23 October 2010, 19:03 | #1 |
CaptainM68K-SPS France
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Terminator 2 judgement day
Code : richard Costello
Graphics : Bill Allen |
23 October 2010, 19:36 | #2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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And again the question is where the info comes from Denis
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23 October 2010, 19:45 | #3 |
CaptainM68K-SPS France
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From the man who coded this shit and has apologized on the EAB FORUM
Hint : R.....D C......O |
23 October 2010, 19:57 | #4 |
HOL/FTP busy bee
Join Date: Sep 2006
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M'kay, couldn't find him mentioning Bill Allen, but I trust you on that one
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23 October 2010, 20:06 | #5 |
CaptainM68K-SPS France
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Quote:
Originally Posted by laffer View Post I used to play that game a lot, I loved it as a kid... but I loved anything Terminator related Still, would be interesting to hear anything you have to say about it, lots of memories with that game. I wrote all the code for the horizontal scrolling section in 1 night! - I also recall the weather during development was rather nice as I spent too much time riding my ZXR400@14000rpm (sounded mega), and working at Donington Park for Jim Russell rather than spending days on end in "my box" (as my other half now calls it). ...I couldn't really get into T2, it was around that time that I got a bit cynical when I realised that the success (& income) from games was more to do with marketing spend and licensing than developer effort or game play depth/quality. An opinion which was enforced to some extent by Mortal Kombat, which although I think I did a good job with, was destined for success because Acclaim spent so much money on telling people that they should buy it . Of course with hindsight thats not exactly true given the success games like Elite had (& quite rightly so). I was more of an engineer than a game creator and I wish my creative side had been stronger because it would have been cool to extract the most out of the Amiga. I remember when 2 guys from Hungary turned up at Centresoft's warehouse (where we were based when I worked for Gremlin doing GII/Ramrod) and showed Geoff Brown (the head of US Gold) their game called Tetris... We all knew that would take off, can't remember if Geoff took it onboard or not - it was about that time the engine in his Testarossa went pop At the time I programmed T2 I was learning Wing Chun Kung Fu for real, so when Kev (artist) wanted to workout the stance for the characters & how they walked I showed him the Wing Chun stance and foot shuffle (moving forward without crossing legs) which he used for the T2 animation (kind of). I thought it needed to be more of a walk than a shuffle as I felt martial artists tended to be oriental and light as opposed to a robot based on Arnold oups....it's Kevin Bulmer and not bill Allen ! |
23 October 2010, 20:14 | #6 |
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