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Old 29 March 2010, 11:26   #21
Evore
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Quote:
Originally Posted by StingRay View Post
mod.aerodynamisk neger rocks!

I can help you with that. Just some hints: you need to find space for the trainer patch in memory and you need to patch the game to call the trainer code of course. If you get stuck let me know.
The zip file contains the winuae conf file and a .uss file, which is winuae save state file, where I already patched the game, If you press page up, you will enter ARIII, where you can see the slot we used for memory and necessary breaks (a jmp and a jsr)). For this version I used Crystal Crack, I included the disks just in case.

This should make it easier. Also, if anyone wants just to try the functions and fool around, the savestate is an ideal way.

First load the winuae conf, then insert the disks, then load the savestate under Misc. and you're done.

the source is GODSTRAINER8.s file, compiled file is GODSTRAINER8
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Old 29 March 2010, 12:15   #22
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Quote:
Originally Posted by StingRay
I can help you with that. Just some hints: you need to find space for the trainer patch in memory and you need to patch the game to call the trainer code of course. If you get stuck let me know.
Nice one.
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Old 29 March 2010, 15:44   #23
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further to a new trainer for Gods... it would be great if someone could fix the copy-protection (ie harder game) and ks3.1 (loading glitch)

i have just bought Gods, i would be happy to give a cracker the disks for all of the above to be worked on...
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Old 29 March 2010, 15:48   #24
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Quote:
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it would be great if someone could fix the copy-protection (ie harder game)
The Crystal crack is 100%.
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Old 29 March 2010, 16:43   #25
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the crystal doesnt work on ks3.1, i have tried on real amiga http://amigakit.leamancomputing.com/...roducts_id=668

disk two, fails at "Loading Level 1" screen infact all versions have failed

also i think that the Crystal version didnt actually fix the hardness glitch..

i had the cracked version, went and bought the original which is much easier..

..this has all been discussed in http://eab.abime.net/showthread.php?...highlight=gods
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Old 29 March 2010, 17:03   #26
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Quote:
Originally Posted by Djay
also i think that the Crystal version didnt actually fix the hardness glitch..
If that's true then it makes me feel a whole lot better. I only ever had the Crystal version and I never got very far - I always just assumed that I was terrible at the game!

Although, I wouldn't be at all surprised to find their version isn't harder and I *am* just terrible at it!
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Old 29 March 2010, 17:35   #27
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once my original disks turn up i am gonna test the copy vs. original on my A600 and report differences
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Old 29 March 2010, 17:48   #28
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Quote:
Originally Posted by Djay View Post
the crystal doesnt work on ks3.1, i have tried on real amiga http://amigakit.leamancomputing.com/...roducts_id=668
And neither does the original, has nothing to do with the crack.
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Old 29 March 2010, 18:26   #29
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Quote:
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And neither does the original, has nothing to do with the crack.
indeed..

Quote:
Originally Posted by Djay
disk two, fails at "Loading Level 1" screen infact all versions have failed
Gods needs:-

Proper crack (that fixes hard gameplay bug)
Full AGA (3.1ks) fix
Trainer (above)

i have the original disks and would donate them for the above to be done!

:looks at Galahad

Last edited by Djay; 29 March 2010 at 18:32.
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Old 29 March 2010, 19:06   #30
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I have played the Crystal crack and I can confirm that it works 100% (completed the game).
I also played a direct copy of the original (without copylock copy!) and I can also confirm that this is super hard and crashes (but I had seen enough to get me hooked to this game forever)
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Old 29 March 2010, 19:32   #31
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Quote:
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I have played the Crystal crack and I can confirm that it works 100% (completed the game).
I also played a direct copy of the original (without copylock copy!) and I can also confirm that this is super hard and crashes (but I had seen enough to get me hooked to this game forever)
Me too, me too! I have played the Crystal crack as well and I too can confirm it works 100%. No complaints here.



Above is the way we trained Gods when we wanted to play it back in the days ... It was faster than loading the AR savestate.
Last d was to check whether I loaded the code into memory while the pointer was in the range, normally this is done before patching (it wasn't, but if it had been, it would have crashed the game).

Last edited by Evore; 29 March 2010 at 21:49.
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Old 29 March 2010, 21:22   #32
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thanks for the .zip

i may take a look at adding this trainer into the whd slave if no one else wants to do it
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Old 29 March 2010, 21:48   #33
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thanks for the .zip

i may take a look at adding this trainer into the whd slave if no one else wants to do it
No problem, I'll look forward to seeing it!!

One thing though, for some reason we seem to have left out the ability to toggle unlimited lives, so there always is 1 life. It should be easy to change it in the source though, since I have noticed it is needed to have 8 or more lives to complete the game on level 4 in the last stage.

I guess it shouldn't be too hard to modify the source so that it adds lives, but does not remove them when unlimited lives option is turned on.

Last edited by Evore; 29 March 2010 at 21:54.
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Old 29 April 2010, 14:37   #34
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Any progress with the trainer menu etc? Or are all too busy? I'd do it myself but I lack skills ........
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Old 29 April 2010, 15:07   #35
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Hey Evore

Sorry man, looks like I won't have the time for this myself...

I've made tentative promises to (well, try at least! ) do some coding for a demo group for a release they're trying to get done in the next few months.

HungryHorace will probably be your best bet, if he's still up for it that is, obviously I can't speak for him.
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Old 29 April 2010, 16:11   #36
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OK no problemo....

Well HungryHorace...... ... will you.... ... will you please have time for this?...
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Old 29 April 2010, 18:11   #37
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you may notice i stuck it on my whdload in-progress list a couple of days ago.

Just completed some other updates, so i'll be looking into this soon
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Old 29 April 2010, 19:08   #38
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you may notice i stuck it on my whdload in-progress list a couple of days ago.

Just completed some other updates, so i'll be looking into this soon
So I see... ... Christmas is early this year!
Thanks !
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Old 29 April 2010, 23:05   #39
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Evore - you give the addresses - $1D052 and $1E2C2 .... but what version is this? I need to see what code i'm replacing [edit - ignore this comment]


I've spotted that there are 3 different versions supported by the WHDload slave, and using those addresses on the data (disk images) provided with the KGWHD pre-installed version [edit - fixed this problem] i didnt really do much yet, I just tried putting your code straight in!


I just read the notes properly - I should be able to work it out for myself once i have all the versions now.

Trainer is working *permanently* on the attached slave, using SPS images 0666 (i will tooltype it later on)

however, the mouse / move character thing is too 'dangerous' and leads to crash the game, as it's not limited to the level-size - i am therefore likely to remove this.
Attached Files
File Type: zip Gods.Slave(2.4alpha).zip (2.2 KB, 206 views)

Last edited by Hungry Horace; 29 April 2010 at 23:42.
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Old 30 April 2010, 00:18   #40
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hmm. some of these trainers are pretty unstable!

certain graphics arent loaded in the earlier levels i assume (familiar on level 1 for example?) and so you get corrupt sprites. I would not feel comfortable releasing a slave with any such bugs. Certain trainers will need limiting according to the level you are on.

Also, the moving trainers (like the mouse thing i mentioned, and stuff on the cursor keys) lead to crazy things like 'falling through the floor and completing 3 worlds' - these trainers would have to go i think!

i have to admit, i dont know Gods well enough to comment on the usefulness/correctness of these trainers, but I can see something isnt right!
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