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Old 29 May 2018, 13:39   #41
john4p
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Thanks for the advice - don't think I still had rockets at this point though.

Looking forward to your scores!
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Old 29 May 2018, 18:21   #42
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Quote:
Originally Posted by DamienD View Post
Regarding the fixed version by "ross"; you can guarantee that this is now 100%; he's a coding master / guru
The 1.3 version linked doesnt save high scores, or seem to generate a high score table. I went back to using V1.2.



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These 8 rockets were too much.
Those are really crazy. With 2 rockets its possible to move around them, but with 8 on screen there is no chance. The end of level 2 boss is a dragon, so not the same boss.
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Old 29 May 2018, 18:39   #43
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Quote:
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The 1.3 version linked doesnt save high scores, or seem to generate a high score table. I went back to using V1.2.
My comment that you quoted was really only referring to the .ADF that ross produced; as that's all I use / need.

If the WHDLoad v1.3 beta slave ross created / uploaded doesn't do as you say then I'm sure he'll address when he reads your comments
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Old 30 May 2018, 09:10   #44
ross
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Quote:
Originally Posted by lifeschool View Post
The 1.3 version linked doesnt save high scores, or seem to generate a high score table. I went back to using V1.2.
Quote:
Originally Posted by DamienD View Post
My comment that you quoted was really only referring to the .ADF that ross produced; as that's all I use / need.

If the WHDLoad v1.3 beta slave ross created / uploaded doesn't do as you say then I'm sure he'll address when he reads your comments
uh, yes, sorry, i completely forgot that i've not yet implemented the hiscore save

EDIT: just to better clarify.
1.3b was a quick made version due to some request for the support of the new ADF.
It lives as a superstrate of the Stingray's 1.2 version and completely support old Disk.1 with all the options and goodies.
If you use the 100% ADF version (naming it Disk.1, or using the prepacked of The Zone!) the slave recognize it:
it becomes in all respects like the floppy version, including the non-save of the hiscore
(but you are sure that level 3 do not crash and other little details).

EDIT2: some technicalities about level 3 crash.
Game use a sprites (bobs) queue of fixed dimension for the display of objects on screen.
There is a garbage collector that recycle and maintain the queue table under the specified dimension.
But on level 3, on rare condition (enemies who follow you to the end of the world and "chained objects" enemies)
you can end up overflow and write to some external pointers that lead to crash.....
How to solve without ruining gameplay and with elegance?
Well, an auto purge. The stubborn villains are forced to die of old age in a small burst

Last edited by ross; 30 May 2018 at 11:31. Reason: more info, spoiler removed :P
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Old 30 May 2018, 22:59   #45
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Thanks a lot Ross for your help, I'm sure the new ADFs are essential for some players out there.

On Lemon there is talk about the option to retain weapons when you die, and the author himself is keen to update a few things in the game. Would you be able to help him? It would be too late to start using a modified version in this round of the competition, but we could use the new and improved competition edition/directors cut for the knockout. Do get in touch with Peter and talk about what is possible to fix this game up.

Yes, saving the scores is also helpful even on a real amiga.
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Old 31 May 2018, 08:41   #46
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On Lemon there is talk about the option to retain weapons when you die,
Can be made.

Quote:
and the author himself is keen to update a few things in the game. Would you be able to help him?
Not impossible, but a really hard work without the sources..
I seem to remember that Peter no longer has the code.
Sure some change in details can be done.

Quote:
Do get in touch with Peter and talk about what is possible to fix this game up.
I exchanged a few messages with him a few months ago, it was a pleasure
No problem to help.

Quote:
Yes, saving the scores is also helpful even on a real amiga.
This will be fixed
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Old 04 June 2018, 00:15   #47
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Sorry for my lack of activities but I have less time to play than in the good old days ...
It's nice to see one of Ziriax's designers tell us about his game.
Technically it's very good, better than Saint Dragon (portage arcade too ambitious for the Amiga), nice job

By knowing better the mechanics of the game, it seems less insurmountable.
I have gone several times against the three bosses of level 3 (with credits) but I have not yet managed to kill them for the moment.
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Old 04 June 2018, 11:21   #48
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492,090

By knowing better the mechanics of the game, it seems less insurmountable.
I have gone several times against the three bosses of level 3 (with credits) but I have not yet managed to kill them for the moment.
I can't get to the level 3 boss. The middle section of level 3 sees a screen filled with weapons fire and I just can't either shoot or dodge enough of it to continue.
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Old 05 June 2018, 08:23   #49
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I can't get to the level 3 boss. The middle section of level 3 sees a screen filled with weapons fire and I just can't either shoot or dodge enough of it to continue.
I managed to go further because I didn't lose lives at level 1 & 2.
It helps to have 6 or 7 lives
The weapons n°2 (back fire) and n°3 (rocket) are the most important in this level.
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Old 06 June 2018, 08:41   #50
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hi guys,
is it still against the rules to use filters for the screenshots ?
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Old 06 June 2018, 11:39   #51
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That was never against the rules.
It only applies to the "Guess the screenshot"-thread.
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Old 06 June 2018, 18:23   #52
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Very competitive round. 3 days remain - then we'll enter our summer/world cup break!
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Old 06 June 2018, 18:48   #53
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I retired early as I think I'd need autofire to get further without busting up my hands. Happy with my score, though, hopefully others can shore up the EAB side a bit.
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Old 06 June 2018, 21:57   #54
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Auto-/Rapid-fire is allowed!
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Old 07 June 2018, 01:20   #55
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I was playing on a real Amiga with a controller. The autofire on that is slower than holding down the button.

Just to try it I switched to WinUAE and on my first attempt, without having played for two weeks, sailed effortlessly to the end of level 2. I dunno, man, that rate of fire totally feels like cheating.

257,870
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Old 07 June 2018, 03:56   #56
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Snuck in a second go this evening and got to level 3. It's a lot easier to focus on dodging without having to mash the fire button!
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Old 07 June 2018, 07:17   #57
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I reached the last level (with credits).
I faced a boss who got excited at the end as if I had insulted his mother

Finally, by spending a little time on this excellent game, we can perhaps complete it!
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Old 07 June 2018, 19:53   #58
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Great score Rexsu. And id love to see someone complete the game. Im probably as far as ill get now as im away with work next week.
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Old 09 June 2018, 07:04   #59
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Great score Rexsu. And id love to see someone complete the game. Im probably as far as ill get now as im away with work next week.
Thank you, I think with more time you could reach also the last level
With credits I kill the 1st boss of the last level.
I don't know how is the final boss but I feel we can finish this game, at least with credits.

Here my new score:
626,010
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Old 09 June 2018, 12:46   #60
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