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Old 09 March 2014, 13:26   #601
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Old 09 March 2014, 13:39   #602
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Looks like a nice piece of software. Any plans to port this to other OS's?
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Old 09 March 2014, 15:57   #603
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No plans yet... I might try to port it to Linux this year.
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Old 09 March 2014, 16:35   #604
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Let me know if I can do anything to help, I have a number of Linux & FreeBSD systems and I can code in C (although not nearly as well as in assembly).
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Old 10 March 2014, 01:37   #605
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Sure, I will!
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Old 26 April 2014, 16:31   #606
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New Protracker 3.6 pattern view. Used for PT 3.6 mods. Might add an option to use this pattern view for all Protracker mods.
[ Show youtube player ]

Last edited by bLAZER; 29 April 2014 at 00:52.
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Old 26 April 2014, 21:03   #607
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I'm gonna try to compile a version for another OS. Started with Linux but then I realized that FMOD (the soundengine I use) isn't yet available for Linux, however it should be shortly. So next on my agenda is to try to get an OS X-version rolling. I've hardly never used a Mac before so it's gonna be interesting... first step is done: installing a virtual OS X.
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Old 04 May 2014, 14:44   #608
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New feature added: unpack lzx
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Old 27 May 2014, 21:41   #609
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Quote:
Originally Posted by bLAZER View Post
New feature added: unpack lzx
Great feature! Is it possible to auto-split the wav output files? If not it'd be a nice feature.

edit: I am outputting these to wav and even though the "playing" has stopped, the .wav file keeps growing and BZR has to quit.
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Old 31 May 2014, 00:01   #610
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The output to wav is very basic, it will start recording once you start the program and stop when you quit. It's on my TODO-list to make it a little better...
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Old 16 June 2014, 22:09   #611
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A new release of BZR Player!

1.00

New features:
  • Plays Capcom Q-Sound Format (.qsf), Dreamcast Sound Format (.dsf) and Saturn Sound Format (.ssf)
  • Decompresses and plays LZX
  • Plays .mo3 (IT/XM/S3M/MTM/MOD with mp3 or ogg compression)
  • Option to set output directory for file output and automatic filename (never overwrites existing file)
  • Pattern View for Protracker 3.6+
  • Pattern View for OctaMED 4/5/Studio
  • Pattern View for MultiTracker
  • More info in Fasttracker II patternview

Bug fixes:
  • Lots of OctaMED fixes
  • Disabling/Enabling channels didn't work for libxmp formats (mods etc.)
  • Instruments over 32 wasn't displayed correctly in pattern view for MED
  • Wrong font in Chiptracker patternview
  • Pattern view didn't show for MED 3.x
  • Effect J and X wasn't displayed correctly in pattern view for Impulse Tracker
  • Some ASAP songs was identified as MP3
  • Seeking in some formats with subsongs skipped to next subsong instead of seeking
  • .cue file support was broken
  • .nez file support was broken


Get BZR Player 1.00 here (And join the Facebook page)
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Old 16 June 2014, 23:18   #612
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Congratulations on your v.1.00 release.
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Old 16 June 2014, 23:26   #613
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Thanks!
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Old 07 July 2014, 20:14   #614
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Checked it today for the first time (Win7 64Bit). I added a directory into the playlist window and it showed all files fine. But accidentally I added some mp3 and .exe files. If BZR encounters these files it crashes. Sometimes it will also crash if I try to remove such a file from the playlist. Also corrupted modules will result in a crash. Does it support HVL or only AHX? Because my HVL files will also crash it :-)
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Old 08 July 2014, 16:39   #615
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Both or HVL and AHX should work fine, and though it might be possible to get a crash if an exe-file happens to match the signature of a sound format it's VERY seldom. I've tested several 10 thousands of mods and a crash is also very rare. So I think there's some other issue. Can you reproduce a crash?
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Old 09 July 2014, 08:52   #616
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Yes I can reproduce this. Take the testing123.hvl for example. It crashes here instantly.
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Old 09 July 2014, 21:42   #617
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Works fine when I test it. Are you sure all program files are from the same version? For example using plugins from 0.99 with the 1.00 exe will not work.
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Old 09 July 2014, 22:04   #618
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Hmm. I just downloaded the 1.0 zip, unzipped that into a folder and started the .exe. So nothing special. BTW this is my corporate laptop without any DirectX installation and I do not have admin rights.
What is the normal behavior if an unknown file is encountered? Just skip or is there a warning?
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Old 10 July 2014, 01:17   #619
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Is it possible to make BZR Player play the songs from Indiana Jones 4 and Monkey Island 2 (Amiga versions of course). I have yet to find any player that is able to play songs from these games. Some of them sound much better than the PC midi versions.
Well... Actually I don't even know how to rip them
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Old 10 July 2014, 16:52   #620
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@Alexco
DirectX should not be an issue. Not sure about admin rights. If you right click/Settings/Enable logging you could take a look in the log and see if there are anything that might explain it.
If a file is unplayable it's just skipped, and marked with a line thought it in the playlist.

@ancalimon
Indy IV uses Martin Walker-format...not supported at the moment. I don't know what format Monkey Island II use...so I don't know if it's possible to play...
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