17 July 2009, 20:32 | #1 |
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SOTB 2, baby cry
Is it possible to rip (to mp3 or wav) baby cry from intro of Shadow of the Beast 2 without thunderbolts?
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17 July 2009, 20:39 | #2 |
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Yup... sample ripper... memory ripper.... winuae has a memory/sample ripper.. use it.. while it is running in the back, it will save most sounds while you hear them... but imo, bad quality..
tried it with a game once... the voice effect in the game sounded great.. but the saved sample sounded sooo bad. |
17 July 2009, 20:42 | #3 |
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What IC said. Already did that. Check the attachment
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17 July 2009, 20:44 | #4 |
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Baby cry? You are sick, s2325, sick!
I like the intro, great intros are so typical for Amiga games. |
17 July 2009, 20:52 | #5 |
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Btw, what's so bad about having lightning in the background of a baby's cry?
That's the way I prefer to hear them... |
17 July 2009, 20:53 | #6 |
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Thank you, I thought it was longer sample. I don't like lightnings, my previous dog was scared to death by them.
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17 July 2009, 20:57 | #7 |
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17 July 2009, 21:00 | #8 |
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17 July 2009, 21:00 | #9 |
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17 July 2009, 21:03 | #10 |
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Sample rip works fine, but I found that many games use more than 1 channel, or perform effects on the samples and the result is that the samples don't play the same as when you rip them with winuae "record" feature.
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17 July 2009, 21:05 | #11 |
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Could be, could be... havn't ripped samples from many games... but the ones I remember, the ripped sample actually sounded bad..... only done it with two games I think :P
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17 July 2009, 21:10 | #12 |
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Or record the sound/music in WinFellow and then amplify volume of right/left channel (in wave editor), it might help too.
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17 July 2009, 21:12 | #13 |
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Why should you use WinFellow for that
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17 July 2009, 21:15 | #14 | |
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Quote:
When I said my samples sounded bad, they sounded bad. Making them sound louder makes no different in quality. I think both gave a mono sound (ofc), and (ofc) it didn't make it better even if I put the same sound in the other channel....... if the sample is bad, it's bad... but some nice effects could spice it up though... |
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17 July 2009, 21:21 | #15 |
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17 July 2009, 21:22 | #16 |
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Okay, I see.
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17 July 2009, 21:24 | #17 |
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He could still use WinUAE to rip the samples.... but ofc he has to get there first, unless it's in a intro or something..... just because the computer could be too slow to handle smooth sound doesn't make the ripped samples stutter..........................................................................................................................................................................................................................................................
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17 July 2009, 21:32 | #18 |
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I have 5 PCs, 3 of them are really old (33MHz, 100MHz, 120MHz).
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17 July 2009, 21:34 | #19 |
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17 July 2009, 21:42 | #20 |
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My laptop 33MHz is for type teaching for someone disabled (but I bought it for games...) So I bought next laptop with 120MHz but graphics was badly scaled in resolution different than 800x600 and there wasn't any harddrive. Some time after that patient's mother gave me desktop PC with Pentium 100MHz and it's perfect for MS-DOS gaming, I don't need next, old PC.
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