31 August 2017, 03:59 | #181 | |||
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
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Hi all, thanks for the replies so far...
Quote:
[ Show youtube player ] Quote:
Cannonball also fixes quite a few bugs in the original code - including the hardware limitation on sprite count. You can see it sometimes in the Gateway level where only half of the cross-pillars are sometimes displayed (with the original hardware, if the logic tries to draw more sprites than it can handle, some are simply not drawn). Quote:
Also - I'd really appreciate some feedback on the MOD conversion I've been working on if folks have time to listen : http://psychodelicacy.net/modplayer.php [click '[load song]' to access the different tunes ] Here's a very rough YT vid of a test run using the PC Cannonball engine with my ProTracker version of "Magical Sound Shower" as the music : [ Show youtube player ] Last edited by TuRRIcaNEd; 31 August 2017 at 04:39. |
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31 August 2017, 08:53 | #182 |
This cat is no more
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> I'd really appreciate some feedback on the MOD conversion I've been working on if folks have time to listen
From first seconds of MSS I can say it's VERY GOOD. |
31 August 2017, 09:04 | #183 |
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
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Aww, thanks... But check the rest before you make a final judgement!
Strictly speaking it's possible to drop my MODs into the Amiga Cannonball port, however the player routine it's using at the moment kills channel 2 of the music for sound effects. I'm hoping we can work together on replacing it with a better, more dynamic replay routine. |
31 August 2017, 15:01 | #184 |
CaptainM68K-SPS France
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Yes those mods are absolutely excellent in term of quality
Really awesome ! |
31 August 2017, 15:22 | #185 |
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Excellent music TuRRIcaNEd!!!
About Cannonball muting channel 2... one would think that when having a Vampire on board, you could use AHI for sound reproduction, and then you can have an extra channel or two just for the FX... |
31 August 2017, 21:24 | #186 |
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What about a "music or sfx" menu?
Naaaaaaaah Ok now I have listened to it almost to the end. Very good work. Some notes are slightly off in the central steel drum solo during Holland, and also off beat, but I notice it because I have listened to the original a zillion times already. Maybe I could help you fix some parts. Easier than all you already done that is for sure. Last edited by jotd; 31 August 2017 at 22:47. |
31 August 2017, 22:11 | #187 | |
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
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Amiga Cannonball isn't my project - it belongs to ModernVintageGamer. I'm hoping he and I can work together on sorting the music out though
The project I'm trying to kick off would be an entirely new piece of code based on techniques from the better Amiga driving titles, plus trying to squeeze as many colours as we can out of it without slowing down too much. Quote:
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01 September 2017, 01:01 | #188 |
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01 September 2017, 09:34 | #189 |
AKA Mr. Rhythm Master/AIS
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The Cannonball Engine is a portable (as in uses SDL) C++ rewrite of the OutRun arcade program. It uses arcade ROM files (as does MAME), but it doesn't use anything from MAME itself. That said, some source code comments refer to using MAME as a guide...
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01 September 2017, 11:59 | #190 |
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Cannonball is a re-implementation of the game logic, not an emulation. It uses the ROMs to extract the levels/graphics/sound resources.
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01 September 2017, 17:04 | #191 | |
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Quote:
Ahhh got you just getting the assests from The Roms. Sent from my iPhone using Tapatalk |
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22 September 2017, 07:25 | #192 | |||
Code Kitten
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Hello kittens,
Quote:
Realistic sure, but which leaves most Amiga owners (A500s) without OutRun. And moreover, the point of the exercise here as Akira mentioned is to target stock hardware, not more powerful hardware that everybody knows can do it. Quote:
We certainly would not want this as a target. Quote:
However I plan to contact SEGA for an official license and will not do anything if they are opposed to it. |
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22 September 2017, 08:17 | #193 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Maybe you should ask the people that wrote Space Harrier for Atari XL what they did about licensing - btw i can help both in graphic and music if needed
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22 September 2017, 13:50 | #194 | |
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Quote:
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22 September 2017, 14:21 | #195 |
Phone Homer
Join Date: Jun 2006
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MY Outrun port will be for 68010 only, so no competition to anyone else but I will contact Nintendo first to make sure they don't object to me contacting Sega and with this action putting Nintendo out of business. First I must contact Donald Trump and make sure it is ok to contact Kim Jong Um about using nuclear technology on my port, Thank you sir.
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22 September 2017, 16:05 | #196 |
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22 September 2017, 18:02 | #197 |
CaptainM68K-SPS France
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22 September 2017, 18:19 | #198 |
J.M.D - Bedroom Musician
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@dfrsilver
Relative at the time it came out was a ray of hope, though; same year the very disappointing Outrun, bionic commando and Rolling thunder ports were making me think if Amiga ever would be considered commercially worthy of a decent port... ..then came Lotus to show the way |
23 September 2017, 00:46 | #199 | |
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Quote:
But anyway. Graphics do not a game make - look at all those thousands of games that were better on the Speccy as opposed to the CPC - despite having demonstrably worse graphics... |
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23 September 2017, 03:18 | #200 | ||
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Quote:
Ah, Retro1234 said it already, but much better: Quote:
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