01 December 2016, 19:20 | #1681 | |
J.M.D - Bedroom Musician
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Seven tracks would be fine if you look for an original soundtrack - thought at the idea but so far we are talking of a silkworm arcade perfect port as far as i understood; in style Silkworm however. |
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01 December 2016, 19:21 | #1682 | |
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I imagine if Turrican, R-Type or Apidia are using TFMX, we can do better Last edited by Foul; 01 December 2016 at 19:32. |
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01 December 2016, 20:38 | #1683 |
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None of them are using seven voices in-game, though... for the very reason kamelito mentions: It just eats too much CPU. Only intros/endings are 7-voice, during gameplay it's just the four hardware channels.
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02 December 2016, 08:48 | #1684 |
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Stick with what we have now, since it works fine!
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02 December 2016, 10:46 | #1685 |
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Regarding the PAL/NTSC thing... It's not the 80's anymore, everyone has 60hz capable TV's. Coding an arcade game to not run at 60hz would be nothing short of insane.
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02 December 2016, 10:54 | #1686 |
Lemon. / Core Design
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02 December 2016, 11:05 | #1687 | |
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That said, a PAL Amiga can at least 'fake' 60Hz refresh by shortening the frame using the VPOS write register. DynaBlaster did exactly that. However, there is (as always) a price: NTSC Amiga's can blit much less per frame than their PAL counterparts (this is because the CPU/Blitter clock of NTSC Amiga's is only ~1% higher than PAL Amiga's, while NTSC's frame rate is 20% higher than PAL). For a 'fake' 60Hz mode using PAL, the same problem applies. So: running games at 60Hz lowers the amount of objects you can show. Last edited by roondar; 02 December 2016 at 11:23. Reason: Clarified the text a bit |
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02 December 2016, 12:59 | #1690 | |
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02 December 2016, 13:06 | #1691 |
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02 December 2016, 13:14 | #1692 |
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02 December 2016, 17:35 | #1693 |
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respawn collision bug should be gone. I still have a bug about enemies, on it's way
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02 December 2016, 20:02 | #1694 | |
Warhasneverbeensomuchfun
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And about the NTSC/PAL question, I really don't care. To me (and this is particular to me I guess), I keep changing from PAL to NTSC to PAL again all the time when using my Amiga. It has always been like that. I am just used to this, and I believe it's the case with any Amiga user overseas. I am fine with either option |
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03 December 2016, 03:20 | #1695 |
Warhasneverbeensomuchfun
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Sandruzzo.. mate, I just tested the current .adf on my machine.
The main hero shows up, the background also shows up properly (without those "empty" areas), the time shows up, but the game is still frozen while music plays. I still can't do nothing basically, just keep hearing the music. I am running the game on real hardware, A600 with 2mb chip , loading from a Gotek after doing the normal boot I usually do with my CF Card (which just boots me into AmigaDOS, does't load Workebench) |
03 December 2016, 08:10 | #1696 | |
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03 December 2016, 14:30 | #1697 |
Warhasneverbeensomuchfun
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03 December 2016, 16:15 | #1698 |
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03 December 2016, 17:18 | #1699 |
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03 December 2016, 17:22 | #1700 |
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