English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 15 January 2005, 16:03   #1
StarEye
Zone Friend
 
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
New games that could have been commercially released?

I was just wondering, if there are games out there that have the same polish, depth or quality-controls as the commercially released games of the early/mid 90s, created by fans? Playing old games with WHDload certainly is fun for the nostalgic reasons, but what about something new every once in a while? I'm wondering, because the C64 still have games that could have been released back in the days coming out, like the Metal Warrior series.

Is the gaming side of the amiga scene totally dead now, or are there still som quality amateur games created? I want to see some new 2D platformers or racing-games in the style of Super Cars or Lotus!
StarEye is offline  
Old 15 January 2005, 17:16   #2
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
You want a platform game? You're in luck - I'm developing one, it's nearly finished... don't know how I'm going to release it yet though, but I'll upload a demo when I can put one together. I won't tell you anything else about it for now... you'll have to wait! I've also got plans for other games, so I'm going to be busy. I've also got a game on Aminet called Blobz (game/misc/Blobz1.3.lha), which is my first ever game. It's not great, or very well programmed, and you need an '030 and 2MB of RAM to play it properly, which is entirely due to awful programming. (My new game should only need a 1MB A500 though.)

As for anyone else developing games..... dunno. We're especially lacking in games that need a low-spec machine to run, and that use the Amiga's hardware to its limits in old machines, rather than needing gfx cards and OS4. The gaming scene seems all but dead . Unless anyone knows different...
Graham Humphrey is offline  
Old 15 January 2005, 17:33   #3
StarEye
Zone Friend
 
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
Great, I'm looking forward to it. I'll check out Blobz too, I've a 060 with 128mb fast, so speeds's not an issue (other than compatibility issues, if that's a problem).

Have this just been a hobby, or have you been in an "official" developement team or something?
StarEye is offline  
Old 15 January 2005, 17:40   #4
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
No, it's a hobby. I'm still at school, and I've had a hectic time with exams recently so the time I can spend on it is cut short. I'm still a beginner really.
Graham Humphrey is offline  
Old 15 January 2005, 18:49   #5
girv
Mostly Harmless
 
girv's Avatar
 
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,115
I wrote a game back in mid-late-90's-ish that was an update of the 8-bit "classic" Psycho Pigs UXB with fruit & veg instead of pigs. Seriously.

TURBO TOMATO!

- 5 worlds of super frenetic gameplay with non-linear level choice
- optional simultaneous 2 player cooperative play
- multiple enemies, special enemies, weapons, powerups, bonuses...
- 4 end of world super guardians and final boss
- 4 (maybe 5?) bonus subgames
- more or less OS friendly, runs on a draggable Intuition screen
- 50,000+ lines of 100% Pure British 68k
- absolutely no instructions
- not half as good as this blurb makes it sound

It was quite nearly finished and a German company who's name escapes me contacted me about publishing it, but nothing ever happened and its been languishing on my hard drive since Dec 10th 1997 (last build date, why do I remember that?!) I honestly don't think its commercial quality but what do I know? I'll see if I can dump a working (still buggy) version into the Zone. I was planning on doing that anyway then this thread came along
girv is offline  
Old 15 January 2005, 19:41   #6
StarEye
Zone Friend
 
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
Nice, I'll look into it as soon as it's available. What kind of work does it need, if it's not finished? Maybe someone on this forum would be willing to finish it?
StarEye is offline  
Old 16 January 2005, 13:38   #7
girv
Mostly Harmless
 
girv's Avatar
 
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,115
Its a bit twitchy on 060's with graphical glitches and the like and its also never been properly playtested all the way through for bugs or balance. I'm not 100% sure I finished coding the end of game boss or end end of game congratulations kinda thing either.

Nothing a good WHDLoad patch wouldnt sort out
girv is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games that you wish were released on the Amiga DamienD Amiga scene 614 18 October 2022 20:57
Using VideoToaster commercially today mattbarton.exe Nostalgia & memories 4 14 June 2013 18:51
Games not released!! BippyM project.aGTW 6 04 August 2008 10:26
Were these games released ? tomcat666 request.Old Rare Games 5 15 December 2006 12:24
Commercial games released as PD Tim Janssen HOL suggestions and feedback 3 31 January 2005 18:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:31.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08944 seconds with 15 queries