24 July 2002, 00:59 | #1 |
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"Maddog Williams" level 3 game error
Hi,
I'm stuck! And I don't think that it's my fault. I mean, a mistake I made in the game before. The following scenario is definitely *not* supposed to happen in that manner! Before stepping into the entrance introducing Chapter 3, there seems to be a big bug in the game. It might as well be an incorrectly cracked game. After going north in the game saved under CAVERN2, you're DEAD! Usually, it should be reducible to a certain mistake YOU made in the game before! But look at the scenery: it's plain ground, and the chasm is far away! Anyway, you're dragged into "the pit" (that doesn't exist where you're standing at) and DEAD! But you MUST go to the north, for after taking the book from the skeleton there's no other way to advance in the game but to the north. I pulled myself together, and played again (!) up to this point using an "official" walkthrough from the net, and same thing. An emulator bug? Less likely, but keep that eventuality in mind in case any other one doesn't apply, too. My actual suspicion is that it's a "cracking bug". Please test the save disk on REAL Amigas if I don't demand too much of you. It might work there. Save-disk is in the zone. Last edited by andreas; 24 July 2002 at 01:13. |
25 July 2002, 18:48 | #2 |
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Just tried it on my A1200, andreas. Exact same thing happened.
Instantly flashes up some message like: "For reasons that baffle the mind, Mad Dog decided to fling himself off the edge of the chasm", or such like. "Thank you for playing!" Anything that can be done about this? |
26 July 2002, 19:19 | #3 | |
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with you TOO? Heck, now I'm DAMN flabbergasted. :eek Thanks for testing it on the real thing, anyway. In any case, it's an odd thing because THERE DEFINITELY IS NO CHASM where you're standing at. |
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31 October 2010, 18:24 | #4 |
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I played this game today and exactly the same thing happened. Did anybody solve the thing why it is like it is?
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31 October 2010, 18:31 | #5 | |
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01 November 2010, 11:41 | #6 |
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I tried three different versions. Each of them was cracked. My guess is that they were cracked wrong.
BTW: This game is available for free. At least DOS version. I will try to talk to the developers about releasing Amiga version (if they still have it). Last edited by mailman; 01 November 2010 at 12:00. |
01 November 2010, 12:41 | #7 |
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Cool, thanks.
(Also for exhuming my 8-year-old thread...2002!! Time flies like a banana...) |
01 November 2010, 13:56 | #8 |
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Why you think that you have/use cracked version? Not always wrong reply on protection screen stop the game, f.e. Fate Gates of Dawn, Biing, Jetstrike etc.
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01 November 2010, 14:18 | #9 |
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The magician should ask me a question and for the answer I should refer to the manual. One wrong answer and the game should not give me the possibility to progress farther than West Marinor. In the cracked version he just says "TYPE N" - so I type N and he says correct all three times.
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01 November 2010, 14:27 | #10 | |
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01 November 2010, 15:19 | #11 |
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It will not work because I don't know what the magician asks. Instead there is only "TYPE {something}". This is why I put my interest into DOS version which is freely available. Is there any way that you could "remove" the crack?
Last edited by mailman; 01 November 2010 at 15:29. |
01 November 2010, 16:25 | #12 |
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If no code is changed/modified in Amiga version, you can try to restore original text from PC original version or you must try to find Amiga original version. But if I remember right Skid Row version was not cracked or I have uncracked version. If you have save game before magician ask, please send to me I will check this. Also you can compare data/exec files between all your Amiga versions, you have 3, if I remember right.
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01 November 2010, 17:39 | #13 | ||
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04 November 2010, 16:19 | #14 | |
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I checked this game again and perhaps first protection is passed correctly, this game has second manual protection in Chapter 4 and perhaps my old friend reach this place. Then perhaps problem related to your save can be related to game bug or wrong walktrough. Anyway I restored original version from Skid Row version and you can try to check original version too (but don't use old saves, you must play this game again from start). Replace chapter.0 file with Skid Row version, also solution from the net is included. http://wt.exotica.org.uk/files/Maddog.lzx |
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11 November 2010, 17:26 | #15 |
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Thanks. I have a problem in passing the protection. I have a map and I can answer first two questions but I can't answer the third one. It is impossible to read from the map the name of the Wall. I tried loading the game again in hope to get different questions but there are still the same ones. Knowing that I conlude that although it might seem contrary, this version is also cracked but differently: there are fixed answers to fixed questions. Was there any file on the disk explaining this?
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12 November 2010, 14:59 | #16 | |
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12 November 2010, 21:58 | #17 |
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Heh. Sounds as if you have to play BOTH versions simultaneously/sequentially to get past this point??
Yes I mean: live! As it is (like you point out) random, you will have to load the game first with the Skid Row chapter.0 file and second again with your own file version (i. e. savestate will be your friend) Telling from my logical conclusions (out of the blue, beware!) it will NOT be sufficient to simply look at these files with a hex editor, since you must know as well which question will be chosen at the very time you're playing it. And you can never predict which, can you ... |
14 November 2010, 15:40 | #18 | |
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Here is link to the map: http://www.gamecrafters.com/gamecraf...dexart/map.gif |
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25 November 2010, 11:10 | #19 |
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I was able to extract the answers from data files and get past the protection in an uncracked version.
This was deceiving : you still get dead when going north. So it's either something we missed, or a script bug. |
02 December 2010, 10:23 | #20 |
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The more i look at it, the more this game looks damaged to me.
So for those who are able to hex-edit files, here is a trick to get past the problem. 1. move to the place right before the buggy exit (you know, that room with the skeleton and door), and stay at the bottom center of the screen 2. save your game (f.e. with name "test") 3. hex-edit your saved game (it's file MDW.test in my example), and replace these SC2016.xxx by SC3001.xxx (that is, change 2016 into 3001) - you have 4 of them to do (PAK, CNC, DOR, TXT) 4. reload your save (as the game multitasks, you don't need to quit the game to do all that ; just prevent it from closing your WB screen by keeping a few non-WB windows opened, like cli) ; you can do amiga-M to switch screens as usual 5. you will find yourself in a buggy view ; don't worry as this is due to hacking the save, and walk to the south (the exit at the bottom of the screen) 6. see where you are now ? save your game and you can resume playing (just don't try to cross this place again as the problem is still there) |
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