02 December 2009, 12:53 | #41 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,619
|
Well, if decrunching takes too long, you could always add a loader bar and a tiny version of Tchaikovsky's lovely Nutcruncher Suite!
|
25 March 2010, 18:44 | #42 | |
Zone Friend
|
Quote:
|
|
25 March 2010, 19:32 | #43 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
|
Natcracker...? - who knows, I didn't look.
Blueberry's execruncher...? Attached for you. Last edited by pmc; 03 June 2010 at 09:01. |
25 March 2010, 23:40 | #44 |
Zone Friend
|
Thanks pmc
|
30 March 2010, 12:02 | #45 |
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
|
I remember Zippy/Nemesis once telling me that N.O.M.A.D had written a cruncher has anyone else heard of this?
|
30 March 2010, 12:14 | #46 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,505
|
I just realized that most crunchers come without source, and when there is source then for the decruncher only.
Are there good (preferably small) Amiga crunchers which come with full source, so also the cruncher can be ported (e.g. rewritten as a C source)? Some months ago I resourced the bytekiller decruncher and rewrote it in C, but the cruncher itself it missing... |
30 March 2010, 17:14 | #47 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
|
@deicidal:
NOMAD used bytekiller in most of his amiga releases, maybe he wrote a simple cruncher for his warper? But I don't remember seeing anything released by him with an unknown/custom (de)cruncher... |
30 March 2010, 17:55 | #48 | |
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
|
Quote:
Maybe it was something he was working on, it was a long time ago after all. |
|
09 April 2010, 22:31 | #49 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,619
|
Quote:
But enough excuses, if anyone wants it I'll find the files and upload a proper archive. |
|
03 March 2011, 08:18 | #50 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
|
Any of you guys got any experience with Timecruncher2.2...?
It's no good for crunching executables as they need to be absolutely located on decrunch from what I can see but data file crunching seems to have very good ratios even though crunching itself takes *forever*. I can put up with the long crunching times as long as the results are small data files. The decrunch code is available and I've successfully used it to decrunch. Does anyone know whether overall it's stable / has any undesirable bugs or side effects that makes it a bad cruncher / decruncher to use though...? While we're at it - can anyone tell me which cruncher has the best ratios, has decrunch source code available and can do in place decrunching...? I imagine the answer will probably be CrunchMania but I'd like to avoid that one if possible. |
03 March 2011, 09:23 | #51 | ||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
Quote:
Quote:
Why do you want to avoid CrunchMania? And yes, it would have been my answer. Anyway, you can also try Rob Northen's ProPack but CrM beats it most of the time. |
||
03 March 2011, 11:23 | #53 | ||
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
|
Quote:
Quote:
First, I thought that the software was sold commercially and therefore I would need a license code (which is possibly unavailable...?) to be able to use the cruncher's features...? Second, don't I remember something about the decruncher code being 68020 and above only or some problem with it on 68020 or something. /me memory fail (again...!) @ Frog - thanks, I'll check it out. |
||
03 March 2011, 11:42 | #54 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
|
CRUa was used in most of TBL demos
|
03 March 2011, 11:49 | #55 |
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
|
|
03 March 2011, 12:01 | #56 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
|
@ deicidal - you're probably right, as I say - I've got a bad memory
@ Frog - I checked it out, ratios seem OK but not great. Also looked from the quick scan of the example that shows calling the decruncher that there's not in place decrunch available. As I say though, all the above is based on quick tests and text file skim reading, I didn't read the .guide documentation it comes with... |
03 March 2011, 12:09 | #57 |
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
|
Well don't take my word as gospel this is the same muppet when he got his first retro style ami, loaded up devpac and spent the next 15 minites trying to remember figure out how to load the source code, then i found out the a1200 i had bought had a faulty right mouse button.
|
03 March 2011, 12:54 | #58 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
Quote:
The decruncher works fine on 68000, it was used in a lot of A500/68000 demos. However, in the source there's a "ble.l" line which is 68020+ only (most 68000 only Assemblers don't care) which you'll have to change to ble.w. |
|
03 March 2011, 14:44 | #59 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
|
OK mate - nice one.
Looks like my memory was at an all time level of bad in relation to this one then. |
08 March 2011, 13:28 | #60 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
|
Following on from this, I've been using CRM1.91t (I'm assuming that one's the latest version) and it seems to have very nice ratios.
Decrunch time takes longer than for example StoneCracker but the size of crunched files can't be argued with. One thing though, and this is probably a *very* stupid / lazy question but where can I get the separate decrunch source code...? It doesn't seem to be in the CRM1.91t.lha archive available on aminet. Also, the docs say that it was something you got supplied with once you were a registered user (which obviously, I'm not...) Seems clear that the decrunch source is floating around somewhere - can anyone point me to it...? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
crunchers with c and asm sources | xxxxx | Coders. General | 46 | 22 August 2019 08:20 |
Crunchers that support overlays? | BarryB | support.Apps | 9 | 07 March 2017 11:58 |
Old crunchers | absence | Coders. General | 3 | 25 June 2012 18:47 |
Which version of Afterburner do you prefer? | paul773car | Retrogaming General Discussion | 3 | 10 September 2009 05:28 |
Old crunchers for A500/WB1.3? | Photon | Coders. General | 21 | 03 December 2004 02:14 |
|
|