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Old 04 November 2017, 02:40   #1
TjLaZer
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Lollypop NTSC

Can this game be made to run on an NTSC screen mode, otherwise known as 320 x 200 pixels? The game clearly does not use a PAL screen but requires it to run. You have to use a pal system or PAL tool type for it to run.


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Old 06 November 2017, 16:44   #2
Akira
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Quote:
Originally Posted by TjLaZer View Post
The game clearly does not use a PAL screen but requires it to run.
Why does this misconception keep popping up time and time again? Let's answer again.

Just because a game uses a 320x200 display area does not mean it can run on NTSC trivially. Many times switching displays will cause lots of graphic corruption thanks to timings, or the beam trying to write in an area it cannot find, and other stuff I do not know enough to talk about, but anyway, many times the reason behind the display being 320x200 is performance, but it's still using all the capabilities of a PAL system. It's not teh developers being "screw those NTSC users let's just lock this up".

Now, is an NTSC fix possible? That's a different question. But you make it sound like this is a trivial fix. More often than most, the reason a game displaying on 320x200 does not run on NTSC machines is justified and usually hard or impossible to fix.
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Old 28 November 2017, 08:15   #3
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I am sure the game can be hacked/fixed to run in NTSC, which is what I am asking.
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