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Old 03 September 2019, 08:37   #261
Steril707
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Originally Posted by trydowave View Post
Did you make the entire game yourself? asking as i saw it had a graphics upgrade.
Yep. (Music is by demoscener Triace, though)
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Old 03 September 2019, 10:17   #262
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Yep, it's crazy how many years I have been working (on and off) on this now.
And now it finally feels like it's going to be finished soon.

Can't believe..
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Originally Posted by Steril707 View Post
Yep. (Music is by demoscener Triace, though)
I tip my hat to you, sir

It take a lot of effort to create a bigger game like this. To keep it up over multiple years (probably enduring setbacks along the way) is an accomplishment in itself. You can clearly see you've become much better at all this along the way - the graphics went from good to awesome and the game seems to be quite promising on a technical level.

I've been wanting to play it ever since the first demo video... So please keep it up and finish it
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Old 03 September 2019, 10:52   #263
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The trick was to actually never care and stressing myself about finishing it.
I just went on with it, seeing it as some kind of hobby to work on this game and its different parts, like the engine, gfx, etc.

I think I could go on forever with it, which would result in a game that gets better and better, but would never be released..
So my goal is to be finished next month at the Amiga34 with a release shortly afterwards.
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Old 03 September 2019, 12:45   #264
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I think I could go on forever with it, which would result in a game that gets better and better, but would never be released..
.
I think Spielberg once said: "I never finished any of my movies. I just abandoned them".
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Old 03 September 2019, 14:59   #265
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@Steril707

I hadn't realized the actual release was so close, that's excellent news!
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Old 03 September 2019, 15:11   #266
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If I work like that I never finish anything, hehehe

I *Really* need to give me goals and deadlines, or else never gets done, even if its just for a hobby thing. I just got used to it I guess. But of course a hobby deadline is a lot more relaxed than a "work" one
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Old 03 September 2019, 17:22   #267
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If I work like that I never finish anything, hehehe

I *Really* need to give me goals and deadlines, or else never gets done, even if its just for a hobby thing. I just got used to it I guess. But of course a hobby deadline is a lot more relaxed than a "work" one
Building your own engine from scratch up is just such a immense task, you really need to split it up into a lot of very small ones or you would get crazy.

Just keep on coding, step by step.

@vulture: It seems plausible to me to be finished in that timeframe. Though if it won't, well, then it won't...
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Old 03 September 2019, 18:02   #268
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@Steril707

Take your time m8, although I won't complain if it gets released sooner rather than later
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Old 03 September 2019, 18:10   #269
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Originally Posted by Steril707 View Post
Building your own engine from scratch up is just such a immense task, you really need to split it up into a lot of very small ones or you would get crazy.

Just keep on coding, step by step.

@vulture: It seems plausible to me to be finished in that timeframe. Though if it won't, well, then it won't...
Man, no doubt about it. I find amazing you guys are coding in 68k asm and doing wonderful things. Everytime I see source code in ASM I am just like "How the heck anyone manages to work like this?"

But yeah, you need to have some kind of workflow. I never start coding anything withouts lots of planning and then I split up things like you said. Coding on Amiga its even worse, you *really* need to plan ahead a lot of things before starting, there are dozens of different ways to approach coding a game on Amiga, and you really need to plan very well how you're going to do it before actually doing it.
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Old 03 September 2019, 18:19   #270
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I don't plan anything ahead. I just do the next thing that's on my mind. It's my hobby, not my job.

I remember spending one month only trying out different palettes and pixelstuff, for instance...

It helps that I also do my own pixeling, so I can have some break and go on with pixeling if coding gets too much...
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Old 03 September 2019, 23:05   #271
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I wish I had your patience!
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Old 04 September 2019, 09:09   #272
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Very impressive! I like the pixel art and it looks really playable too.
It's one hell of a week for Amiga
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Old 04 September 2019, 09:22   #273
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Thanks for the nice words, guys..

@E-Penguin: It's really not so much about patience, but more about just keeping on working on an ongoing project without thinking too much about a possible outcome.

It's just that I noticed, that now almost everything is there for the game to being played:

* dynamic loading of assets
* hi score display and entering
* levels
* music & sfx
* special weapons
* end bosses
* etc etc etc

In the end, there are so incredibly many details that you need to care about in a game..
I understand now, why people love coding demos, but games not so much.
There is simply so much more work involved in getting a game up to par.
And that's a lot of work that people take for granted.

I mean, nobody will ever say "wow, what a nice hi score list". But if it isn't there, those same people will complain.

Getting the hiscore entry and list to work was a lot more work for me than for instance the scrolling. And it's a lot more boring as well.

Last edited by Steril707; 04 September 2019 at 09:35.
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Old 04 September 2019, 09:27   #274
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Thanks for the nice words, guys..
I mean, nobody will ever say "wow, what a nice hi score list". But if it isn't there, those same people will complain.
As a fellow hi-score list coder, I guarantee if you make a nice one, I will say "wow, what a nice hi score list!"
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Old 04 September 2019, 09:29   #275
Steril707
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Originally Posted by alpine9000 View Post
As a fellow hi-score list coder, I guarantee if you make a nice one, I will say "wow, what a nice hi score list!"
Haha. Please make a post about it here praising the hi score list, when the game released..

Last edited by Steril707; 04 September 2019 at 09:34.
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Old 04 September 2019, 09:31   #276
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You're right.
Anyway waiting the release of Inviyya. Great work so far
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Old 04 September 2019, 09:44   #277
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Prototype of the fifth level...

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Old 04 September 2019, 10:17   #278
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Prototype of the fifth level...

Really nice pixel art. I think I said it before but I like the fact that you don't (or barely) dither. I like that look.
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Old 04 September 2019, 12:39   #279
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I am not a huge fan of dithering on the Amiga, either. I wouldn't rule it out for my future projects, but in the end, on the Amiga I am more of a fan of that "clean japanese pixel art look" in contrast to the kind of over the top dithered stuff we got on Amiga games later on.

But to each their own.
The dithering in Metro Siege looks gorgeous, imo...
And when I create pixel art for the C64, I usually go for a lot of dithering, since building colour ramps with that palette otherwise kind of evades me.
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Old 04 September 2019, 13:15   #280
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Very nice artwork style man!
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