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Old 30 April 2015, 11:36   #21
pete_uk
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Nope, His Git repo hasn't been updated since the original commits. Im no coder and tried the few tricks that I could think of and didn't really get any further building.

https://github.com/GnoStiC/piUAE/commits/master

Ive got a feeling that the makefile needs a few edits, but I havent used automake before so dont know where to start
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Old 30 April 2015, 12:56   #22
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I'd love to help figure this out. I deal with code a lot. I just need to find a way to get the latest RPi to my current location (deployed to Afghanistan) in a timely fashion.
 
Old 30 April 2015, 14:23   #23
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Quote:
Originally Posted by ransom1122 View Post
I doubt it, such a shame


[ Show youtube player ]

Brings back memories...
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Old 30 April 2015, 15:19   #24
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So, it looks like I _should_ be able to emulate a pi through qemu. I'm going to give this a shot.
 
Old 30 April 2015, 19:06   #25
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Sounds good

Also, The Libretro / Retroarch team have also updated thier P-UAE core with RPI support -
https://github.com/libretro/libretro...7808b62718c889

Quote:
Recommended settings and information for Raspberry Pi 2:
- use CPU type 68000 and kickstart 1.3 for stability
- set floppy speed to 1x speed to avoid sound stuttering when loading games
- 640x400 is suitable for widescreen gaming and fits perfectly for most games
- study the settings in the sample file "RickDangerous.uae"
- whdload does not work
- overall the core performs very well with adf files
I am yet to try it and will not be able to have a look until Saturday / Sunday due to work

Last edited by pete_uk; 30 April 2015 at 19:54.
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Old 30 April 2015, 23:23   #26
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Hey guys, I don't have a pi to test it properly (using qemu) and it's taking too long to compile, I need to go get some sleep. So far I've cloned the repo and tried updating it. At least it _starts_ the make process now. Make sure you get the required debian packages installed and then run build_pi.sh
https://github.com/ryanfantus/piUAE
 
Old 30 April 2015, 23:32   #27
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Nice!!! I'll have a look as soon as I have a chance

Edit - Im 99% sure that this and https://github.com/CrashSerious/PiUAE are totally different projects.
https://github.com/CrashSerious/PiUAE is a port of E-UAE and Gnostic's PiUAE is based on his P-UAE (https://github.com/GnoStiC/PUAE), which is based on E-UAE IIRC

Edit 2 -
Quote:
PUAE 2.8.1 beta series
---------------------------------------------------
PUAE tries to continue where E-UAE left off..
PUAE versioning is based on the merged WinUAE version..

All is done by:
Mustafa 'GnoStiC' TUFAN (mustafa.tufan@gmail.com)

Last edited by pete_uk; 30 April 2015 at 23:40.
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Old 01 May 2015, 17:19   #28
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So I keep running into emulation-related issues. This would be much easier if I had a real pi qemu is locking up on me while compilation is taking place. I'll keep trying.

@pete_uk - Thanks, didn't realize that. I'll take a look at the PUAE files and compare them to the other PiUAE files (from CrashSerious) and diff them and see what's significantly different. Specifically to the ones I've copied over from CrashSerious.
 
Old 01 May 2015, 19:10   #29
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Hmm, The lock ups could well be due to Qemu's limit of 256mb ram for the emulated Pi.

You could try to cross compile instead - https://www.raspberrypi.org/document...el/building.md

Quote:
INSTALL TOOLCHAIN

Use the following command:

$ git clone https://github.com/raspberrypi/tools
You can then copy the toolchain to a common location such as /tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian, and add /tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin to your $PATH in the .bashrc in your home directory. For 64bit, use /tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian-x64/bin. While this step is not strictly necessary, it does make it easier for later command lines!
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Old 01 May 2015, 19:20   #30
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Not a bad idea. I'll give it a shot. Thanks!

- edit - Also, for what it's worth, I compiled with gtk support. I'm not so sure that's completely necessary. It just seemed like maybe a better alternative to SDL, but I'll give it a shot just SDL and see how it goes.
 
Old 01 May 2015, 21:29   #31
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I should be home from work in the next half hour or so and will try to have a look then

Edit - Compiling now, I will update once it has finished

Last edited by pete_uk; 01 May 2015 at 22:15.
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Old 01 May 2015, 22:47   #32
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I couldn't get it to compile on my pi or cross-compile on my linux laptop.

Output from cross compile - http://pastie.org/10124201

I can seem to be able to copy from Putty, so will compile locally on my Pi and upload the output.

Edit - Output from Pi - http://pastie.org/10124217

Last edited by pete_uk; 01 May 2015 at 22:54.
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Old 01 May 2015, 23:40   #33
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Thanks. I can't get this to build in the emulated environment and haven't yet tried cross compiling. Had a long work day today.

Anyway I pushed a new commit with some missing files. My bad. I'm not the biggest github wizard (yet) but working on it. Thanks for the help testing the compile
 
Old 01 May 2015, 23:48   #34
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No probs

I'll try again quickly now. Got to get some sleep soon, Had a long day too

Edit - Make has started this time on the Pi

It's taking ages to compile cpuemu_31.c, I'll leave it going over night.

Last edited by pete_uk; 02 May 2015 at 00:10.
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Old 02 May 2015, 01:11   #35
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Things are sounding promising. Hope it works out
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Old 02 May 2015, 07:45   #36
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@pete_uk - that's where I OOM'd
 
Old 02 May 2015, 10:26   #37
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I got the following error (There may be some typo's here, Just had to manually type it)

Quote:
make[3]: ***No rule to make target @blitter.c', needed by 'blitter.o'. Stop.
make[3]: Leaving directory '/home/pi/piUAE/src'
Makefile:708: recipe for target 'all-recursive' failed
make[2] *** [all-recursive] Error 1
make[2]: Leaving directory '/home/pi/piUAE/src
Makefile:549: recipe for target 'all' failed
make[1]: *** [all] Error 2
make[1]: Leaving directory '/home/pi/piUAE/src'
Makefile:352: recipe fot tarhet 'all-recursive' failed
make: *** [all-recursive] Error 1
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Old 02 May 2015, 11:01   #38
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Hm, that's interesting. Ok, I'm at work and won't be able to take a look at this just yet but will try as soon as I can.
 
Old 02 May 2015, 11:07   #39
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Cool
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Old 02 May 2015, 12:55   #40
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Pushed a new commit. Now we can get past THIS hump! lol. Hey, we may be moving kind of slow, but we'll get there. Thanks for the help @pete_uk
 
 


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