26 July 2018, 12:19 | #41 | |
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Quote:
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26 July 2018, 12:39 | #42 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 328
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and gameplay:
[ Show youtube player ] |
26 July 2018, 12:58 | #43 |
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Location: Auckland
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26 July 2018, 13:07 | #44 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Thanks but it's really not necessary... you did all the hard work, I just added some final touches to the disks |
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26 July 2018, 23:19 | #45 |
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Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,918
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Thanks, works great in NTSC!
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27 July 2018, 01:48 | #46 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,818
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Quote:
I Thoroughly test the game & trainer and it is working perfectly.. |
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27 July 2018, 10:54 | #47 |
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Location: Auckland
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Cheers guys, appreciate the tests
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22 June 2019, 22:42 | #48 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,196
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is it possible to get hold of the changes so it can be "backported" to the whdload slave instead of hacking the original code?
(earok I know you don't want to code whdload slave, but you're wrong with your skills this should be a breeze for you) |
23 June 2019, 02:41 | #49 | |
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Quote:
It MAY be better to backport the changes from one of my more minor hacks into a WHDLoad slave (and maybe do it in a way that's cleaner), but again - my note taking is terrible, the best way to get the changes is to do a hex data comparison between the original game and the hacked version. http://earok.net/game/flying-shark-se http://earok.net/game/wonderboy-monster-land-se http://earok.net/game/minor-hacks http://earok.net/game/project-x-special-edition-2017 |
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10 November 2019, 17:19 | #50 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I just tried this... it's still not a good game, but it went from a unplayable mess to something that can be played. The game is too flawed to be really good, but at least now its possible to play it properly.
It's a game that, if made to use the amiga hardware properly and not move like an Atari ST game, could be really good. Some areas are very fun with tight spots to dodge bullets, but the jerky movement really kills it (coupled with lots of boring areas where nothing is happening too) WHat really surprised me is that this was coded by Mick West, who did pretty good to excellent jobs with Darkman (Not a good game, but very well coded), Parasol Stars and Lethal Weapon. It really seems Tiertex would suck down any talent from any programmer. |
10 November 2019, 22:32 | #51 | |
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Quote:
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10 November 2019, 23:20 | #52 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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But your hack really made the game close to be enjoyable Before it was a total mess.
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