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Old 27 April 2011, 01:10   #41
gehtjanx
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So I have to say thank you very much for the work you are putting into the PSPUAE. I don't use it often I have to say, because of the speed problems in the older versiond. But it's nice to have. I'll test the new version and see what was improved after a little PSP break I've done. Now back with PSP Go hehe

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Old 27 April 2011, 04:39   #42
_ThEcRoW
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FOL, is the emulator working as any other emulator(i.e copying it to the game folder, then launching from xmb) or is needed something different. The reason i haven't tried the emu yet is because i read that hen(homebrew enabler) is needed in order for it to work. As i have already a custom firmware, is still hen needed?.
Thanks in advance!!!
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Old 27 April 2011, 10:20   #43
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Quote:
Originally Posted by _ThEcRoW View Post
FOL, is the emulator working as any other emulator(i.e copying it to the game folder, then launching from xmb) or is needed something different. The reason i haven't tried the emu yet is because i read that hen(homebrew enabler) is needed in order for it to work. As i have already a custom firmware, is still hen needed?.
Thanks in advance!!!
HEN is only needed on none hacked PSP.
So if your running official Firmware, then you will need HEN.

Im working on a update to make it Signed, then it wont matter, if its hcked or not.
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Old 27 April 2011, 17:22   #44
_ThEcRoW
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Ah, then no problem.*I'm using a custom firmware and can run not signed code. The reason i asked is because i don't understood the hen thing. English is not my main language, sorry.
Will try it and post here the results. By the way, the are amazing screenshots on the gallery for the launcher images. These are another reason to have it on the memory stick .
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Old 27 April 2011, 18:56   #45
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Quote:
Originally Posted by _ThEcRoW View Post
Ah, then no problem.*I'm using a custom firmware and can run not signed code. The reason i asked is because i don't understood the hen thing. English is not my main language, sorry.
Will try it and post here the results. By the way, the are amazing screenshots on the gallery for the launcher images. These are another reason to have it on the memory stick .
No problems.

As you have CFW, your all set, it will work.
Also you can run signed code as you have CFW, .

Hopefully, I should have an update soon, just working out some compile issues. This version is using old toolchain, so it lacks some important changes in PSP, like full memory on 2000+ systems.
New update will be signed and have all advantages of new toolchain (we may loose 1 FPS, but I think its worth it).
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Old 29 April 2011, 16:26   #46
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Sorry for my late post, but i've been very busy this week. Will try today and tell my impressions.
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Old 29 April 2011, 22:42   #47
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Well, just installed my kicks and saw the insert workbench disk screen. I wandered around the emu, but noticed that only floppy drives are available, so, no hard drive support at the moment?. Will kick 31 run in?. I saw that in the a1200 config it says ecs, not aga. is aga not implemented yet?
Other than that it looks great and will be trying one all time favourite for a play.
Thanks!!!
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Old 29 April 2011, 22:49   #48
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Quote:
Originally Posted by _ThEcRoW View Post
Well, just installed my kicks and saw the insert workbench disk screen. I wandered around the emu, but noticed that only floppy drives are available, so, no hard drive support at the moment?. Will kick 31 run in?. I saw that in the a1200 config it says ecs, not aga. is aga not implemented yet?
Other than that it looks great and will be trying one all time favourite for a play.
Thanks!!!
No HDD support, thats why we offer Savestates as a alternative (more info on pspuae.com).

AGA support is available in beta 3, but I removed it for the latest beta's as I want to get the best speed possible before re-enabling it.
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Old 29 April 2011, 23:14   #49
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Ok, just tried dr. who dalek attack and it works awesome!!!. Good work!. Also, how can i change the main image at the eboot just like the ones on the gallery of your webpage?.
Thanks in advance!!!
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Old 30 April 2011, 02:15   #50
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Quote:
Originally Posted by _ThEcRoW View Post
Ok, just tried dr. who dalek attack and it works awesome!!!. Good work!. Also, how can i change the main image at the eboot just like the ones on the gallery of your webpage?.
Thanks in advance!!!
Download PSPBrew 0.91, its a windows app that lets you change the eboot pics etc etc.
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Old 30 April 2011, 15:13   #51
_ThEcRoW
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Ok, will try pspbrew later. Last night played gods and portal under pspuae and it get me late in the night!. Now i have less sleep hours because of this.
Keep up the good work!
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Old 01 May 2011, 18:26   #52
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_TheCrow: does it keep constant 50FPS in PAL games?
If so, how does the PSP screen deal with 50HZ modes? Is there a 50HZ video mode or is smooth scroll lost because of screen refresh differences?
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Old 01 May 2011, 20:50   #53
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Quote:
Originally Posted by gaula88@hotmail View Post
_TheCrow: does it keep constant 50FPS in PAL games?
If so, how does the PSP screen deal with 50HZ modes? Is there a 50HZ video mode or is smooth scroll lost because of screen refresh differences?

Why not try it?

Last edited by FOL; 01 May 2011 at 23:44.
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Old 13 May 2011, 15:35   #54
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New beta 14,

I have moved the code over to the new PSP Toolchain.
We did lose a little speed, but it had to be done.

I have fixed the error message system, it now tells you when something is wrong (i.e. kickstart missing etc etc).

I have also made it signed, so now BETA 14 will run on any PSP firmware hacked or not.

Beta 15 WIP
------------
Im hoping to make up speed lose by pulling code from gnostics PUAE.
Still working on that though.


I havent released any beta's yet after BETA 13, as I want them tested first.
Beta Testers laready have access to the new beta's.
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Old 19 July 2011, 14:51   #55
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Beta 16 is ready for testers to test.
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Old 19 July 2011, 19:52   #56
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May have to check this out again. Been a while since I used PSPUAE.
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Old 19 July 2011, 23:37   #57
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Beta 16 is ready for testers to test.
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Old 20 July 2011, 00:19   #58
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And its a signed version Great

Thanks for all the work your putting into pspuae
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Old 08 September 2011, 01:32   #59
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Just to update you all.

Ultimate Amiga and pspuae sites are down until further notice.
Both were hacked and infected with viruses.

I took them down to contain the risk of any threats to visitors.
So much for the next release, .
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Old 08 September 2011, 12:37   #60
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Thats..... annoying.

Why would anyone attack an Amiga website?

Have to say I've been a bit inactvie with my Amiga stuff, haven't touched PSPUAE since March or so, when i was stuck round my nans after losing our house... Played PS3UAE a lot when i was round there. Haven't touched a real Amiga since December, just before we lost our house :P.

And i just don't like the idea of WinUAE, feels wrong on a PC.... somehow, that i can't explain.
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