalion Webshrine. He introduced me to many of the Thalion team members through email etc. and I asked Eric Simon (the founder of Thalion) what happened to Ambermoon English and he said that it was made but never published and he had the one surviving copy and would I like to borrow it. (I still have it, should really have given it back!)
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Old 13 July 2010, 00:22   #331
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hello, it's me again....

Where can I find a copy of Ambermoon English 1.07? Alexh? I'm really craving to play this game
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Old 13 July 2010, 07:11   #332
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http://thalion.exotica.org.uk/games/...s/credits.html
It's in alexh's sig, in case you don't have them enabled

Last edited by TCD; 13 July 2010 at 13:27.
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Old 13 July 2010, 13:27   #333
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Whoops, indeed I don't see them, gotta fix that!

Thanks TCD

Played for 10 minutes this morning, to find myself in grandpa's basement in the dark...and then had to leave for work will figure that out later
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Old 13 July 2010, 18:40   #334
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Why do you play it in English (as a Swiss). The German version is the original?

Last edited by Retro-Nerd; 13 July 2010 at 18:48.
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Old 13 July 2010, 18:48   #335
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Not everybody in Switzerland speaks German Retro
I invited Nostalgeek to GAG and he told me that he doesn't speak German
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Old 13 July 2010, 18:50   #336
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Edit: Aah, not a real Swiss, eh?
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Old 13 July 2010, 18:54   #337
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Switzerland Languages:

German: 63.7%
French: 20.4%
Italian: 6.5%
Rumantsch: 0.5%
Others: 9%

I'm from the French-speaking part (Western), between Geneva and Lausanne

I've had (compulsory..) German lessons at school, I can kind of speak and read it, but not comfortably enough to enjoy a game...particularly a RPG!

EDIT: a REAL Swiss? Beware..this is a sensitive topic
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Old 13 July 2010, 18:56   #338
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Ok, that explain it of course. English is easier to learn.
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Old 13 July 2010, 19:01   #339
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Without any disrespect to the German language, it's also that there is more interest in learning English! Particularly when you're 5 years old and get your first grip on a computer

aber ich kann ein bisschen Deutsch sprechen...mindestens um mich mit Deutschen Mädchens zum befreunden

but let's not deviate too much...this thread was about Ambermoon and I think I'm going to love this game!

Last edited by Nostalgeek; 13 July 2010 at 19:12.
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Old 14 July 2010, 09:32   #340
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When you have Ambermoon 1.07 EN, it may become interesting to apply a few patches. This game is very buggy but the most annoying bugs aren't difficult to fix.
http://meynaf.free.fr/tmp/amberpatch.lzx

With the above patch you'll be able to play normally, up to the end.
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